Uppsatser om video games

75 uppsatser · sida 2 av 5

Elektroniska spel i tidningsfältet

En studie av recensenters förhållningssätt till dator- och TV-spel

Magisteruppsats · Linköpings universitet

… newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ”using” of computer games and videogames originates in small groups ofpeople possessing a lot of knowledge in …

Att spela ett yrke

<em>En kvantitativ studie om svenska speljournalister och deras professionalisering</em>

Kandidatuppsats · Linnéuniversitetet

This work aims to improve our knowledge about Swedish video game journalists, a new occupation in a quickly expanding business. Through a survey sent out to over 50 Swedish video game journalists, the result indicate some unexpected facts. Men largely dominate the profession …

Digital Narrativitet

En analys av Zeldas utveckling som berättande medietext

Magisteruppsats · Linköpings universitet

… series, the development of content and storytelling aspects of computer- and video games, since the later half of the 1980:s and up till today, are examined.

Annons

Digitaliserade möjligheter för skolan <em></em>

<em>En studie av två spels pedagogiska potential för historieundervisning i grundskolan</em>

Magisteruppsats · Linnéuniversitetet

This essay examines computer and video games and their capacity of being useful in teaching sessions. Focus is being put at a possible pedagogical potential and how it is being expressed in games mechanics. To get answers on these subjects? studies by Professor James Paul Gee …

Tv-spel ? självklart

Hermeneutisk studie om inställningen till tv-spel på fyra svenska folkbibliotek

D-uppsats · Högskolan i Borås · 2008

… of this thesis is to attain a deepened understanding concerning views on videogames at four Swedish public libraries, especially in relation to library practice and how videogames fit within this context. It also aims to provide insight as to why these libraries have included …

Gaming och informationsanvändning

En informationsvetenskaplig studie av tv-spel och gamers

Kandidatuppsats · Linnéuniversitetet

The purpose of this bachelor’s thesis is to examine video games, gamers and gaming from an information science perspective. The purpose of the study is partly to study video games as a type of information system and partly to study gamers information use, information seeking and …

Tv-spel som resurs för religionskunskap

En undersökning om tv-spel som resurs inom dygdetik

Examensarbete, grundnivå · Karlstads universitet

This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory …

Ett medium som alla andra?

Folkbibliotekens marknadsföring av TV-spel mot ungdomar

Magisteruppsats · Högskolan i Borås · 2009

… aims to investigate how Swedish Public Libraries market their activities in video games for youths. It also highlights how the library, on the basis of the unique opportunities of the video game medium, can develop this marketing to build a relationship with youths. The empiric …

"Hellre en bra story än en dålig"

En kvalitativ studie om framställningen av berättandet i tv-spel

Kandidatuppsats · Södertörns högskola

… purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to …

Spelet om spelet

En diskursanalys av hur porträtteringen av dator-och tv-spel har förändrats från 1994 till 2014 i dags- och kvällspress

Kandidatuppsats · Umeå universitet

Computer and videogames has increased rapidly over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. When there are many users, it becomes important how the media chooses to portray the medium because it can affect how the society …

TV-spel och folkbibliotek - nya medier, mediepanik och biblioteksdiskurser

Magisteruppsats · Lunds universitet

… thesis is to study what attitude public libraries in Sweden show towards video games. By using critical discourse analysis as both theory and method we analyse several texts emerging from a debate mainly discussed in blogs. Main topics in the debate are video games in the …

Captr.net - Utveckling av iPhone-applikation och hemsida

Kandidatuppsats · Högskolan i Jönköping

… purpose was to examine game developers and methods they used when creating a videogame, with focus on storytelling. Four interviews were made with representatives from four different videogame companies in Sweden. The information from the interviews was put in relation to …

Användargenererad livestreaming, nätgemenskaper &amp; social interaktion

En kvalitativ undersökning gällande interaktion mellan tittare och streamare på plattformen Twitch

Kandidatuppsats · Umeå universitet

The popularity of video games has been boosted by the rise of user-generated live streaming platforms, and the biggest of them all is Twitch. The popularity depends on Twitch alignment of live streamed video games. The stream is created by a player who broadcast and streams the …