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1464 Uppsatser om Video game violence - Sida 3 av 98
Hur vanligt är det? : Våld i nära relationer: män som offer och kvinnor som förövare. En systematisk litteraturstudie
The purpose of this study was to describe and analyze IntimatePartner Violence (IPV). How does contemporary science illustrate men as victimsand women as perpetrators in these relationships? Ten articles were presentedand analyzed in a systematic literature study. The results show that men beingabused by their female intimate partner, do exist and that they in many ways doconform to abused women. There are many underlying causes to the violence inclose relationships.
Puzzles combined with horror in digital games
Den här uppsatsen handlar om hur pussel och skr äck kan kombineras i ett och samma
digitala spel. Hur man som utvecklare kan f å en j ämn balans mellan skr äcken och pusslen
som presenteras f ör spelaren i spelet. Den typ av skr äck som den h ar uppsatsen har fokus
på är genren 'Survival-Horror' och anv änder sig av den typ av skr äck som i digital spel
kategoriserats som 'Survival-Horror'-spel.
Den här uppsatsen visar en analys av 'Survival-Horror', samlar information om pussel
och skr äck f or att utforma en hypotes hur dessa kan kombineras. F ör att kontrollera
om hypotesen st ämmer utf ördes en intervju innan pussel- och skr äckmomenten implementerades
i ett digitalt spel. Efter implementationerna genomf ördes det speltester i tv å
omg ångar f ör att analysera resultatet mellan de tv å omg ångarna..
Elektroniska spel i tidningsfältet : En studie av recensenters förhållningssätt till dator- och TV-spel
This paper considers the roles of critics, newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ?using? of computer games and videogames originates in small groups ofpeople possessing a lot of knowledge in computers, during a time when these kinds of deviceswere very expensive. But now, the gaming culture has grown and almost anyone in oursociety can own and play a video game. For that reason, one could ask the questions ?are thegames and the people who plays them still parts of a ?technical culture??? and ?do we needsome kind of prior knowledge to fully understand the videogame critics??The critics represent ?the official idea? of what a videogame is, how it works and if it is worthplaying.
Sagan om Rödluvan och variabeln : En titt på film i matematikundervisningen
Undersökningens syfte är att studera video som inslag på matematiklektioner genom att titta på elevers kunskapsutveckling, åsikter och lärares åsikter.En video om Pythagoras sats har producerats och visats i klassrummet och det har sedan gjorts diagnostiska prov i experiment- och en kontrollgrupper. Det har även gjorts en elevenkät och lärarintervju. Resultatet visade att eleverna var ganska positiva till video men att filmen inte hjälpte något märkbart. Lärarna ansåg det vara svårt att få in video i matematiken eftersom det går så fort. Slutsatsen är att video kan användas som tillsats till undervisningen ibland, men inte som ensam ersättning till annan undervisning..
Frihet i datorspel
A game designer has to consider several aspects when he or she is designing a game. One of those aspects is the perceived freedom in the game by the player. There exist several methods to facilitate this perceived freedom in the design phase of the game. This thesis presents, in a qualitative methodology, a number of these methods a game designer might utilize to give the player a heightened sense of freedom for an improved gaming experience. Included herein are such elements as indirect control, linearity, storytelling and level design..
Strömmande video i trådlösa mesh nätverk : Streaming video in wireless mesh networks
This document?s content is the final report of the master´s dissertation Magnus Hällström did during springtime of year 2013. The dissertation?s subject is 802.11s wireless mesh networks with streaming video as a focus point. During the dissertation a wireless mesh network was set up with different attached cameras for streaming video. A sun panel solution was also tested with the goal of creating a package with a self-configuring network node streaming video, powered by nothing but solar energy. .
"Det är skönt att komma bort ibland" : En studie som utifrån olika aktörer belyser barns perspektiv på kontaktfamiljsinsatsen
The purpose of this study was to describe and analyze IntimatePartner Violence (IPV). How does contemporary science illustrate men as victimsand women as perpetrators in these relationships? Ten articles were presentedand analyzed in a systematic literature study. The results show that men beingabused by their female intimate partner, do exist and that they in many ways doconform to abused women. There are many underlying causes to the violence inclose relationships.
Ungdomsvåld : Ungdomars föreställningar om ungdomsvåld och dess orsaker
The purpose of this essay was to examine teenager's views on violence among young people.Our main questions were: What kind of views on violence among young people do teenager's have? What do teenager's think about what causes violence among young people? In what way does scientific knowledge confirm young people's views about what causes violence among young people?To answer these questions we designed a questionnaire which we distributed in three 8th grade classes. We also interviewed five teenagers about violence among young people, to get a deeper knowledge about their views.The results of this study show that the teenagers think that violence among young people has increased and that the violence mostly appears between different groups of young people. The teenagers also think violence among young people as a phenomena due to different kind of reasons..
