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638 Uppsatser om Virtual characters - Sida 21 av 43
HAVECA-modellen - En metod för att fortlöpande säkra ett internt nätverk mot tredjepart
This thesis will address a problem concerning availability of information
systems at an enterprise within the financial sector and its external
suppliers, so called trusted third party. The information system resides on the
internal network of the enterprise and must be available to both employees of
the enterprise and the trusted third party simultaneously. This contradicts the
company policy which
disallows third parties access to the internal network. The HAVECA-model
introduced in this thesis provides a framework of methods, each solving a sub
problem identified in the model. The identified methods are hardening,
verification, control and assurance, together supplying a method for
continuously securing the internal network against a trusted third party.
Screens : tävling om strandpromenaden i Helsingborg
The competition for the beach promenade in Helsingborg was announced in 2001 and was arranged by the city of Helsingborg. My contribution to the competition represents the main part of my thesis in the Landscape Architecture Programme.
The competition entry is based on the concept of crossing screens of vertical elements which connect the pattern and structure of the city to the beach and the water. The different materials and designs of the screens relate to the various characters of the different parts of the area and they form a sequence and uniting theme along the beach.
In addition to the competition entry which was made in 2001, the thesis contains a second part, made in the spring of 2006. It consists of an Introduction with the competition programme and a description of the starting points, a part called Method where the process is described, and the Conclusion with reflections on the competition entry and the process where I also introduce and comment on some other projects which in different ways have are connected to my concept.
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Fantasygenrens kvinnoskildringar : Fördomar och möjligheter i den fantastiska litteraturen
In this essay a conclusion about the way female characters are portrayed in fantasy novels will be attempted through an analysis of one selected female character from each selected novel. The works that have been chosen are; J.R.R. Tolkien?s The Lord of the Rings, Robert Jordan?s The Eye of the World and A Game of Thrones by George R.R. Martin.The analysis will be done with the help of examples and theories from both feministic criticism and gender studies.
Physically based rendering : Ur en 3D-grafikers perspektiv
Det här kandidatarbetet undersöker hur Physically based rendering kan påverkar en 3D-grafikers arbete. Målet är att skapa förståelse kring physically based rendering och hur denna tekniken kan komma att påverkar en 3D-grafikers arbete. För att undersöka problemområdet skapades en virtuell miljö i 3D med hjälp av physically based rendering. Arbetsupplevelsen jämfördes senare med det tidigare arbetssättet. Undersökningen beskriver tidigare arbetsätt och hur arbetet har ändrats med physically based rendering.
Rekommendera mera
Research on the power of customer involvement, and in particular recommendation is very resourceful. Many studies have mapped the reasons for why customers are willing to recommend, however they often ignore potential differences among brands and how that may affect these reasons. This study is built on a quantitative survey investigating how consumers interact with brands, depending on category affiliation. The categories used were Bhat and Reddy's symbolic and functional, consisting of three brands respectively where each brand represented a different product type.The evolvement of social media has also transformed the platform of recommendation from physical to virtual and changed the way people connect. Thus, taking the investigation further, potential differences between symbolic and functional brands was tested in different social media platforms.
Analys, modellering och återskapande av fordonsdynamiska rörelser i tåg
The purpose of this thesis was to analyse, model and finally generate dynamic vehicular motions in a train. The objective with the analysis was to find important motions for a realistic train experience. The motions from the analysis were then weighted against possibilities for generation in a motion platform.A dynamic motion model was created to model the selected motions. The model was implemented in a simulation environment, more specifically MATLAB/Simulink. The simulation environment was used to simulate the model and to generate outputs to control a motion platform.
DIGITAL VISUALISERINGSTEKNIK : möjligheter, för- och nackdelar
Ever since the development of the pc and their software, in the early 80´s,architects way of work have changed a lot. Nowadays most of the architectspresent all their works digitally and not with hand drawn material, as they didbefore the pc boom.Digital visualisation technique pushes the limits, when it is about presentingarchitecture projects virtual reality.This report studies how digital visualization technique is used among thearchitects today.Together with architects from ABAKO architect firm in Gothenburg, Sweden,interviews has been made to give answers about what they think about digitalvisualization technique. What are the opportunities, advantages- anddisadvantage with this digital technique?The answers from the architects, together with work that has been done withdigital visualization technique in a project called Project Sofiedal, shows thatthis technique has big opportunities when it comes to create nice looking VRpresentations. The result in this report also shows that this digital technique ismore time demanding compared to hand drawn presentations.The investigation shows that digital visualization technique is a goodcompliment when it is about showing the citizens how future projects willaffect the surrounding.
