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1372 Uppsatser om User - Sida 1 av 92

Uppföljningsverktyg för analys av användarloggar

In order to understand User behaviour and navigation patterns, User logging is today widely used in analysis and development of User interfaces. These User logs tend to be quite many and can contain a lot of different data. A big issue is how to process and display this data in a perspicuous way to the stakeholder. This study is about how to develop a prototype to handle this issue. It was solved by various methods from human-computer interaction.

CMS och UX : tekniker för hur man utformar en god användarupplevelse

The purpouse of this study is to find out how and if a Content Managment System (CMS) can benefit from applied User Experience Design (UX). A work project has been executed where a client wanted the students to create a User friendly CMS for adding content to a global hotel review site. A prototype of a CMS was created based on literature studies about UX and CMS. The prototype of the User friendly CMS was then tested through User tests and interviews with key Users. After input from the key Users the prototype was changed until the Users were satisfied with it..

User Experience Mål för UGC-Tjänster : En studie om användarens upplevelse av användargenererat innehåll

Uppkomsten av dagens Web 2.0 har skapat möjligheter till större interaktivitet hos användarna. Denna utveckling har även följts av en möjlighet att skapa användargenererat innehåll, ett fenomen som benämns User Generated Content (UGC). En av de viktigaste aspekterna inom UGC är att det måste uppnå en god användbarhet, men likväl måste tjänsterna också erbjuda en rik subjektiv upplevelse. Denna subjektiva upplevelse benämns som User Experience och är ett uttryck för den upplevelse och tillfredställelse en användare känner då den ställs inför ett interaktivt gränssnitt. Syftet med uppsatsen var att identifiera User Experience av UGC-tjänster.

Användarcentrerad Systemdesign

This essay focuses on the term usability while conducting a User centred system design. Usabilitymeans to what extent a User can use a product to achieve effectiveness, efficiency and satisfaction.Development using a User centered system design means that knowledge about the end-Users andit?s opinions becomes a crucial part of the development process. The question of this essay is if usingUser centred system design will lead to good usability.We used methods from a User centered system design point of view while developing an applicationfor a Swedish bookstore company called Bokia AB. This included User and task analysis following by aclose relationship between the developers and end-Users by using sketches and showing themprototypes of the system while collecting feedback.After concluding our case study we determined that using methods from User centered systemdesign could be used as a great tool to further improve the usability and to improve an applicationssuccess chances..

Gamers and Game Design: Incorporating Users in the Design Process

This paper deals with the difficulties of applying User-centered design practices as an independent developer, based on the visualization of a game concept in the form of a prototype. The aim is to evaluate the usability of User-centered design practices, specifically in the field of games development. Throughout this paper, I will give an account of the methods used for testing, as well as a review of previous research done in this field of study. Finally, I will end with a discussion regarding the pros and cons of User-centered design, as well as some thoughts about its importance in similar projects..

Digitala tjänstens registreringsprocess ? hur påverkar den helhetsintrycket?

The outset of this thesis is to raise questions on how we design for the mobile context and the capabilities of smartphones. Not only the presentation but also the use of input and interaction between a service and a User.This work evolves around sign up forms and answers the question: How does the sign up process affect the holistic perspective of a digital service regarding usability and User experience? This thesis consists of a case studies, and design experiments conducted on Twitter, Instagram and Randos sign up processes to explore if and how the usability, and the User experience could be affected and im- proved.This concluded some important aspects to be considered when designing sign up forms for a digital service.The usability, and the User experience is not only affected by User interaction, and the choice of input method but it?s also affected by which data the service is requesting, and more important; if that data is motivated to request by the service..

Förutsättningar inför detaljplanearbetet - Hur påverkar detta processen?

The purpouse of this study is to find out how and if a Content Managment System (CMS) can benefit from applied User Experience Design (UX). A work project has been executed where a client wanted the students to create a User friendly CMS for adding content to a global hotel review site. A prototype of a CMS was created based on literature studies about UX and CMS. The prototype of the User friendly CMS was then tested through User tests and interviews with key Users. After input from the key Users the prototype was changed until the Users were satisfied with it..

