Högskoleuppsats

Empirecraft

Sammanfattning

I have in my thesis produced a start of a multiplayer, voxel, strategy sandbox game with

advanced AI. The world is made out of voxels in the form of blocks that both the players and

other units can affect and change. In a world where every block follows the laws of physics

for both fluids and physics. The game is designed for several players that fights for controll

over land and resources.

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