Scandinavium : Sveriges största inomhusarena
Ever since the development of the pc and their software, in the early 80´s,architects way of work have changed a lot. Nowadays most of the architectspresent all their works digitally and not with hand drawn material, as they didbefore the pc boom.Digital visualisation technique pushes the limits, when it is about presentingarchitecture projects virtual reality.This report studies how digital visualization technique is used among thearchitects today.Together with architects from ABAKO architect firm in Gothenburg, Sweden,interviews has been made to give answers about what they think about digitalvisualization technique. What are the opportunities, advantages- anddisadvantage with this digital technique?The answers from the architects, together with work that has been done withdigital visualization technique in a project called Project Sofiedal, shows thatthis technique has big opportunities when it comes to create nice looking VRpresentations. The result in this report also shows that this digital technique ismore time demanding compared to hand drawn presentations.The investigation shows that digital visualization technique is a goodcompliment when it is about showing the citizens how future projects willaffect the surrounding.
Tänja tiden ur sin buk : Nattens skogar och historia
In this essay I trace the historical theme in Djuna Barnes?s Nightwood, stressing the importance of the concept of forgetfulness in the text. Read alongside Nietzsche?s On the Use and Abuse of History for Life as well as his later thoughts on genealogy, the novel can be seen to concern itself with that same dilemma of history that he articulates in his philosophy. That is: how not to be overburdened by historical knowledge to the point where it petrifies life and prevents any real and novel action, and how at the same time, to make oneself conscious of ones own historicity, so as not to be governed to much by the past.I argue that Robin inhabits what Nietzsche would call the unhistorical state, whereas the other characters, in contrast, struggle with their relation to the past.
Genuskonstruktion och språkutveckling : diskursanalys av sex skönlitterära barn- och ungdomsböcker ur ett feministisktperspektiv
Syftet med denna uppsats är att utröna vilka genusnormer som förekommer inom det skoldiskursiva fältet och huruvida skönlitteratur är en del i detta. Utgångspunken i min uppsats är att genuskodat språk inverkar på flickors och pojkars möjliga språkutveckling och identitetsskapande. De frågor som ställdes var: Uppfyller dessa texter de krav som läroplanen ställer på att ge flickor och pojkar stimulans i den språkliga utvecklingen oberoende av kön, vilka beskrivningar av genus återfinns i de skönlitterära böckerna samt har de i böckerna ingående karaktärerna olika handlingsmöjligheter och egenskaper ur ett genusperspektiv? Genom en diskursanalys av sex skönlitterära böcker läst av en år 4 har jag utkristalliserat de meningar som beskriver pojk- respektive flickprotagonister. En intervju med läraren gjordes för att ringa in hur dessa elever valt sin litteratur.
Physically based rendering - Ur en 3D-grafikers perspektiv
Det här kandidatarbetet undersöker hur Physically based rendering kan påverkar
en 3D-grafikers arbete. Målet är att skapa förståelse kring physically based
rendering och hur denna tekniken kan komma att påverkar en 3D-grafikers arbete.
För att undersöka problemområdet skapades en virtuell miljö i 3D med hjälp av
physically based rendering. Arbetsupplevelsen jämfördes senare med det tidigare
arbetssättet. Undersökningen beskriver tidigare arbetsätt och hur arbetet har
ändrats med physically based rendering.
"Natten är dagens mor": Lars Noréns pjäs tolkad utifrån ett vetenskapligt och systemteoretiskt perspektiv
Our purpose with this essay was to analyse the play "Night Is the Mother of Day" written by Lars Norén, and to investigate how the family members/characters in the play interacted.By analysing the family with help from the system theory and by comparing the family with scientifically proven facts regarding drug abuse complexities, this essay explains the family's behaviour pattern and main dysfunctional problems.This essay explains the similarities and non similarities between the science and the specific theatrical play being used. It also rise the question whether there are advantages with analysing plays in terms of increasing the ability to relate to difficult problems and create a greater empathy and understanding for people involved with social problems..
Argus diskussionsforum: utifrån några utvalda medarbetares perspektiv
The aim of this masters thesis was to study how the members of a small non-profit organisation perceived the web forum, compared to the other information channels of the organisation. The organisation was defined as a virtual community. A literature review was conducted. The theory construction was based on the sensemaking theory. Interview questions were constructed based on the literature review and the sensemaking theory.
Sociala medier : När kunden själv får välja
In recent years, more and more people have started to live double lives. Blogs, Facebook, YouTube and Twitter have created conditions so that we increasingly live virtual lives on the Internet. The gathering of people in this way entails both risks and opportunities for businesses. This study aims to explain how the phenomenon of social media has affected trade and service companies in a marketing and communication perspective. The idea for the essay came to us after we had observed how different behaviors in companies? concerning social media could vary a lot, and how we felt that this affected our personal view of the brands.
Katherine Mansfield och Virginia Woolf : Masker och självidentiteter
This paper investigates the relationship between the two modernist writers Katherine Mansfield and Virginia Woolf. The two authors had a frail and complicated friendship that influenced their fiction and fictional characters more than the general public knows. My paper investigates how Woolf can have found her fictional story ideas direct from their friendship. With a comparative theory I?m finding and giving examples of how their friendship is reflected in their fictional stories, and I?m backing up my examples with citations from their own diaries, letters and notebooks.