Uppsatser om game
475 uppsatser · sida 1 av 32
Masteruppsats · SLU
Today we have more game species than ever before in our landscape, both regarding number of species and number of individuals. The increasing number of wild species is an increase in game recourse for the countryside. The increase of game species, however, has negative effects …
En medieetnografisk studie av barns dataspelande på en fritidsklubb
Magisteruppsats · Uppsala universitet
Abstract Title: The game of playing: A media ethnographic study of children playing videogames on a Swedish after school recreation centre. Spelet om spelandet: En medieetnografisk studie av barns dataspelande på en fritidsklubb. Number of pages: 46 Author: Peter Brandberg …
En undersökning om vilka spelkomponenter som är viktigast för spelaren i MMORPG-spelet World of Warcraft
Kandidatuppsats · Södertörns högskola
We have chosen to focus this paper on the importance of game-components in the MMORPG-game World of Warcraft, in order to discover which of them who are the most important and create the biggest motivation to play the game for the players of World of Warcraft. We made this …
Annons
D-uppsats · Högskolan i Borås
This master thesis deals with computer game classics and a possible computer game canon. It looks closer at four computer game genres - adventure, RPG, action and strategy - in order to discern which games are considered classics and what characterizes them. To answer the first …
Spel-bidrag till Swedish Game Awards
Kandidatuppsats · Örebro universitet
… report describes my degree project. For my degree project I made a demo for a game idea that I've developed, and implemented for use with Xbox 360. The idea was about converting the feeling and gameplay of old 2D side-scrolling platform games into 3D, viewed from a first-person …
-En intermedial studie av läsprocessen som den relaterar till <em>Codex</em>, det digitala uppslagsverket i tv- och dataspelet <em>Mass Effect</em>
Kandidatuppsats · Stockholms universitet
This study examines the in-game encyclopaedia Codex as it appears within the videogame Mass Effect. The purpose of this study is to analyse the Codex with emphasis on how the reading process is affected by the videogame medium. In this regard the study seeks to uncover what …
En eventstudie om lansering av tv-spels påverkan på aktiekursen
Kandidatuppsats · Södertörns högskola
Purpose: To examine how video-game releases affect the share price, and if video-game reviews have any impact on the share price of gaming corporations. Method: A quantitative deductive research approach is applied with event study methodology used as basis. The investigated …
Rutiga Familjen i en ny lärmiljö
Kandidatuppsats · Högskolan Väst
The Squares Family is a game developed as a learning aid in mathematics. With its graphical representation of the decimal system, the four basic arithmetic operations and positive and negative numbers together with a learning agent as pedagogical approach, the game’s primary …
Kandidatuppsats · Malmö högskola
The aim of this report is to see whether the graphic design of a game influences children’s will to play games. I am especially looking at minimalist graphic design and how well it works for a game aimed at children age 7-9. Does the style of the game design have any impact at …
Kandidatuppsats · Högskolan på Gotland
In this thesis I will propose and test a pipeline for creating in-game animations using motion capture technology, with the aim to export to a 3D game engine, such as UDK or similar. Even though there are already established pipelines for creating in-game animations in the game …
Magisteruppsats · Linköpings universitet
… framework chosen. The work shows Central Asia as an area of the New Great Game, analogue of the original Great Game which was played out between the British Empire and Tsarist Russia in XIX century. The parallels between the original Great Game and the New Great Game are drawn …
En analys av förbindelsen mellan spelarens moraliska handlingar och karaktärernas utveckling i tv/datorspelet <em>Dragon Age: Origins.</em>
Masteruppsats · Linnéuniversitetet
… the function and development of non-player characters (NPC) in the TV/computer game Dragon Age: Origins. The NPCs are analysed in order to see if their development is affected by the player character’s (PC) background and interactions. The game’s ethics is also investigated by …
Kandidatuppsats · Blekinge Tekniska Högskola
… our bachelor thesis we worked for 20 weeks with the development of a web-based game for Facebook. We used Agile/Scrum as our project planning method, changed the method to make it more effective for our purpose and developed tools for the method. We came to the conclusion that …
En studie om hur spelvärldens visuella uttryck hjälper ovana spelare att förstå mål och regler
Kandidatuppsats · Södertörns högskola
The diegetic game world places high demands on how it is designed. It is common that game developers wants to create a deeper player immersion and some developers believe to achieve this by integrating HUD elements into the game world. To find out how digital games can rely on …
Spelmanualer för mellanstadiebarn
Kandidatuppsats · Mälardalens högskola
Todays board game manuals have many shortcomings. One of them is that they are not always adapted to the game's target audience. Adapting the language and shape of a game manual for the the target group children, can save time for both parents and teachers, and give the children …