Uppsatser om computer games

99 uppsatser · sida 2 av 7

Digitaliserade möjligheter för skolan <em></em>

<em>En studie av två spels pedagogiska potential för historieundervisning i grundskolan</em>

Magisteruppsats · Linnéuniversitetet

This essay examines computer and video games and their capacity of being useful in teaching sessions. Focus is being put at a possible pedagogical potential and how it is being expressed in games mechanics. To get answers on these subjects? studies by Professor James Paul Gee …

En kategorisering av våld i dator och tv-spel

Kandidatuppsats · Stockholms universitet

This essay will focus on video and computer game violence. We hope to uncover, with the help of semiotics, according to Barthes design, if this kind of violence can have a negative effect on youth and adolescents. How intense is the violence and how graphic is it?. PEGI is the …

Annons

En skola för alla

Pedagogers syn på integrering och inkludering av särskoleelever i grundskolan

Examensarbete, avancerad nivå · Karlstads universitet

This study examines the cultural place and status of video and computer games in the Swedish public library. Using works on popular culture and the theories of Pierre Bourdieu, this study employs quantitative methods, as well as textual analysis, to analyze the results of an …

Digital Narrativitet

En analys av Zeldas utveckling som berättande medietext

Magisteruppsats · Linköpings universitet

… of the Zelda series, the development of content and storytelling aspects of computer- and video games, since the later half of the 1980:s and up till today, are examined.

Mjukvarubaserad 3D-renderare

Kandidatuppsats · Blekinge Tekniska Högskola

… used. Here you will also find my own explanation about programming and digital games, the meaning of programming for me and how my vision towards games has affected me in time. My ideas of the gaming industry, the misunderstandings of games in society and what sort of games that …

Elektroniska spel i tidningsfältet

En studie av recensenters förhållningssätt till dator- och TV-spel

Magisteruppsats · Linköpings universitet

… the roles of critics, newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ”using” of computer games and videogames originates in small groups ofpeople possessing a …

Hur använder pedagogerna och barnen datorn i förskola och i förskoleklass?

Examensarbete, avancerad nivå

The purpose with my degree project is to investigate the use of computers within the daily activity in three preschools and one preschool class. I have designed a survey that I distributed to the staff. The purpose of my work is to investigate how a number of preschool teachers …

Datorspel - en lek eller sport?

En studie om hur tre svenska dagstidningar framställer e-sport och datorspel 2000-2013

Kandidatuppsats · Linnéuniversitetet

This essay examines how three big Swedish newspapers depicts e-sports and computer gaming and how the depiction change during 2000-2013. The study will also examine whether e-sports is being portrayed as competitive sport. The purpose is to investigate which attitudes that can …

Berättelsens labyrinter

Interaktiv fiktion och dess narrativa aspekter

Kandidatuppsats · Södertörns högskola

… fiction in a tradition of participatory texts not necessarily bound to the computer. The essay show how the repeated and sudden nature of death in interactive fiction poses a potential problem in its aspiration to create a cohesive storytelling experience. Death can however be …

Spelet om spelet

En diskursanalys av hur porträtteringen av dator-och tv-spel har förändrats från 1994 till 2014 i dags- och kvällspress

Kandidatuppsats · Umeå universitet

Computer and videogames has increased rapidly over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. When there are many users, it becomes important how the media chooses to portray the medium because it can affect how the society …

Data och Tv-spel

Data och tv-spels påverkan på ungdomar

Examensarbete, grundnivå · Karlstads universitet

… of this study is to investigate in what extension students experience that computer and videogames affect them. I have chosen to focus on the physical, mental and social affect that this activity might bring them. I have also examined how much time the students spends in front …

Reflektion genom interaktion

En analys av förbindelsen mellan spelarens moraliska handlingar och karaktärernas utveckling i tv/datorspelet <em>Dragon Age: Origins.</em>

Masteruppsats · Linnéuniversitetet

… the function and development of non-player characters (NPC) in the TV/computer game Dragon Age: Origins. The NPCs are analysed in order to see if their development is affected by the player character’s (PC) background and interactions. The game’s ethics is also investigated by …

Ungdomar och datorn

Vilken roll spelar datorn i ungdomars liv?

Kandidatuppsats · Lunds universitet

How does the computer influence teenagers' lives. I interviewed five young people, and gave a questionnaire to another 47, about this. What I found was that they were aware of and handled well the risks with the Internet and the computer, but had problems with the computer …