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304 Uppsatser om Virtual servicescape - Sida 1 av 21

Resemagasinens paradoxala verklighet : En studie om webbaserade resemagasin

The purpose of this study has been to examine online travel magazines as an information source and as a virtual service scape. The traditional travel magazines are facing a change due to the technological development and the web has become an important platform for both customers and companies. The virtual service scape opens new opportunities for interaction and we found a great interest in examining which possibilities and limitations travel magazines are facing. This study is based on a qualitative approach because we wanted to gain a deeper understanding and a complete picture of our chosen subject. We have completed six interviews; three of them were consultants, one publishing director, one editor and a research student.

Musikens påverkan på kundens köpbeteende

Servicescape is a research area within service management which processes the effect that the environment has on the service experience. The purpose of this essay is to find out how servicescape, with focus on the ?background music?, affects customer behavior in a clothing retail store. Through manipulation of the background music?s tempo the essay aim to explore to what extent this part of the servicescape a) affect the customers approach and avoidance behavior, b) is affected by customers with a hedonic or utilitarian shopping behavior, c) affects pleasure, arousal and dominance perceptions for the customer, and d) how the servicescape is perceived.Key words: Servicescape, approach-avoidance behaviour, pleasure, arousal, dominance, hedonic-utilitarian behaviour..

Servicescape : - hur används det för att höja kundens upplevelse?

Företagen försöker skapa en tilltalande lokal för kunden, dockinte på ett organiserat och systematiskt sätt. Ingen avrespondenterna vid intervjun hade vetskap om servicescapebegreppet och hur stor påverkan det har för kundens upplevelseav tjänsten. Ett mer aktivt och förbättrande av servicescapedimensionerna inom företagen bör skapa en bättre upplevelseför kunden..

Virtuella Communities : Sociala faktorer i digitala miljöer

Virtual Communities is an increasingly common phenomenon on the Internet. Most of the Virtual Communities are operated and maintained on a non-profit basis with a direction towards entertainment. However, as more state administrated and commercial services become web-based, we believe that the number of Virtual Communities with a community-based or commercial direction will increase in a near future. In this thesis, we describe our participation in, and studies of, a number of Virtual Communities with focus on the IRC-channel ?3dfxsweden?.

Lita på mig! En studie av tillit på virtual communities

The technical achievements that have occurred in recent years have led to a greater use of the Internet around the world. Today, more and more people are using virtual communities, a place where communication occurs with people who have similar interest. Due to the option of being an anonymous user, the concept of trust plays a big part in how virtual communities are working. It is therefore of interest to investigate how trust develops between users in virtual communities. This report asks the following question:"How is trust formed between users at a virtual community?"A qualitative and netnographical study was conducted to answer the question above.

Virtuella communityn: en fallstudie om independentskivbolags användning av virtuella communityn

The purpose of this thesis was to study the importance of virtual communities for independent record companies. It also aims to examine how these companies use virtual communities in their marketing activities and how to gain competitive advantages by working with virtual communities. A case study based on interviews was conducted with managers from two independent record companies, Music Is My Girlfriend Recordings and B&B Records. Our study has shown that virtual communities are important for independent record companies as tools for finding and addressing the right target market. Useful information about the members of these communities can easily be gathered with the use of the various search options that are available.

Modern virtual reality

Målet med detta projektet var att se hur långt vi kunde ta virtual reality med hjälp av moderna tekniker och ideer. Detta genom att kombinera traditionell virtual reality med en Head Mounted Display samt headtracking, sedan lägga till relativ positionering. Sammantaget skulle det ge en helt ny spelupplevelse med dig som spelare i centrum. Genom att titta på andra projekt ska vi undvika att göra om deras misstag. Sedan var vårat huvudmål att utvärdera människans reaktion på en virituell verklighet..

Modern virtual reality

Målet med detta projektet var att se hur långt vi kunde ta virtual reality med hjälp av moderna tekniker och ideer. Detta genom att kombinera traditionell virtual reality med en Head Mounted Display samt headtracking, sedan lägga till relativ positionering. Sammantaget skulle det ge en helt ny spelupplevelse med dig som spelare i centrum. Genom att titta på andra projekt ska vi undvika att göra om deras misstag. Sedan var vårat huvudmål att utvärdera människans reaktion på en virtuell verklighet..

