Uppsatser om computer games
99 uppsatser · sida 1 av 7
En kvalitativ studie angående gymnasieelevers attityder gällande datorspel som läromedel
Examensarbete, grundnivå · Uppsala universitet
… in games. Games proponents argues that gaming is the future of teaching and computer games are becoming a sustainable and popular instruction strategy. Some studies have long used computer games for educational purposes. By interviewing high school students in focus groups as …
En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling
Examensarbete, avancerad nivå · Linnéuniversitetet
This study investigates the effects that commercial computer games have on young individuals social comfort and learning progress. As a systematic study of literature, scholarly articles have been analysed in order to illuminate the positive as well as negative effects on social …
Ett medium med spännande möjligheter : Procedurell retorik i två svenska opinionsbildande datorspel
Kandidatuppsats · Södertörns högskola
This essay is about the principles and rules that control persuasive computer games. The term persuasive games mean computer games, video games and other similar artifacts that are produced to shape opinion. The rhetorical scholar Ian Bogost at Georgia Tech claims that this kind …
Annons
Fokusgruppintervjuer med flickor om deras syn på och användning av elektroniska spel
D-uppsats · Högskolan i Borås
… from a gender perspective, theories of understanding how young people use computer games and theories to understand the purpose of public libraries. The material has been analysed and interpreted from these theories and earlier research. Major findings in the study are that …
D-uppsats · Högskolan i Borås
This Masters thesis concerns computer games in Swedish public libraries. We have investigated the opinions of public librarians concerning what they think about computer games, and to what extent they believe it should be a part of the public library. The method we have chosen …
D-uppsats · Högskolan i Borås
This master thesis deals with computer game classics and a possible computer game canon. It looks closer at four computer game genres - adventure, RPG, action and strategy - in order to discern which games are considered classics and what characterizes them. To answer the first …
C-uppsats · IT-universitetet i Göteborg · 2009
In this work we’ve been focusing on how to adjust educational computer games in order to make them suited for the educational context of upper secondary school. Our opinion and entrance to the study is that the related developers of the subject, in some ways, have failed to …
Kandidatuppsats · Högskolan i Halmstad
The gaming market is growing and the number of people, men and women, who play computer games, is also increasing every day. In addition, computer games are also interactive media which leads to the fact that product placement in computer games attracts and is used more …
En kvalitativ studie om historiska datorspel som Assassin’s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter
Examensarbete, avancerad nivå · Linnéuniversitetet
… is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin’s Creed, and then compared them with students who does not play the game, we have …
en genusanalys av två datorspel och två kvinnors datorspelande
Kandidatuppsats · Södertörns högskola
This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of the essay is to examine women’s relationship to computer games, and more specifically women’s attitudes to the games they play. The theoretical basis for this essay is sprung from …
En kvantitativ studie över tv-spelens kulturella plats på folkbiblioteket.
Masteruppsats · Uppsala universitet
This study examines the cultural place and status of video and computer games in the Swedish public library. Using works on popular culture and the theories of Pierre Bourdieu, this study employs quantitative methods, as well as textual analysis, to analyze the results of an …
En jämförande studie mellan elevers datoranvändning utanför skoltid och betyg i engelska
Examensarbete, grundnivå · Stockholms universitet
… and young people nowadays spend a substantial part of their spare-time using computers. Often, media focuses on its negative effects. In this paper, we have chosen to study the effects computer use has on the grades students receive in language courses, specifically in the 9th …
Magisteruppsats · Högskolan i Borås · 2014
… aims to investigate how Helsingborg’s city library’s visi-tors feel about computer games being available for lending and in which way computer gamers see Helsingborg’s city library as a resource. This was examined first with a study of 100 of the library’s visitors and then with …
En undersökning av dagspressens framställning av TV-och datorspel perioden 1995 till 2012
Kandidatuppsats · Umeå universitet
The use of computer and video games has increased immensely over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. With such a large number of frequent users, the media reporting on the subject of games becomes interesting and …
D-uppsats · Högskolan i Borås
… study we also wanted to study the discussions of quality and purchase, when computer games were introduced at the library. In order to answer our questions we conducted nine interviews with librarians working with children and youths, in eight libraries. By analysing their …