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912 Uppsatser om Visual navigation - Sida 26 av 61
Användbarhet för barn : En kvalitativ studie av SVT Play med fokus på användbarhet för barn i åldern 10-12 år
This thesis investigates in which way principles and theories of usability is revelant when evaluating interactive systems for children aged 10-12. It also investigates whether there are specific factors that you should keep in mind while developing interactive products for the targeted group.The results of the qualitative study shows that priciples and theories of usability is relevant when evaluating interactive systems for the targeted group. However there is one concept that is more significant than the others. Our study shows that our targeted group is sensitive to time-consuming activities such as loading times etc. which has to do with the efficiency of the system.
En karneval går inte att stoppa! : En designpedagogisk undersökning om barn och normer
A carnival can not be stopped! A design pedagogical study of children and norms In Basel, the only Protestant carnival in Europe takes place. The carnival is called Fasnacht. For three days, there is a wild and uninhibited play with tradition, crossing borders and social criticism.The aim of this thesis is to expand the understanding of the concept of the carnival, and how to use it for an educational purpose. Three children from Basel have been involved in an workshop where they designed and talked about norms and power structures through the carnivalesque principle. The study is based on the questions: How can you use the carnival as a starting point for designing and talking about norms and power structures together with children? And; How can the design process support such a project? To spot this, I made arrangements for a design educational project.
Förpackningsdesign i en varumärkesstärkande process : En fallstudie av varumärket Coca-Cola
Nowadays, packaging design is seen as a competitive tool and its importance for corporations is becoming increasingly apparent. The rivalry within homogeneous markets puts high demands on differentiation and the ability to create something more than the product itself. With this fundamental question, the soft drink industry has been examined and a case study of the brand Coca-Cola has been performed. The aim is to investigate how packaging design is used as a tool for strengthening a brand and to explore which additional values this contributes. In addition, the study observes the most important factors in the development of packaging design.A theoretical work of reference, consisting primarily of theories related to branding, design development and visual identity, has been developed to support the study.
Implementation av en renderare för Agency9
The visual complexity in real-time applications, like computer games, is increasing with customer demands on vissual apperance. This trend is supported by even better graphics cards from the hardvare industry. This must be taken into consideration when the architecture of a new graphics engine is to be designed. The engines renderer is responsible of generating a picture of scene data. The renderer must cope with increasingly more complex scenes, and must be able to render them depending on available hardvare capasity.
Utvinning och analys av positionsdatafrån GPS-enheter : Jämförelse av metoder och program
In the field of IT-forensics you may often get to analyze different types of digital devices. One ofthese devices is the GPS navigation system. Nowadays GPS technology is getting more and morepopular and is included more frequently in different types of devices. With this article we want topresent the differenent obstacles and possibilites that a forensic investigator is presented with in thistype of investigation. We will be comparing different software suites and make use of forensic toolssuch as EnCase.The reader should get some understanding of the methods there are for analyzing one of these devicesand what problems that may occur in the investigation process.The article presents how the investigator can use different methods to gain information such as recentroutes, favourite destinations and other information that may be stored on the device.
PaddelAppen
Mobila lösningar blir allt vanligare och appar kan utvecklas för att hjälpa mobilanvändaremed det mesta. Att utveckla appar är populärt och kan göras i en mängd olika språk ochutvecklingsmiljöer, och projektet har haft som mål att både utveckla en användbar appoch utvärdera en sådan utvecklingsmiljö.PaddelAppen som utvecklats i projektet fyller ett tomrum genom att vara en resurs förpaddelintresserade. Samtidigt har utvecklingsarbetet resulterat i en utvärdering av utveck-lingsmiljön Xamarin, som använts tillsammans med Visual Studio för att plattformsobe-roende utveckla appen för både Android och Windows Phone..
Användarupplevelse av ett komplext infotainmentsystem i en bil. En verklighetsbaserad studie av gränssnittet mellan människa och fordon
In recent decades here has been a huge development in information technology (IT), where we humans are increasingly using IT in our daily lives, ranging from social media to music streaming services; this has also been a reflection of the technologies developed to our cars. Infotainment systems have become an increasingly regular feature in modern cars where the high degree of integration such as navigation, mobile and Internet has become more common and more sought after. Despite this, relatively little research problemized User Experience of a complex infotainment system in a car. This study thus has the intention to consider the relevance of reality based tests by examining how the user experiences a complex infotainment system in a car. We asked ourselves; How do the user experience a complex infotainment system in a car? We conducted our qualitative study, an interview with researchers in the field of vehicle and road safety and designed a number of system-related activities in a test session where we observed three users.
