Uppsatser om computer games
99 uppsatser · sida 2 av 7
Magisteruppsats · Högskolan i Borås
This thesis is an attempt to study computer games and playful computer programs for childrenand youth at Swedish public libraries. The main method used, is qualitative interviews.The main reason the libraries in the study offer computer games and playful computer programsto …
<em>En studie av två spels pedagogiska potential för historieundervisning i grundskolan</em>
Magisteruppsats · Linnéuniversitetet
This essay examines computer and video games and their capacity of being useful in teaching sessions. Focus is being put at a possible pedagogical potential and how it is being expressed in games mechanics. To get answers on these subjects? studies by Professor James Paul Gee …
Kandidatuppsats · Stockholms universitet
This essay will focus on video and computer game violence. We hope to uncover, with the help of semiotics, according to Barthes design, if this kind of violence can have a negative effect on youth and adolescents. How intense is the violence and how graphic is it?. PEGI is the …
Annons
Pedagogers syn på integrering och inkludering av särskoleelever i grundskolan
Examensarbete, avancerad nivå · Karlstads universitet
This study examines the cultural place and status of video and computer games in the Swedish public library. Using works on popular culture and the theories of Pierre Bourdieu, this study employs quantitative methods, as well as textual analysis, to analyze the results of an …
En analys av Zeldas utveckling som berättande medietext
Magisteruppsats · Linköpings universitet
… of the Zelda series, the development of content and storytelling aspects of computer- and video games, since the later half of the 1980:s and up till today, are examined.
Kandidatuppsats · Blekinge Tekniska Högskola
… used. Here you will also find my own explanation about programming and digital games, the meaning of programming for me and how my vision towards games has affected me in time. My ideas of the gaming industry, the misunderstandings of games in society and what sort of games that …
En studie av recensenters förhållningssätt till dator- och TV-spel
Magisteruppsats · Linköpings universitet
… the roles of critics, newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ”using” of computer games and videogames originates in small groups ofpeople possessing a …
Examensarbete, avancerad nivå
The purpose with my degree project is to investigate the use of computers within the daily activity in three preschools and one preschool class. I have designed a survey that I distributed to the staff. The purpose of my work is to investigate how a number of preschool teachers …
En studie om hur tre svenska dagstidningar framställer e-sport och datorspel 2000-2013
Kandidatuppsats · Linnéuniversitetet
This essay examines how three big Swedish newspapers depicts e-sports and computer gaming and how the depiction change during 2000-2013. The study will also examine whether e-sports is being portrayed as competitive sport. The purpose is to investigate which attitudes that can …
Interaktiv fiktion och dess narrativa aspekter
Kandidatuppsats · Södertörns högskola
… fiction in a tradition of participatory texts not necessarily bound to the computer. The essay show how the repeated and sudden nature of death in interactive fiction poses a potential problem in its aspiration to create a cohesive storytelling experience. Death can however be …
En diskursanalys av hur porträtteringen av dator-och tv-spel har förändrats från 1994 till 2014 i dags- och kvällspress
Kandidatuppsats · Umeå universitet
Computer and videogames has increased rapidly over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. When there are many users, it becomes important how the media chooses to portray the medium because it can affect how the society …
Kandidatuppsats · Malmö högskola
Kunskapen om TV- och datorspelmissbruk bland ungdomar är idag väldigt begränsad. Stillasittande/fysisk inaktivitet, som TV- och datorspel ofta innebär och som kan innebära negativa konsekvenser, blir allt vanligare. En semistrukturerad intervjustudie har genomförts på sju män i …
Data och tv-spels påverkan på ungdomar
Examensarbete, grundnivå · Karlstads universitet
… of this study is to investigate in what extension students experience that computer and videogames affect them. I have chosen to focus on the physical, mental and social affect that this activity might bring them. I have also examined how much time the students spends in front …
En analys av förbindelsen mellan spelarens moraliska handlingar och karaktärernas utveckling i tv/datorspelet <em>Dragon Age: Origins.</em>
Masteruppsats · Linnéuniversitetet
… the function and development of non-player characters (NPC) in the TV/computer game Dragon Age: Origins. The NPCs are analysed in order to see if their development is affected by the player character’s (PC) background and interactions. The game’s ethics is also investigated by …
Vilken roll spelar datorn i ungdomars liv?
Kandidatuppsats · Lunds universitet
How does the computer influence teenagers' lives. I interviewed five young people, and gave a questionnaire to another 47, about this. What I found was that they were aware of and handled well the risks with the Internet and the computer, but had problems with the computer …