?En virtuell bokcirkel blir mer en del utav vardagen??: En kvalitativ studie av virtuella bokcirklar

The purpose of this master?s thesis is to examine virtual reading groups, and which meaning the users perceive that the virtual reading groups offer. In addition, the study inquires which details can be improved to further amend the needs and wants among the users of virtual reading groups. Through these outlines, it is discussed how libraries and librarians can make use of virtual reading groups as a resource. The study is based upon qualitative interviews, consisting of asynchronous e-mail interviews with a total of sixteen members in two different virtual reading groups.

Virtuella Communities: Sociala faktorer i digitala miljöer

Virtual Communities is an increasingly common phenomenon on the Internet. Most of the Virtual Communities are operated and maintained on a non-profit basis with a direction towards entertainment. However, as more state administrated and commercial services become web-based, we believe that the number of Virtual Communities with a community-based or commercial direction will increase in a near future. In this thesis, we describe our participation in, and studies of, a number of Virtual Communities with focus on the IRC-channel ?3dfxsweden?. On the basis of our experiences, we describe the social elements that form the foundation on which the Virtual Community rely on.

Servicescape i lunchrestauranger : En studie av omgivningens påverkan på upplevelsen

Tjänsteföretag är, i större mån än företag som endast ägnar sig åt försäljning av produkter, beroende av att kundens upplevelse i tjänstemötet blir så bra som möjligt. En tjänst kännetecknas av olika karakteristika som inte gäller för produkter. Exempel på sådana är att en tjänst till högre grad är immateriell, en tjänst går inte att lagra, den är mer heterogen och är ofta svårare för kunden att utvärdera.Det är därför viktigt för ett företag med inriktning mot tjänster att ta hänsyn till dessa aspekter av en tjänst när de utformar den fysiska miljön, inom vilken tjänsten produceras och konsumeras. Denna fysiska miljö kallas för servicescape, ett begrepp som myntats av Mary Jo Bitner. Vad vi har gjort i den här studien är att undersöka hur lunchrestauranger arbetar med servicescape och hur medvetna de är om dess påverkan på kundens upplevelse.Vår frågeställning under studien har varit:Hur arbetar lunchrestauranger med servicescape i syfte att öka kundens upplevda kvalitet?Syftet med studien har varit att skapa en förståelse för hur lunchrestauranger arbetar med servicescape och hur de tänker när de utformar tjänsteutförandet.

Projektledning i virtuella teams - Förtroende, gemensam förståelse och groupwares

Virtual teams are teams where team members don?t sit and work in the same place, they canwork in different countries, cities and buildings. It?s not the distance between team members that defines a virtual team, it's the extent to which the team is dependent on information technology to communicate and carry out a task. Virtual teams is becoming more common in organizations, to use virtual teams organizations can reduced time and travel costs and create a larger knowledgebase.A project manager for virtual teams faces many challenges, they have to build trust with and among team members they rarely or never meet, create a common understanding of project objectives and manage the challenges that culture and information technology creates.

SECOND LIFE: SECOND CHANCE - A netnographical study of the online virtual world Second Life as a place of...

Our study illustrates the nature and characteristics of the virtual world Second Life. We have identified that the online community aims to satisfy hedonistic needs through social and conspicuous consumption, for online use only, concentrating on socially accepted identity construction..

Servicelandskap i Dagligvaruhandeln. : Image, lojalitet och relationer.

AbstractThe purpose of this study is to clarify and analyze the servicescapes impact on brand image and customer loyalty among general dealers. The research question that we have used in the study is what characterizes the connection between the servicescape and the possibility to maintain and strengthen the customer relation among general dealers. The study is based on a qualitative approach and we have conducted eight interviews with experts and special advisers within the field. We have chosen to focus our study on the fact the market for general dealers have changed and the demands from the customers are severed throughout the years. The servicescape consists of the physical surroundings where the service is produced, examples of factors that influence the servicescape is the employees and the customers.

Navigationshjälpmedel i tredimensionella virtuella miljöer och understödjande av minne

This thesis explores different ways of navigation in virtual environments. It also investigates how virtual environments can support human memory. Tests are done using a self made virtual model of Orkanen Library, Malmö högskolas school library. Among the different navigation tests that were done, a visual guidance in form of a line on the ground leading to the goal is showed superior when navigating a virtual environment but that people prefer legible landmarks instead. Tests were also done which show that a 3D-model of a real location supports context based memory.

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