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1464 Uppsatser om Video game violence - Sida 29 av 98
Cloudmetoden - Utveckling av ett alternativt arbetssätt för produktion i digitala medier
Denna slutreflektion kommer att beskriva planeringen och utvecklingen av en
alternativ sorts arbetsmetod kallad Cloudmetoden, vilken lämpar sig för mindre
arbetsgrupper som utvecklar digitala medier (i vårt fall spelproduktion).
Slutreflektionen kommer att innehålla beskrivningar om vilket typ av
problematik som gjorde att vi valde att skapa ett eget sätt att arbeta. Vi
diskuterar och jämför vår arbetsmetod med redan existerande projektmetoder inom
digitala spel. Vi kommer nämna de produkter som har skapats med hjälp av vårt
arbetssätt och hur vi arbetade med dessa.
Nyckelord: Cloudmetoden, spelproduktion, projektmetod, alternativ, digitala
medier.
This text will describe the planning and development of a new kind of working
method we call The Cloud Method , which is suited for smaller teams who develop
some kind of Digital Media. (In our case, video games).
Myten om jämställdhet : En kvalitativ studie om hur det svenska rättsväsendet befäster en ojämlikhet mellan könen
The purpose of this paper is to examine the law regarding gross violations of women and its application in the Swedish legal system. We have investigated how the legal system takes into account a holistic perspective of the vulnerable situation of women in the investigation and assessment and the extent to which psychological violence in the form of verbal abuse, threats and harassment attention. We also wanted to find out how the law's design may contribute to difficulties in the implementation and interpretation of it. In this study, we used a qualitative research approach when we decided to conduct an interview with a police officer and a textual analysis of four cases from the district court. Interview questions were semi-structured in order to gain a deeper understanding of the phenomenon.
What factors correlates with the use of game meat, wild fish, berries and mushroom in Swedish households : urban vs. rural areas
This study was made to see too what extent Swedes uses consumptive resources such as berries and mushrooms, game meat and meat from fish in their household on a yearly basis. I have also looked into the difference between rural and urban areas in Sweden. Further aim was to determine what factors that correlates with the participation in berry and mushroom picking and the use of game and fish meat within the household. The study was conducted in form of a mail survey that was sent to randomly chosen persons in every municipality in the six northern most counties in Sweden and in the county of Stockholm. In addition a sample was sent to randomly chosen persons on a national level.The results showed there is a difference in use between rural and urban areas in Sweden in all 4 investigated consumptive resources.
Sitt kvar, snart kan du välja din reklam : En kvalitativ studie om tittarnas attityder till valbart reklaminnehåll på webb-TV
Denna C-uppsats undersöker om tittarens attityder till marknadsföring på webb-TV kan förändras av en interaktiv tjänst som ger möjligheten att välja de reklamfilmer som ska presenteras. För att skaffa information använde vi oss av en empirisk studie som involverade fokusgruppsintervjuer med erfarna deltagare. Studien är därför baserad på respondenternas tidigare kunskap av webb-TV för att kunna jämföra dessa mot den nya experimentella implementerade tjänsten. Efter studien har vi funnit att attitydförändringar verkar har inträffat: Majoriteten av tittarna tycker att en valbar reklamtjänst skulle öka tittarupplevelsen till det bättre. Dock tycker en minoritet att valet leder till ett ytterligare moment som bedöms vara för tidskrävande..
Realtidsstyrning av IP-kamera
The final thesis named Tracking in Sensor Networks was created by the company Instrument control Sweden. The thesis work is to create a plug-in to an already developed software pro- gram, SkyView. Via the software program one should be able to control an IP-camera from AXIS, model 215 PTZ, with the appropriate protocol over a network. An Application Programming Interface, API, was used to easily control the camera through SkyView. The interface is called VAPIX and is used to all cameras from AXIS.
Mäns rätt till behandling & Eldsjälars betydelse : En uppsats om behandling för män som utövar våld
The purpose of this study is to examine certain aspects of work with men who use violence in intimate relationships. In a Government bill in late 90s the Government presented its action plan on what is expected to be done in each municipality, but investigations show that the work is stationary. 46 percent of the men, who are in treatment, choose to cancel it. We wanted to find out how society will meet up with men who use violence in their intimate relationship and how to go about in the meeting. Those who lead us to the answers in this qualitative method are three social workers and a therapist who has the task of helping these men. The study is based on interviews from three municipalities in southern Sweden, the municipalities made ??as in between 30-60 000 residents and businesses are startups; theoldest has been in operation for five years.The results showed that they had chosen to put these activities under the sections of the Social Services but is counted as a separate project, as the driving force may apply for funding via the County Council.
Digitaliserade möjligheter för skolan : En studie av två spels pedagogiska potential för historieundervisning i grundskolan
This essay examines computer and video games and their capacity of being useful in teaching sessions. Focus is being put at a possible pedagogical potential and how it is being expressed in games mechanics. To get answers on these subjects? studies by Professor James Paul Gee and Jesse Schell is used together in creating a model for analysis. With this model together with a narrative analysis this essay hopes to give clarifications on if a pedagogical potential is present and if so, how it is being expressed.Studies in this paper shows that a pedagogical potential is overall present in used material.
