Uppsatser om computer games

99 uppsatser · sida 1 av 7

Datorspel = Lärande?

En kvalitativ studie angående gymnasieelevers attityder gällande datorspel som läromedel

Examensarbete, grundnivå · Uppsala universitet

… in games. Games proponents argues that gaming is the future of teaching and computer games are becoming a sustainable and popular instruction strategy. Some studies have long used computer games for educational purposes. By interviewing high school students in focus groups as …

Låt det förflutna tillhöra det förflutna

En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling

Examensarbete, avancerad nivå · Linnéuniversitetet

This study investigates the effects that commercial computer games have on young individuals social comfort and learning progress. As a systematic study of literature, scholarly articles have been analysed in order to illuminate the positive as well as negative effects on social …

Persuasiva spel

Ett medium med spännande möjligheter : Procedurell retorik i två svenska opinionsbildande datorspel

Kandidatuppsats · Södertörns högskola

This essay is about the principles and rules that control persuasive computer games. The term persuasive games mean computer games, video games and other similar artifacts that are produced to shape opinion. The rhetorical scholar Ian Bogost at Georgia Tech claims that this kind …

Annons

Flickor och elektroniska spel

Fokusgruppintervjuer med flickor om deras syn på och användning av elektroniska spel

D-uppsats · Högskolan i Borås

… from a gender perspective, theories of understanding how young people use computer games and theories to understand the purpose of public libraries. The material has been analysed and interpreted from these theories and earlier research. Major findings in the study are that …

Dataspelsarvet - klassiker och kanonisering

D-uppsats · Högskolan i Borås

This master thesis deals with computer game classics and a possible computer game canon. It looks closer at four computer game genres - adventure, RPG, action and strategy - in order to discern which games are considered classics and what characterizes them. To answer the first …

Ingenting är sant, allt är tillåtet

En kvalitativ studie om historiska datorspel som Assassin’s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter

Examensarbete, avancerad nivå · Linnéuniversitetet

… is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin’s Creed, and then compared them with students who does not play the game, we have …

Kvinnor, datorspel och identifikation

en genusanalys av två datorspel och två kvinnors datorspelande

Kandidatuppsats · Södertörns högskola

This essay covers computer gaming as seen from a perspective of gender theory. The main purpose of the essay is to examine women’s relationship to computer games, and more specifically women’s attitudes to the games they play. The theoretical basis for this essay is sprung from …

Tv-spel som kultur?

En kvantitativ studie över tv-spelens kulturella plats på folkbiblioteket.

Masteruppsats · Uppsala universitet

This study examines the cultural place and status of video and computer games in the Swedish public library. Using works on popular culture and the theories of Pierre Bourdieu, this study employs quantitative methods, as well as textual analysis, to analyze the results of an …

Datorn - vän eller fiende?

En jämförande studie mellan elevers datoranvändning utanför skoltid och betyg i engelska

Examensarbete, grundnivå · Stockholms universitet

… and young people nowadays spend a substantial part of their spare-time using computers. Often, media focuses on its negative effects. In this paper, we have chosen to study the effects computer use has on the grades students receive in language courses, specifically in the 9th …

We've both said things you're going to regret

En undersökning av dagspressens framställning av TV-och datorspel perioden 1995 till 2012

Kandidatuppsats · Umeå universitet

The use of computer and video games has increased immensely over the past few decades and today a majority of the Swedish population enjoys them on a daily basis. With such a large number of frequent users, the media reporting on the subject of games becomes interesting and …