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834 Uppsatser om Competitive intelligence - Sida 15 av 56
Returhantering vid LensLogistics AB: en process- och
flödesutredning för förbättringar
Return handling is often regarded as a slow and complex process. Studies have shown that it is not unusual for a return to cost up to nine times as much as a standard outbound delivery. An efficient return handling process is therefore essential to all competitive companies dealing with logistics. This report investigates, analyzes and gives suggestions on development with the purpose to improve the return handling process at LensLogistics AB in Kista, north of Stockholm, Sweden. The study has been conducted from a deliberately practical point of view in order to suggest improvement suggestions possible to implement and thereby change the entire return handling process.
Kluster utan duster : En analys av kluster och dess effekter på butiksförsäljning
Denna uppsats visar, med en kvantitativ undersökningsmetod, hur försäljningen hos Telenor Sveriges butiker påverkades beroende på om butikerna var placerade i kluster eller inte, i gatuläge eller gallerior, samt med hänsyn till vilka konkurrenter som fanns i närheten. Studiens slutsats tyder överlag på att det, för försäljningen, var bäst att finnas i ett kluster, helst i kombination med en butiksplacering i en galleria..
Att betala utan pengar : En studie om Sveriges största bankkoncerners produktutvecklingsprocesser av betalningslösningar och hur dessa kan effektiviseras genom ökad kundinvolvering
New innovation and technology have influenced the development of product development processes and the four largest banks in Sweden have more or less been forced to adapt their products and services along new customer requirements. It may therefore be considered appropriate to involve customers in this process. This by collecting customer information and allow customers to influence the process to a greater extent. The payment solutions of Sweden?s largest banks' continue to evolve and to pay with electronic money has come to change banks' product development processes of payment solutions.
Att lösa sudoku med SAT-lösare
Yahtzee is a popular dice game around the world. The complexity makes the game interesting to play and analyze. This report compares the effectiveness of the mathematically optimal strategy with a strategy that can be used for casual play. The rules used are those of the Nordic variant Yatzy, in which a few but important rules are different from the American Yahtzee. To evaluate the everyday strategy 100,000 games was simulated in a java program written specifically for this purpose.
Varumärkesbyggande i kreativa näringar: en fallstudie på festivaler
The purpose of this thesis was to illuminate how festivals are building their brand. We aimed to investigate how festivals build their brand equity and how they use their web site as a brand-building tool. In order to understand the brand-building process within festivals, a case study was conducted based on interviews with three respondents from three different festivals. The study has shown that festivals are aware that the brand constitutes an important competitive advantage. They use both online and offline marketing tools in their brand building process.
Grafisk profil Jönköping Bandy : Visual identity Jönköping Bandy
During the spring of 2013 we developed a visual identity for Jönköping Bandy, a bandy association in Jönköping, which was founded in 1947.Jönköping Bandy?s main problem was the low interest for the association by the local people. The association also had problems with the economy, which made it hard for them to merchandise themselves.In Jönköping, there were a lot of sport associations, and therefore, it was difficult to find sponsors. One way to help the association, was to create a good visual identity for them. A visual identity that would reflect on the proper values of the association.The intention was: ?Through graphical design, we want to convey Jönköping Bandy to a larger amount of people, and get increased knowledge in graphical idiom.? and was torn apart into these three questions:What core values does Jönköping Bandy have, and how can we convey them through the visual identity?Which visual materials does Jönköping Bandy need?How do other teams in Allsvenskan Södra merchandise themselves through their websites?The work began with a study of relevant theoretical literature, with focus on graphical design.
Utvecklande AI - En studie i hur man skapar ett system för lärande AI
AI är något som blir allt viktigare inom dagens spel och får allt högre krav på
att agera mänskligt och intelligent. Detta kandidatarbete undersöker vilken
metod som är att föredra för att skapa en AI som kan lära sig av sina tidigare
erfarenheter. Några av de metoder som undersöks är trädstrukturer, Artificial
Neural Network och GoCap. Genom att skapa en applikation med en av metoderna
samt göra en undersökning på hur AI:n i applikationen upplevdes fick vi
resultat om denna metod var användbar. Utifrån detta diskuteras det ifall andra
metoder hade varit mer effektiva, hur man hade kunnat förbättra AI:n samt hur
framtiden för spel-AI skulle kunna se ut..
