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834 Uppsatser om Collaborative virtual environments - Sida 2 av 56

Smarta receptförslag : algoritmutvärdering och implementationsförslag

I den här rapporten utvärderas ett antal olika collaborative filtering algoritmer för att ta reda på vilken av dess som lämpar sig bäst för att implementera åt PlanEatSmile i en PHP/MySQL-miljö. Målet är att hitta en algoritm som klarar av att skapa rekommendationer i realtid och med hög precision. Därtill är det viktigt att algoritmen ska kunna skapa rekommendationer åt nya användare (cold-start-problemet) samt att algoritmen ska skala väl när sajten växer.De algoritmer som undersöks är user-based collaborative filtering, item-based collaborative filtering och tendencies collaborative filtering. Samtliga algoritmer undersöks i två versioner. En version som utgår ifrån receptbetyget och en version som omvandlar receptbetygen till  ingrediensbetyg.Algoritmerna testas på data insamlat genom en enkät för att avgöra deras precision.

Collaborative Filtering för att välja spelnivåer

Fler och fler spel öppnas upp för användargenererat innehåll, vilket ofta resulterar i större mängder material än vad en ensam spelare kan utnyttja. Den unika spelare vill ta del av det som passar just dennes smak.Studien genomfördes med designforskning som metodval och med hjälp av denna metod skapades en artefakt. Med hjälp av den utvecklade artefakten, ett plattformspel som är både enkelt att förstå och spela, kunde en datamängd samlas in ifrån olika spelare. Data byggdes upp av att användarna efter varje slutförd nivå, explicit fick lämna sitt betyg på nivån i en skala mellan 1 och 5.Genom att introducera collaborative filtering och där låta användarens tidigare betyg jämföras med övriga användare kan en predicering av kommande betyg ges. Vid jämförelser av olika collaborative filtering-algoritmer kunde den mest lämpliga upptäckas och senare även användas.Resultaten visar att mer precisa uppskattningar av kommande betyg kan göras av collaborative filteringen än genom att använda nivåns medelbetyg och resultaten leder därför till slutsatsen att collaborative filtering kan ge skräddarsydda spelupplevelser för en unik användare och således förhöja dennes spelupplevelse..

SECOND LIFE: SECOND CHANCE - A netnographical study of the online virtual world Second Life as a place of...

Our study illustrates the nature and characteristics of the virtual world Second Life. We have identified that the online community aims to satisfy hedonistic needs through social and conspicuous consumption, for online use only, concentrating on socially accepted identity construction..

The artistic planner and the planning artist in participatory practices in urban development

A brush of paint on a grey compound wall can mean so much more than simply an addition of colour. It can meanan appropriation of public space, a shared public space enclosed by a wall now ?owned? by someone. It can meanan arisen conflict leading to debate about the right to use public space.The Wall Project is a Mumbai based beautification project that uses paint and outdoor walls to brighten uptheir city. The Urban Typhoon workshop is an activity set up in self-evolving neighbourhoods where municipalinterference is scarce.

Skrivsamarbete och produktion av elektroniska dokument i studiesammanhang

This thesis paper presents experiences and views on collaborative writing from interviews with university students. Analysis of these interviews, focusing on problems with coordination and technological tools,  shows that problems to some extent can be avoided with knowledge of the tools used and knowledge of coordination..

Växtanvändning i krävande miljöer : en studie i sydvästra skåne

Vegetation is a much appreciated element in our outdoor environment that has many advantages as well for the climate as for people?s health. However in some types of environments vegetation may be problematic. Especially in urban areas with limited space, solid surfaces, pollutions, and warm and dry climate. In these environments vegetations may have difficulty surviving and moreover it may have a negative impact on the environment around it.

Virtuella skrivbord i kommunal verksamhet

Today it?s common that companies and organizations are facing several challenges and problems when it comes to making their IT-environment more efficient. Some of these are the management of user?s computers and file security. Comput-er users are often tied to their personal computer due to personal programs and files.