Inte bara invandrare? : Diskursiva villkor för våldsutsatta tjejer i etniska minoritetsgrupper
A mapping process is ongoing in Sweden concerning a phenomenon known as ?honour related violence?. The explanations of ?honour related violence? often focus on culture and ethnicity, thus establishing differences between the majority society and offenders and victims. Given that some scholars critique mapping for focusing on predetermined objects, my aim is to study discursive conditions for abused girls, who are constructed as being from within ethnic minorities, in relation to their contact with the Swedish welfare system.
Roligt eller lärorikt? : En studie om barns attityder till spel i skola och hemmiljö
This report investigates digital games with focus on differences and similarities between children?s point of view when it comes to games focusing on learning compared to those focusing on entertainment. The approached group was children, 7 years old. The study contains investigations and analysis of how these children used games in both school and home environment. The most used theory ?8 theories of fun? by Marc LeBlanc (2004) raises the most important parts making a game fun.
"Menniskan, icke naturisk eller djurisk i vanlig låg mening, utan såsom ofvan bildningens strider född till natur och enhet med sig sjelf i himmelsk mening" : Djur som aktörer och bildspråk i Carl Jonas Love Almqvists epik och lyrik
Play is an important part of children´s everyday life, it is through play children develop. Play occurs a lot in kindergarten and in this study, the aim is to examine how play activities play is used in preschool teaching and the role of the teacher´s in the play. Video recordings of play activities done and qualitative methods (conversation analysis) has been used to analyze the video recordings. The results of this study show that play are widely used as a pedagogical tool in preschool. It is through play children develop.
Utbildningens betydelse för våld i nära relationer. En litteraturbaserad studie om associationen mellan kvinnors utbildningsnivå och våld i nära relationer i låg- och medelinkomstländer.
Introduction: Intimate partner violence (IPV) is a great public health issue that can cause serious physical, psychological and psychosomatic injuries to the woman. Education is one out of many important protective factors against IPV. Aim: This study aimed to investigate the association between women?s educational level and IPV in low- and middle-income countries, the interaction between the education of the woman and the man and IPV, how education on different levels (individual-, family- and community-level) influences IPV and how gender is connected to education and IPV. Method: A literature-based study with 12 selected scientific articles as the foundation for the analysis was performed.
En studie om hur Montessoripedagoger motverkar stress hos barn i Montessoriförskolan
The purpose of this essay is to study the film culture in South Africa in a national cinema-context, focusing on the relationship between anti-apartheid film from 1974-1994 and the film in South Africa today. By pitching the South Africa-specific works of Lucia Saks and Jacqueline Maingard against the over-arching debate on national cinema as formulated by, amongst others, Stephen Crofts and Andrew Higson, this study aims to find whether or not a specific South African national cinema have existed, and exists today, or not. The study finds that an underground culture of documentaries and short films made by and for the black population has been in place since the apartheid, and the distribution method on video and television is still being used to reach the black population today. By re-examining the concepts of both the national, and of national cinema to also include film on video and television, the study shows that South Africa has indeed a film culture that can be called a national cinema..
Balansering av ett rundbaserat strategispelsystem : En reflekterande text rörande arbetet att skapa ett verktyg för balansering av precautionstridsystemet i spelet Dreamlords ? The Reawakening
Följandet arbete är en reflekterande text som handlar om hur jag skapade ett verktyg för att balansera det rundbaserade precautionstridsystemet av spelet Dreamlords ? The Reawakening.I början förklaras mitt syfte och mål med arbetet som följs av en frågeställning kopplat till det. Jag kommer även att beskriva olika teorier som jag tittade närmare på angående spelbalansering. För att inleda läsaren till spelet Dreamlords ska jag även förklara den generella spelprincipen av hela spelet. Därefter tar jag upp min arbetsprocess som handlar om hur jag strukturerade upp mitt arbete.
Universe-defining rules
Abstrakt
I detta arbete undersöks hur konceptet lek går att applicera på digitala spel
och hur man presenterar ett fiktivt universum och de regler som definierar det
universumet. Syftet med denna undersökning är att öka kvaliteten på digitala
spel för spelare genom att öka förståelsen för hur sådana regler introduceras.
Frågeställningen som ämnas att besvaras är ?hur kan man introducera
realistiska, semi-realistiska och fiktiva regler i ett spel??. Undersökningen
baseras delvis på analyser kring varför vissa introduktioner av regler ofta
accepteras och andra inte, dels på utvärdering av en gestaltning och dels på
tidigare forskning.
Denna undersökning är indelad i två delar; en researchdel och en
produktionsdel.
Does it matter?
Swedish:
Det här kandidatarbetet undersöker om karaktärer med icke-normativ sexualitet
finns representerade i digitala spel och hur dessa framställs. Arbetet har även
fokus på de reaktioner samhället har visat i samband med att spel som behandlar
ämnet icke-normativ sexualitet kommit ut på marknaden. Syftet är att
uppmärksamma och ge insikt om icke-normativ sexualitet som ämne och hur
diskussionen av detta kan leda till en utveckling inom spelmediet.
Informationen som användes för att undersöka ämnet och dess reaktioner finns
sammanställt under ett forskningsmomentet, vilket sedan utvecklas till flera
noveller. Dessa noveller har sedan användes i en undersökning som genomfördes
av 11 stycken deltagare.
English:
This bachelor thesis investigates if characters with non-normative sexuality
are represented in digital games and how these are portrayed.