Uppsatser om video games

75 uppsatser · sida 1 av 5

Våld- och kvinnoskildringar i TV-spel

Magisteruppsats · Uppsala universitet

ABSTRACT Title: Violence and women representation in video games (Vålds? och kvinnoskildringar i TV?spel) Number of pages: 42 Author: Karolin Bodling Tutor: Göran Svensson Course: Media and Communication Studies D Period: Autumn 2005 University: Division of Media and …

Persuasiva spel

Ett medium med spännande möjligheter : Procedurell retorik i två svenska opinionsbildande datorspel

Kandidatuppsats · Södertörns högskola

… persuasive computer games. The term persuasive games mean computer games, video games and other similar artifacts that are produced to shape opinion. The rhetorical scholar Ian Bogost at Georgia Tech claims that this kind of games mainly get their persuasive power by using …

Mellan digitala och fysiska världar

En utredning av immersionens och realismens retorik i kommersiella datorspel

Masteruppsats · Södertörns högskola

This master thesis examines commercial video games and their relation to the concept of immersion and realism. Games as a communicative medium is quite a new area of interest within rhetorical research in Sweden. Most of the research conducted has, however, been focused on …

Annons

Tv-spel som kultur?

En kvantitativ studie över tv-spelens kulturella plats på folkbiblioteket.

Masteruppsats · Uppsala universitet

This study examines the cultural place and status of video and computer games in the Swedish public library. Using works on popular culture and the theories of Pierre Bourdieu, this study employs quantitative methods, as well as textual analysis, to analyze the results of an …

"TV-spel är inga konstigheter!"

En enkätundersökning om tv-spel på folkbiblioteken

Kandidatuppsats · Högskolan i Borås · 2012

The aim of this bachelor thesis is to investigate the lending of video games at the public libraries in Sweden. The thesis focused around a web survey, which was sent out to all public library directors, as its research material. The results were compared with those found in a …

We've both said things you're going to regret

En undersökning av dagspressens framställning av TV-och datorspel perioden 1995 till 2012

Kandidatuppsats · Umeå universitet

The use of computer and video games has increased immensely over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. With such a large number of frequent users, the media reporting on the subject of games becomes interesting and …

Så mycket på spel. En studie om spels narrativa förmåga och funktion i skolan

Kandidatuppsats · Göteborgs universitet · 2014

… address possible myths that have been established. Part two aims to discuss games narrative capacity and function in education using the theories and terms laid down by Wolfgang Iser and Gérard Genette.Contemporary game research tends to focus on classic retro games, trying to …

Folkbibliotek och TV-spel

En kvalitativ studie av hur införandet av TV-spel på svenska folkbibliotek relaterar till införandet av andra nya medier.

D-uppsats · Högskolan i Borås · 2008

The aim of this thesis is to study how the recent introduction of video games in Swedish public libraries compares to past introductions of other medias, namely music records, sequential art, manga (Japanese comics), and films on video. In what ways does the introduction of …

Läsa spel. En analys av Alice-böckernas adaptation till spelformatet

Kandidatuppsats · Göteborgs universitet · 2014

… is to examine the consequences following an adaptation from literature to video game formatby comparing Alice's Adventures in Wonderland and Through the Looking Glass with American McGee's Alice and,primarily, Alice: Madness Returns. In order to answer this, aspects of both game …

En kategorisering av våld i dator och tv-spel

Kandidatuppsats · Stockholms universitet

This essay will focus on video and computer game violence. We hope to uncover, with the help of semiotics, according to Barthes design, if this kind of violence can have a negative effect on youth and adolescents. How intense is the violence and how graphic is it?. PEGI is the …

En skola för alla

Pedagogers syn på integrering och inkludering av särskoleelever i grundskolan

Examensarbete, avancerad nivå · Karlstads universitet

This study examines the cultural place and status of video and computer games in the Swedish public library. Using works on popular culture and the theories of Pierre Bourdieu, this study employs quantitative methods, as well as textual analysis, to analyze the results of an …

Spel som ett berättande medium

Att kartlägga narrativets utveckling inom Tv-spel

Kandidatuppsats · Umeå universitet

This essay is about the use of narrative in video games, and the discussion surrounding it. For years ludologists (game researchers) and narratologists (narrativity researchers) have been arguing about how to analyze narrativity in games. While ludologists have chosen to see …