En ledarutvecklingskurs utvärderas
Purpose:
To evaluate the management development course held at FöreningsSparbanken in
Ronneby during 2000. The evaluation aims to map and describe what effects the
course has had on the participants. We will assess to what degree the effects
meets the objectives of the course set by the manager of the bank (future
management recruitment, leadership, change catalyst, aligning the strive
towards a shared organisational objective). Above mentioned also implies that
the organisation should be influenced in some regards.
Conclusion:
Our conclusion is that all of the participants have as a result of the course
increased their emotional intelligence in varying levels. We also conclude that
the course participants? progress has not spread to the non-participants.
Virtuella Communities: Sociala faktorer i digitala miljöer
Virtual Communities is an increasingly common phenomenon on the Internet. Most
of the Virtual Communities are operated and maintained on a non-profit basis
with a direction towards entertainment. However, as more state administrated
and commercial services become web-based, we believe that the number of Virtual
Communities with a community-based or commercial direction will increase in a
near future.
In this thesis, we describe our participation in, and studies of, a
number of Virtual Communities with focus on the IRC-channel ?3dfxsweden?. On
the basis of our experiences, we describe the social elements that form the
foundation on which the Virtual Community rely on.
Implementering av en ny chefsroll : Fallstudie av LRF-Konsult
As companies worldwide are in search of competitiveness and larger shares of the market, organizational change has become a key-factor to sustain a competitive edge. But as organizations consist of people, the human aspect of change is not to be disregarded. When change occurs, humans need time to find their new role in the organization, a process that takes time. In this thesis the authors ask themselves what an implementation process of a new managerial role looks like. To answer this question they?ve studied LRF Konsult.
En värdtjänst för mjukvarutvecklingsprojekt : Utveckling av ett verktyg för att effektivisera programmering
Title: A hosting service for software development projects that use the Git revision control system. To learn using tools to make software development more effective should be self-evident at a high level institution as the competitive industry races on. The absence of directives for programming students in Sweden to use source code management (SCM) was the basis for this report. The report describing the developing of a hosting service for software development to use SCM of Git, which includes a web application, storage, API and authentication of students. The project resulted in a hosting service and a smaller survey of how the today Swedish students using habits of SCM during their studies..
Hör upp!!
In this Bachelor thesis I explore sound and room as elements in design of user
interfaces, both theoretical and practical in a specific application domain, to
identify some of the advantages and disadvantage associated with these elements.
As application domain I studied email clients and their usage at home amongst
students at Blekinge Institute of Technology. In the study I found an activity,
which seems to be highly distributed in the physical room where the user is
located. The activity was notification of email and could take place in an
arbitrary location of the home. I then augmented this activity with ideas from
my theoretical assumption about room and sound.
The result was a rule-based agent for notification of
email, which primarily uses sound as interaction style..
AKK - Alternativ och Kompletterande Kommunikation : AKK som stöd i den dagliga förskoleverksamheten
This study was built on the concept of Emotional Intelligence (EI) as an ability with four branches, to effectively: (1) perceive (2) reason (3) understand and (4) manage emotions. By closely studying the four processes of EI through eight semistructured interviews with psychologists, counselors, CBT-therapists and psychotherapists, a study of participants' stories from real practice was done and then analyzed and interpreted. The purpose of this study was to get the participants to describe and put words on practical experiences that occur with clients that correspond to the four domains that define the concept of EI according to Mayer et al. (2008) and find out about if their way of "doing" EI gets trained and developed after several years of professional activity. The results shows that the practitioners used all four branches of EI in dialog with the client, both intra- and interpersonal.
Användandet av maskuliniteter i återanpassningen till ett liv utan kriminalitet - En kvalitativ undersökning om maskuliniteter inom föreningen Kriminellas Revansch i Samhället (KRIS)
Our purpose with this research is to highlight that there is a scope for increased value creation in the experience room during concerts, and how value-enhancing strategies can be a competitive advantage for different venues. In our investigation of this we have worded the following research question: How is the perceived customer value affected during a concert in the experience room and its physical environment? With the background in this question we have identified three key concepts that we believe are the influence of the total concert experience which are; sensory experiences, interaction and identity. From these concepts we have drafted a number of propositions to test the reality by our empirical data collection. .
En jämförelse mellan den matematiskt optimala strategin och en ivardagligt spel tillämplingsbar strategi
Yahtzee is a popular dice game around the world. The complexity makes the game interesting to play and analyze. This report compares the effectiveness of the mathematically optimal strategy with a strategy that can be used for casual play. The rules used are those of the Nordic variant Yatzy, in which a few but important rules are different from the American Yahtzee. To evaluate the everyday strategy 100,000 games was simulated in a java program written specifically for this purpose.