Uppsatser om video games
75 uppsatser · sida 2 av 5
En studie av recensenters förhållningssätt till dator- och TV-spel
Magisteruppsats · Linköpings universitet
… newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ”using” of computer games and videogames originates in small groups ofpeople possessing a lot of knowledge in …
<em>En kvantitativ studie om svenska speljournalister och deras professionalisering</em>
Kandidatuppsats · Linnéuniversitetet
This work aims to improve our knowledge about Swedish video game journalists, a new occupation in a quickly expanding business. Through a survey sent out to over 50 Swedish video game journalists, the result indicate some unexpected facts. Men largely dominate the profession …
En analys av Zeldas utveckling som berättande medietext
Magisteruppsats · Linköpings universitet
… series, the development of content and storytelling aspects of computer- and video games, since the later half of the 1980:s and up till today, are examined.
Annons
<em>En studie av två spels pedagogiska potential för historieundervisning i grundskolan</em>
Magisteruppsats · Linnéuniversitetet
This essay examines computer and video games and their capacity of being useful in teaching sessions. Focus is being put at a possible pedagogical potential and how it is being expressed in games mechanics. To get answers on these subjects? studies by Professor James Paul Gee …
Hermeneutisk studie om inställningen till tv-spel på fyra svenska folkbibliotek
D-uppsats · Högskolan i Borås · 2008
… of this thesis is to attain a deepened understanding concerning views on videogames at four Swedish public libraries, especially in relation to library practice and how videogames fit within this context. It also aims to provide insight as to why these libraries have included …
En informationsvetenskaplig studie av tv-spel och gamers
Kandidatuppsats · Linnéuniversitetet
The purpose of this bachelor’s thesis is to examine video games, gamers and gaming from an information science perspective. The purpose of the study is partly to study video games as a type of information system and partly to study gamers information use, information seeking and …
En undersökning om tv-spel som resurs inom dygdetik
Examensarbete, grundnivå · Karlstads universitet
This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory …
Folkbibliotekens marknadsföring av TV-spel mot ungdomar
Magisteruppsats · Högskolan i Borås · 2009
… aims to investigate how Swedish Public Libraries market their activities in video games for youths. It also highlights how the library, on the basis of the unique opportunities of the video game medium, can develop this marketing to build a relationship with youths. The empiric …
En kvalitativ studie om framställningen av berättandet i tv-spel
Kandidatuppsats · Södertörns högskola
… purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to …
En diskursanalys av hur porträtteringen av dator-och tv-spel har förändrats från 1994 till 2014 i dags- och kvällspress
Kandidatuppsats · Umeå universitet
Computer and videogames has increased rapidly over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. When there are many users, it becomes important how the media chooses to portray the medium because it can affect how the society …
Kandidatuppsats · Malmö högskola
Kunskapen om TV- och datorspelmissbruk bland ungdomar är idag väldigt begränsad. Stillasittande/fysisk inaktivitet, som TV- och datorspel ofta innebär och som kan innebära negativa konsekvenser, blir allt vanligare. En semistrukturerad intervjustudie har genomförts på sju män i …
D-uppsats · Högskolan i Borås · 2008
… examine the quality notions used by the library personnel responsible for the video game department at Malmo City Library. Furthermore, the thesis aims to assess how these notions of quality relate to properties of the actual collection of video games. The empirical results are …
Magisteruppsats · Lunds universitet
… thesis is to study what attitude public libraries in Sweden show towards video games. By using critical discourse analysis as both theory and method we analyse several texts emerging from a debate mainly discussed in blogs. Main topics in the debate are video games in the …
Kandidatuppsats · Högskolan i Jönköping
… purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to …
En kvalitativ undersökning gällande interaktion mellan tittare och streamare på plattformen Twitch
Kandidatuppsats · Umeå universitet
The popularity of video games has been boosted by the rise of user-generated live streaming platforms, and the biggest of them all is Twitch. The popularity depends on Twitch alignment of live streamed video games. The stream is created by a player who broadcast and streams the …