Implementering av ISOBUS Virtual Terminal på fordonsdatorn CCP XS

Modern agriculture equipment are more computer based today, and many equipments use a terminal in the tractor where the driver have the opportunity to make adjustments to the equipment. This is the reason why ISO developed a new standard called ISOBUS. It is a communication standard based on CAN specially adapted for griculture equipments. The purpose of the standard is that it should be ossible to equip a tractor with a standard terminal called Virtual Terminal that can be used to control the equipment. The use of the terminal should be independent of the manufacturer of the tractor as well as of the equipment.The purpose of this report is to ?nd a solution of how to use CC Systems on-board computer, CCP XS, as a Virtual Terminal.

Kommunikationen mellan barn och bibliotekarie ? jämförelse mellan referenssamtal på fysiska och virtuella bibliotek.

The aim with this thesis is to investigate how librarians experience communication with children in reference interviews. In today?s interactive community it is meaningful to study how children communicate with the librarian in virtual reference interview as well as in ordinary reference interviews in physical libraries. Focus has been on finding out what children ask about and how they are asking in virtual reference interviews and in ordinary reference interviews, what type of information needs the children have. The study also focuses on which barriers there can be in reference interviews.

Betydelsen av personligt varumärke hos chefer inom banksektorn

Today it?s common that companies and organizations are facing several challenges and problems when it comes to making their IT-environment more efficient. Some of these are the management of user?s computers and file security. Comput-er users are often tied to their personal computer due to personal programs and files.


Stereotyper i den virtuella världen. Hur visuella intryck påverkar deltagares uppfattningar av virtuella agenter

The purpose of this study is to examine how participants perceive virtual agents shown on a computer display. In particular, it is explored to what extent participants transfer gender and attraction stereotypes that are commonly applied in the physical world to virtual agents. Previous related studies have often explored only text or voice interfaces, without any visually appearing agents, and here indeed found evidence for a transfer of gender stereotypes. Our hypothesis was that the addition of a visual agent interface would reinforce this effect. The results support our hypothesis that participants transfer human gender and attraction stereotypes onto virtual agents, as well as that these processes are affected by the visual representations of the agents..

Metodik för utmattningsberäkning av svets i vibrationsmiljö

In this work, a method was developed and evaluated for calculating the life of welds under the influence of fatigue loads from a vibration environment. Typically, a shaker table is used for testing a component against vibration loads. The shaker table creates a vibration environment that is defined in the frequency domain by a power spectrum.Similarly, a virtual vibration table can be used to calculate the same type of load environment, which can then be used to calculate the expected lifetime. The benefit of this method is that it can be used in design, as well as in simulation of tests before physical verification tests are carried out.Today there are methods for calculating fatigue life of non-welded base material, but since many components contain welded joints, there is a need to apply this method to those types as well. To achieve this, the thesis combines two different areas, which together provide a method for fatigue assessment of welds using a virtual shaker table.The methodology is carried out by modeling the component, and its welded joints, in a finite element program.

Virtual Reality : En ny veklighet för arbetsterapin?

Arbetsterapi är ett ämne som framhäver hälsa och välmående genom aktivitet. Det huvudsakliga målet som arbetsterapeut är att möjliggöra för personer att delta i aktiviteter i det dagliga livet. Virtual Reality är en simulation där datorgrafik används för att skapa en tillsynes realistisk miljö och denna värld är inte statisk utan integrerar med användaren. Syftet med denna litteraturstudie är att kartlägga hur och varför Virtual Reality kan användas av arbetsterapeuter. En systematisk litteraturstudie genomfördes och efter databassökning uppkom 14 artiklar som via en manuell sökning kompletterades med ytterligare 5 artiklar.

Samverkansprojekt för en bättre psykisk folkhälsa? En litteraturstudie om utvärderingsmetoder och effekter

Introduction: Mental illness is a public health issue which 20-40 per cent of the inhabitantsin Sweden suffer from. Many factors can lead to mental illness and because of that it isimportant that different organisations and professions collaborate in prevention and healthpromotion work. To develop the collaborative process by noticing difficulties and successes,documenting, follow-up and evaluation is of great importance. Aim: The aim of this literaturereview is to investigate which methods are used for evaluation of health promoting anddisease preventive collaborative projects, which focuses on mental health directly orindirectly, and find out what results these projects has revealed. Method: Literature reviewwith descriptive design.

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