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6220 Uppsatser om Tillgänglig design - Sida 24 av 415

Design av mobila grÀnssnitt genom operationalisering av anvÀndbarhetsprinciper

I aktuellt arbete undersöks nya metoder och tekniker som kan anvÀndas för att skapa anvÀndarvÀnlig design i mobila enheter. Det har efterfrÄgas metoder och verktyg för att kunna skapa anvÀndarvÀnlig design i mobila grÀnssnitt, dÄ det finns ett behov inom detta unga omrÄde som binder samman mobila grÀnssnitt, anvÀndarvÀnlighet och design. DÀrför har teorier studerats som behandlar omrÄden inom interaktionsdesign och exempelvis innehÄllande anvÀndarvÀnlighet, skrivna av inflytelserika interaktionsdesigners som Alan Cooper . En sammanstÀllning av designprinciper och anvÀndarvÀnlighetsprinciper baserades pÄ en omfattande litteraturstudie, och har hÀrefter lÀtt fram till en operationalisering som i undersökningen bildar, agerar och definieras som ett designverktyg. Detta verktyg har funktionaliteten att utgÄ frÄn ett webbaserat grÀnssnitt och med hjÀlp av verktyget kan designern fÄ hjÀlp att omforma detta till ett grÀnssnitt för mobila enheter.

DesignutmÀrkelser - DesignutmÀrkelsers effekter pÄ vinnande företag, sett ur företagets perspektiv, med fokus pÄ den externa och interna konkurrenskraften.

Sammanfattning Titel: DesignutmĂ€rkelser- DesignutmĂ€rkelsers effekter pĂ„ vinnande företag, sett ur företagets perspektiv, med fokus pĂ„ den externa och interna konkurrenskraften. Seminariedatum: 2009-01-16. Ämne/Kurs: FEKK01, Examensarbete kandidatnivĂ„, 15 poĂ€ng. Författare: Joakim Bergsten, Susanna Karlsson och Helena OusbĂ€ck. Handledare: Björn Carlsson, Roland Knutsson.

Bilder av Trotskij

My aim in this case study has been to create a method for creature design to test this method in a production and evaluate the results. To achieve this I studied and analyzed the methods of three concept artists and illustrators named James Gurney, Neville Page and Iain McCaig. From the analysis of these artistÂŽs methods, combined with my own personal experience, a new method was formed. To test this method a creature was designed based on directives given by a game design group in the process of creating a table top role playing game in a fictitious world. These directives where given for the creatureÂŽs role and its living conditions.

Applikationsutveckling i Responsive Web Design

Responsive Web Design (RWD) har pÄ kort tid gÄtt frÄn ett koncept till en av de största trenderna inomwebbutveckling. Det Àr nÀstan underförstÄtt idag att nya webbsidor ska vara i RWD. Trots det Àr inte RWD detsjÀlvklara alternativet som löser alla problem dagens utvecklare stÄr inför nÀr det gÀller den stora floran av surfandeenheter.I examensarbetet djupdyker vi i tekniken, bÄde praktiskt och teoretiskt, för att kunna dra slutsatser om RWDs styrkoroch svagheter. Detta Ästadkoms genom att ta fram en applikationsplattform och en första applikation(semesterplanering) Ät konsultföretaget Sigma AB, dÀr ett av grundkraven var att det vi utvecklade skulle kunnaanvÀndas varsomhelst.UtifrÄn vÄra resultat lÀmnas rekommendationer pÄ nÀr RWD Àr alternativet att satsa pÄ och nÀr det behöverkompletteras av andra tekniker, sÄ som Native- eller HTML5 applikationer..

Gymnasieskolans utemiljö ur ettelevperspektiv

The essay is written at the request of Nyköping municipality park management by PatRadestedt who wanted a design proposal for one of the five courtyards at the Tessin Schoolin Nyköping. The Tessin School is located 2 miles from the center of Nyköping and the schoolhouses approximately 900 students. To make a design proposal for the courtyard that lies atthe canteen I decided from the outset that I wanted to take some of the Tessin SchoolStudents' opinions and wishes regarding their own outdoor spaces. I had a workshop witheight students from the arts program with the image orientation in which they had to drawand tell them what they wanted to do in the courtyard. The outcome of the workshop, Iused to move forward in my future work with a concept that fit into the environment, wethen apply it in my final design proposal.

Design Program for Dessie Campus, Wollo University, Ethiopia

A geographical position and its social, cultural and political context as well as climate and specific physical characteristics define the scope for a landscape design project. This has become clearer for us in our master project where we have made a Design Program for the outdoor environment of Wollo University in Dessie, Ethiopia and analysed and reflected on the work and process. The aim for the project has been to design an attractive and functional outdoor environment for the Campus, based on the inventories and the needs and wishes of clients and users. But, the aim has also been for us as landscape architect students to gain a greater knowledge about landscape architecture and the design process by position ourselves outside our usual context. The method has been open and seeking where the site, literature studies, dialogues with people and our own experiences from the field study in Ethiopia has influenced the work. Wollo University is situated 400 kilometers north of Addis Ababa, in a mountainous landscape. It faces problems of heavy rainfall during the summer, soil erosion, a lack of essential facilities, and is still a construction site with empty spaces in-between buildings and infrastructure.