Inledning till spelutveckling för AndroidSpelutveckling för Android med Java och OpenGL ES
This thesis deals with the problems you face as a new game developer for the mobile platform Android when developing a 3D game and presents solutions to these problems. It also explores which optimizations should be made to increase performance and how well suited for game development the Android platform is. A simple 3D game for version 2.2 of Android was developed to examine this. The conclusion was that a good game structure for Android separates logic and rendering by running these separately in different threads. Solutions to rendering and updating of game logic were presented and optimizations were implemented for performance, although fewer optimizations were needed than was anticipated.
En studie i röj
This paper presents a study of the computer game ?Minesweeper?. The aim of the game is to search through a rectangular area of mined squares without hitting any mines. By using a strategy based on making every operation as safe as possible, series of the game have been simulated. The size of the playground is four times four squares.
En actionberättelse : en analys av de narrativa delarna i actiondatorspelet Halo
This essay is a narrative analyze of the computer game Halo. The purpose of the essay is to see what function the narrative elements have in a computer game of the action genre. The analyze is done with a neo-formalistic approach according to the theory of David Bordwell and Kristin Thompson. The choice of game was based on it's positive reviews mentioning the story. The essay tries to give a picture of research in the field and researchers views on narratives and computer games.
Direktuppspelande video från Umeå kommuns webbplats : En undersökning om Umeå kommuns förutsättningar att sända direktuppspelande video över Internet från en mobil studio
Användningen av strömmande media ökar explosionsartat och är nära knu- tet till utbyggnaden av bredband. Intresset för direktuppspelande video bland kommuner, stat och landsting har ökat på senare år. I dag sänder bl.a. Region Skåne, Uddevalla-, Sigtuna- och Bollnäs kommun direktupp- spelande video från sina kommunfullmäktige.Den här rapporten handlar om Umeå kommuns förutsättningar att sända direktuppspelande video från sin webbplats. Min uppgift blev att undersöka vilka krav kan ställas på en myndighet som sänder video både när det gäller teknik och tillgänglighet.En fördjupning om multicasting görs, då det är en teknik för att drastiskt minska behovet av bandbredd för direktsänd video.
Våld och hot om våld inom socialt arbete : - en studie om fem socialarbetares upplevelser och förståelse av våld och hot om våld från brukare
The aim of this study was to understand how social workers perceive and understand violence and threats of violence from clients, and how it effect their working environment. It seems that the respondents understand the violence and threats of violence from clients as a result of the clients background problems, vulnerability, dependency and from ?the reason" that the client is currently in the contact with the organization. How respondents interpret the client´s behaviour based on the above-mentioned factors, seem to determine how the respondents perceive and define the violence and threats of violence by clients directed against them. Interestingly enough, although all respondents in the study experienced violence and threats of violence from clients, none of them perceived themselves as exposed at work. The answer to this is consensual.
Muslimska kvinnans slöja : Undersökning av hur muslimska kvinnans slöja gestaltas i läromedel
The aim of this thesis was to study how social workers in social services in several municipalities perceive that they interpret the concept of domestic violence and how they believe they would act when it comes to different types of domestic violence. The thesis has focused on three types of violence; physical, psychological and economical. Seven social workers were interviewed with a thematised interview guide and six vignettes. The theoretical perspectives applied in the analysis were the process of normalization and the continuum of violence. The results showed that the social workers did not interpret domestic violence unanimous, and they had different ideas of how they would act in the vignettes.
V?ld i ungas parrelationer - En kvalitativ studie om professionellas erfarenheter av v?ld i ungas parrelationer
The purpose of this study was to investigate and to bring attention to the phenomenon of violence in young relationships and to highlight the differences between adolescent and adult partner violence. Through semi-structured interviews with three school counsellors and three professionals who work with either adolescents or partner violence, gotten an insight into how they work with partner violence in adolescent relationships. The focus in the interviews was to get their perspective and experience on questions about the differences between adult and adolescent partner violence and the hardships that come with that. I concluded that youth exercise a lot of control and jealousy over each other, and that this has become normalized because of social media and different norms that are developing in the younger generations. It was also found that there are a lot of difficulties in the work with adolescent partner violence since it is hard to identify the expressions of violence in young relationships..