Utveckling och utvärdering av gränssnitt : En gränssnittsprototyp för design av t-shirtar

This thesis project is based on a business idea where Users can design their own t-shirt online. The project shows the first step in the development process where a prototype for a User interface is created and evaluated.The purpose of this thesis project is to answer the following question:How does one develop a User interface for t-shirt design with consideration to interaction design theories?In order to answer this question the design process began with scheduling the work at hand. The first step was to build a conceptual model based on specifications made prior to this project. This conceptual model became the foundation for the physical design.A high fidelity prototype was created using Macromedia Flash and Actionscript 2.0.

EmoWheel : En metodutveckling för utvärdering av emotionellt engagemang

This is a study of how emotional engagement can be measured and be taken into account in the development of websites. We believe that emotions become relevant only when viewed in correlation to how Users experiencing a webpage. In this study, we developed a tool for use together with User tests where the information about the User's emotional engagement can add new value to the evaluation. The tool allows the User to mark, on the website, his/her emotions and level of engagement represented by colored circles, generating quantiative data on how Users feel about the website. The tool is part of a method for evaluating the emotional engagement that we have developed which consists of User testing supported by the tool and accompanied by interviews..

Finlandsmodellen Konsekvenser av ett införande ? ett lantmätarperspektiv

The purpouse of this study is to find out how and if a Content Managment System (CMS) can benefit from applied User Experience Design (UX). A work project has been executed where a client wanted the students to create a User friendly CMS for adding content to a global hotel review site. A prototype of a CMS was created based on literature studies about UX and CMS. The prototype of the User friendly CMS was then tested through User tests and interviews with key Users. After input from the key Users the prototype was changed until the Users were satisfied with it..

Implementation av en 3D applikation i Macromedia's Director
för Pan Vision Studio

This 3d navigation application is a part of a project that helps the User to learn and find the right position on a map with many exercises, the User has a compass nearby that he/she can use to find the position that requires to get the right answer on that particular exercise. Macromedia's Director is used for the creating of the program, where Lingo has a importent part as the script language for the scenes in Director. A 3D scene is build up with codes in Lingo, a few 3d models and serveral overlays are created and displayed on the screen. Different kind of textures from pict files are is representing the overlays and put on the 3D models. That give the User a more pleasant experience when going through the exercises that helpes the User when he/she is going to navigate on a boat at sea..

Användarundervisning på högskolebibliotek: en observationsstudie

This Masters thesis investigates User education at academic libraries. The increased demand on students to keep themselves updated in the information society of today urges libraries to develop their User education, concerning both content and teaching strategies. The aim of this study is to examine User education at academic libraries, and the approach of librarians in their teaching. The research questions address how librarians implement the User education and what they focus on. We also want to explore what differences and similarities there are between the User educations, and if anything could be further developed within them.

Inflytande med personlig assistans ? på egna eller andras villkor? : ? En jämförande studie av brukarens inflytande mellan en kommun, ett assistansbolag och ett brukarkooperativ.

This study focuses on the influence a User may have over his or her welfare service, personal assistance. A county, an assistance firm and a User cooperative are compared with the thesis that the organisation that surrounds the Users shapes the possibilities the User have to influence his or her personal assistance. There are questions that try to answer if there are outspoken social goals within each organisation. Questions regarding influence of the User when she or he is choosing the assistance provider and the Users possibility to influence and his or her power to decide who and when anyone works as an assistant are asked..

Proxyserver för passiv informationssökning

In today?s society the average person is flooded by information from everywhere. This is in particular the case when using the Internet; consider for a moment the fact that a decent search engine at this moment scans 8 058 million homepages. For a User that repeatedly comes back to the same site, the case is often that they know what they are looking for. The problem is to isolate the important information from all the other information embedding it.We would like to state that we have found one possible solution to this problem, where the User himself can define what information he is looking for at a specific server, then scan the server when visiting it with his browser.

Färdtjänst ur brukarnas synvinkel. Perspektiv på beroende, oberoende och tillit

This study concerns paratransit service in a relatively small municipality in Sweden. The aim of this study is to describe the User's experience of paratransit service. The question formulation is mainly built around the User's experience of paratransit service and their view on what impact paratransit service has on their lives. The empirical data consists of ten interviews with ten different paratransit service Users with ages ranging from 25-95 years. The data has mainly been analyzed through concepts of independence, empowerment and trust. The result of this study shows that paratransit service in many ways can be described as a crucial part of the Users' lives.

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