Deco Retro : Designprocessen för att skapa ett varumÀrke

Denna rapport redogör för skapandet av varumÀrket Deco Retro. Samt den tillhörandedesignprocessen för att skapa en visuell identitet och profil för varumÀrket. VarumÀrketDeco Retro togs fram som ett undervarumÀrke till Kitsch Sweden AB som behövde ettvarumÀrke som passade deras nuvarande och framtida produkter. Deco Retro ska bidra meden stÀrkt identitet och vÀrde för de produkter som ska sÀljas under varumÀrket. Designarbetetkring varumÀrket strÀvade framförallt efter att kommunicera den idé, identitet och de vÀrdensom under projektet tagits fram för varumÀrket, samtidigt som det ska ha bidragit med enestetiskt tilltalande grafisk design.

Beredning av lokalnÀt i landsbygd

In this thesis a rural network in Norrbotten, Sweden, has been to designed and planned with the purpose of improving distribution reliability by exchanging existing overhead lines with underground cables. General network design considerations are discussed as well as the ones for the specific low voltage grid. During the design phase the maximum power of domestic consumers has been estimated using Velander?s method. Currents, voltage drop and impedance of the network have been calculated and fuse operation and selectivity has been considered.

Den avlidna donatorn ? en sista g?va av liv

Bakgrund: Organdonation ?r en betydande process som fr?mjar v?lbefinnande genom att r?dda liv och f?rb?ttra livskvaliteten f?r individer med sv?ra medicinska tillst?nd. D? nya lagar och donationsmetoder ?r i st?ndig utveckling f?r att optimera tillg?ngligheten av organ, beh?ver operationssjuksk?terskan h?lla sig uppdaterad inom fenomenet. Operationssjuksk?terskan ?r en nyckelperson inom donationsteamet och ansvarar f?r korrekt hantering av b?de tekniska s?v?l som omv?rdnadsetiska aspekter under processen.

DESIGN AV ALUTON 38? FRAKTBÅT FÖR KUSTNÄRA TRANSPORTER

This master thesis is about designing and dimensioning a boat for transport of caravan, car, trailer or ATV. Buoyancy and stability are important properties as the pontoonboat should also be able to serve as a workboat. Many of the vessels on the market today that is being used for similar purpose are stable enough, but their hull is often similar with barges and thus too slow. This work has been to construct a boat that has good stability but also has a hull that enables it to move faster, is more maneuverable and having a more attracting design than today?s barges.

FrÄn student till anstÀlld. En studie av mötet mellan nyutexaminerade och företag

This report describes how the process has evolved during the creation of a new web page forthe company Scandinavian Travel Agent DMC. The design methods that have been used aredescribed and also how parts of the webpage have been created by using the design methodresults. Our reflections around design and functionality are explained and how usability hasbeen our main focus during the master thesis. We also describe how it has been to work withan external costumer and how the tasks constantly have changed and been added as theprocess has continued.The background to this work is that AB Scandinavian Travel Agent DMC need to improve theircurrent web page. This to give the clients better needed information about destinations, butalso to stand out in the competitive travel business.

Spelimmersion & död : En undersökning av hur spelupplevelse och immersion pÄverkas av döden i nÀtbaserade multiplayerspel

Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion.

Analys och förbÀttringsförslag för riktkopplardesign

Ericsson develops a new stripline directional coupler. Its design is described in appendix B and differs from the directional couplers Ericsson uses in current products. The new directional coupler will be used for transmission power measurement in future UMTS 3G base stations.The most important parts of directional coupler theory are presented. It is necessary to study this theory to understand how the coupler works and how it should be designed to get good performance.Optimal directional coupler termination component values to get high directivity and broad directivity bandwidth have been investigated.The trim screws trim ranges have been studied.A simple analysis of serial production performance when termination component tolerances are taken into consideration has been done.The resistance components reactive (inductive/capacitive) characteristics at 2.14 GHz have been analyzed.The directivity performance limitations of the directional coupler, when Ericsson?s band pass filter is connected, are investigated.Design changes leading to better performance are proposed.

Tro och Vetenskap : Intelligent Design pÄ Newsmill 2010-2012

Syftet med denna uppsats Àr att analysera debatten som tog plats pÄ hemsida Newsmill Ären 2010och 2012 om intelligent design. Fokusen i sjÀlva textanalysen Àr en argumentationsanalys somtillsammans med kritisk diskursanalys skall utröna och förstÄ den maktförskjutning som gÄr attfinna inom diskursen. Den kritiska diskursanalysen Àr byggd pÄ Norman Fairclough. Analysen Àrordnad kronologiskt och innefattar tjugotre artiklar allt som allt.Fokus i sjÀlva analysen ligger i att utröna och förstÄ hur debattörerna stÀller sig till religion ochvetenskap i deras argumentation kring intelligent design. HÀr gÄr att finna hur religion ofta förs insom begrepp i relation till personers emotionella agerande och överlag blir religion en belastning fördebattörerna.

Business Navigator : Anva?ndarcentrerad utveckling av framtidens internetbank

This thesis deals with an iterative user-centered IT-development project in a bank setting. The aim is to present a solution for deployment of future Internet banking for small businesses. The project features a design of IT-related concepts and ideas with a strong emphasis on scenario-based design and the usage of patterns as a documentation tool.The project plan featured an iterative framework and was carried out by a group of designers in collaboration with a reference group representing the future users of the system. This group consisted of company managers and bank employees, all from the small town of Åtvidaberg in Sweden.The method used in the development process was Scrum. A total of three sprints were completed with user meetings at the end of every sprint.

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