Mätning och analys i 3-D för applikationer inom
processindustrin
I denna rapport presenteras en översikt över några befintliga metoder för mätning i 3 dimensioner baserade på bildbehandling och strukturerat ljus. Mätning via triangulering med laserplan och kamera beskrivs och har implementerats i Visual C++. En kalibreringsprocedur för denna mätmetod som med hjälp av laserplanet belyser ett referensobjekt beskrivs också och har utvecklats i MATLAB. Ett antal olika mätningar har sedan utförts med den implementerade mät- och kalibreringsmetoden och vissa initiala analyser av mätdata i MATLAB har gjorts för att ligga till grund för eventuell fortsatt produktutveckling och forskning..
Studie av utvecklingsverktyg med inriktning mot PLC-system
Datoranvändningen i samhället växer för varje dag. Det är då viktigt att programvara håller hög kvalité, då vissa programvaror styr kritiska maskiner som exempelvis flygplan. Ett sätt att få kvalitativa programvaror är att använda bra utvecklingsverktyg. I detta arbete utvärderas fem olika utvecklingsverktyg: GNAT (Ada), Microsoft Visual C++, Microsoft J++, Borland Delphi och Active Perl. Inriktningen på utvärderingen är mot utveckling av programvara för PLC-system.
Webbgra?nssnitt pa? pekska?rmsdatorer : En anva?ndarstudie av webbplatser pa? Ipad
Nowadays, the establishment of new touch screen technology has changed significantly the way we navigate on the Internet. The requirement to design websites that adapt to various artifacts such as touch screen computers are increasingly a need to consider. The purpose of this study is to discover - What are the specific usability requirements should be addressed in designing of websites for touch screen computers? - In order to examine the essay?s question, it presents a study where five people visiting three different websites on the touch screen computer Ipad. The study was conducted using a participant and structured interview observation in form of a think-aloud method.
Gångvägsljus :
Discussing light and lighting in the night-time environment of Tensta, a Stockholm suburb built between 1962 and 1970, this thesis suggests that lighting should be designed for the outdoor environment as a whole. The feeling of safety and human perception are important components in this thesis.
Starting with some comments on visual perception and how we adapt our sight to an interval of the visual input we get, makes it possible to understand that more light sometimes hides, rather than reveals, things. Amongst the dispersed houses, in the green parks of Tensta, this turns the pedestrian roads, lit by pole-top-mounted fixtures, into light tunnels in a dark surrounding.
Talking about the feeling of safety I am inspired by, amongst others K. Lynch, B. Hjort and J.
Gester för navigation i användargränssnitt på mobiltelefoner
Användandet av mobiltelefoner har blivit en del av vår vardag i dagens
samhälle. Mobiltelefonindustrin är en miljard industri med stora företag som
Motorola, Nokia och Sony Eriksson. De senaste åren har det även kommit in nya
aktörer på marknaden som Apple med sin iPhone och Google med sitt
mobiltelefons?operativsystem Android. Dessa aktörer har kommit ut med flera nya
mobiltelefonmodeller som använder sig ut av pekskärmar.
Energieffektivisering av skolbyggnader geom behovsstyrd ventilation
In the field of IT-forensics you may often get to analyze different types of digital devices. One ofthese devices is the GPS navigation system. Nowadays GPS technology is getting more and morepopular and is included more frequently in different types of devices. With this article we want topresent the differenent obstacles and possibilites that a forensic investigator is presented with in thistype of investigation. We will be comparing different software suites and make use of forensic toolssuch as EnCase.The reader should get some understanding of the methods there are for analyzing one of these devicesand what problems that may occur in the investigation process.The article presents how the investigator can use different methods to gain information such as recentroutes, favourite destinations and other information that may be stored on the device.
Avskiljning av ammoniumkväve och fosfatfosfor i reaktiva filtermaterial : skak- och kolonnförsök
In Sweden more than 400 000 private households have not yet sufficient wastewater purification. These effluent is considered as an increasing problem and many onsite purification methods have been studied. In this investigation, the method of reactive bed filters have been tested by column and batch experiments. Five different kinds of filter materials with reactive surfaces have been studied concerning their capacity to absorb ammonium and phosphorus from wastewater. The materials that were examined are Filtra N, wollastonite Filtra P, blast furnace slag and Polonite®.
To reject the world - to embrace the world
Ever since Thomas More?s book Utopia was published in 1516, theutopian idea has not lost its topicality and has been strongly rootedin literature, art, film and architecture. Utopia can be seen as a statein which utopia allows a space for wishes, dreams and a desire forsomething better. In my degree project I have chosen to explore thehistorical utopian ideas to create a content that treats utopia on asubjective level. With visual communication as a starting point I havetried to fixate this state in a book.