Uppsatser om game
475 uppsatser · sida 10 av 32
En kvalitativ studie om användare på boardgamegeek.com
Kandidatuppsats · Södertörns högskola
This qualitative study examines how users of boardgamegeek.com chooses which analogue game to buy. The purpose of the study is to find out which factors constitutes the choice of games and how the information of these factors reach the consumer. The investigation is executed by …
Kandidatuppsats · Blekinge Tekniska Högskola
… något mer tillsammans med spelarna. This Bachelor Thesis examines how digital games can be created with someone else's point of view. We wanted to see what would happen if we tried to make games in a post humanistic manner and whether this would change anything. The process has …
Kandidatuppsats · Blekinge Tekniska Högskola
… between the two tends to arrest the participants immersion within a game. Through an interactive narrative by letting the narration take place subtly and nonlinearly, this bachelor’s thesis reports the process and result of how an interactive narrative could provoke immersion …
En undersökning om tv-spel som resurs inom dygdetik
Examensarbete, grundnivå · Karlstads universitet
This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory …
En innehållsanalys av uppgifterna i ett digitalt pedagogiskt matematikspel.
Examensarbete, avancerad nivå · Uppsala universitet
… the four types of math problems that occur in the digital educational math game Zcooly Affären 2 have been analyzed. Focus has been aimed at how the problems mediate instructions and mathematical concepts to players, and how the mathematical content is supported by the context …
En kvalitativ studie om historiska datorspel som Assassin’s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter
Examensarbete, avancerad nivå · Linnéuniversitetet
… investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin’s Creed, and then compared them with students who does not play the game, we have been …
Kandidatuppsats · Institutionen för teknik och estetik
… av frihet påverkas. ---- What is choice? Are our choices entirely our own? Game developers today struggle with the problem of players free will. For example, when players make choices that the game developer had not accounted for, which can cause great frustration from both …
Kandidatuppsats · KTH
This paper explains the basis for impartial games and the classic game Nim. Nim is complicated by a modular Muller twist and the solution for this game is described by a simple theorem. The modular Muller twist means that at the end of each move the player selects a k and the …
Spelrollers inverkan på erfarna spelares problemlösningsförmåga i vardagen
Kandidatuppsats · Södertörns högskola
Games offer a safe and motivational environment that allows and encourages trial and error. A gamer can act in the game without any real consequences in real life. Thereby a gamer is offered the opportunity to develop a broad set of skills. Games have earlier been proven to …
Kandidatuppsats · Institutionen för teknik och estetik
… Abstract In this thesis examines how to drive a narrative in digital games using only the game environment. The purpose is to gain an understanding of what environmental storytelling is capable of as an independent form of narrative and what the authors can do to achieve this …
Kandidatuppsats · Institutionen för teknik och estetik
… Abstract In this work the concept of play and how it may be applied to digital games and how to introduce a fictional universe and the rules that define that universe is being investigated. The purpose of this work is to increase the quality of digital games by increasing our …
Ett rollspel : 1600-talets svenska adel, skyldigheter och plikter och skapandet av ett rollspel
Övrigt arbete · Linnéuniversitetet
Abstract ? Noblesse oblige: a roleplaying game During the 17th-century the Swedish nobility was forced to deal with a number of new challenges. They reached the height of their power, but also began their downfall. How did the nobility’s ideal come to be in the face of this? Can …
En semiotisk analys av Tv3s representation av myten om det goda livet.
Kandidatuppsats · Umeå universitet
… goal. To get to the top of the hierarchy, the individual must play a game in which tactical moves and strategies are of importance, the game of life. Our findings propose that all responsibility lies on the individual, even if society is influencing an individual's decision …
Att spela sig till nya höjder av motivation
Kandidatuppsats · Linnéuniversitetet
… whole study. These are: human resource, motivation, rewards, gamification and game design. The fields have a lot in common but the most central part is motivation that is represented in all parts. The purpose of this study is to explain the impact of motivation on people and how …
En spelteoretisk analys av regeringens och Alliansens överrenskommelse gällande betyg från årskurs fyra
Kandidatuppsats · Linnéuniversitetet
… to introduce grades from the fourth year in primary school. Through a game-theory analysis, mainly based in Leif Lewin’s and Jörgen Herman's research on rationality in politics, this study examined the grade debate during a fifteen year period. The primary task has thereby been …