Sök:

Sökresultat:

3007 Uppsatser om Structured play - Sida 31 av 201

Bonusföräldraskapets många ansikten : en kvalitativ studie av roller och rollskapandet bland bonusföräldrar

The aim of our study is to examine stepparents´experiences of their role in the new family, we also want to examine if the role as stepparent is affected to the role as a biological parent. Our study is based on six semi-structured interviews, with three stepmothers and three stepfathers.By using role theory and symbolic interactionism our results indicate the requirement of constant negotiation as well as acknowledging the need to consider the other familymembers, those you may not have chosen to live with.We can see that the division of responsibility is governed by what is best for the family - to make life as easy as possible. It is clear that many stepparent lack guidance in what is expected of them in their new role; howeverr, they have been able to grow into it.  .

Reflektionssamtalets möjligheter och begränsningar : En undersökning om det stöttande reflektionssamtalet som skrivutvecklande metod inom Sfi-undervisning

Writing is a critical element for many of the second language learners that I?ve encountered in my work as a Swedish teacher. Therefore, on the basis of Jerome Bruners theories of reflec-tion and learning, was the purpose with this study to examine the scaffolded structured reflec-tion conversation as a method for writing development. Bruner says that the knowledge be-comes deeper when we consciously reflect over it (Arfwedson 1992:110 f).I have used a qualitative method where I let five students write a text in Swedish on the subject "application for internship". After that I held a conversation with each of the pupils.

Den lockande förskolegården : Vad inspirerar och utmanar barn till lek och rörelse?

Det sägs i olika medier t ex i TV och tidningar att barn blir allt mer stillasittande. Eftersom lek och rörelse är mycket betydelsefulla för barns utveckling och välbefinnande så är det ju viktigt att förskolans utemiljö kan locka, inspirera och utmana barnen till lek och rörelse. Vad i utemiljön kan göra det? Vad kan man göra för att förbättra en förskolegårds utemiljö? Det är frågor som jag sökt svar på genom att intervjua barn och pedagoger på två olika förskolor. Resultatet visar att det bör finnas naturinslag och en variation av platser med olika karaktär på en gård.

Joharifönster och spel : att identifiera en målgrupp

This is the report on a study made to find a correlation between the Johari window and the games that the possessor of given Johari window enjoys to play. A Johari window is a graph that shows an individual?s ability to receive and give feedback. One obvious correlation was found between individuals enjoying role playing games and their possessing Johari windows showing a good ability to give feedback. The reasoning behind this is that the ability to give feedback is based on the capability to express oneself to the external environment, and that one would need to be comfortable with expressing oneself to an external environment in order to enjoy interacting with the narrative that takes place within the role playing genre..

Claw and leg lesions in preweaning piglets : a comparative study of piglets reared on structured polyurethane coating and piglets reared on concrete floors

Floor surface in pig facilities can have an impact on animal welfare and pig health, as it can cause the pig physical damage and thereby increased risk of infectious diseases and lameness. The development of pig housing systems has resulted in a decreased use of bedding. It seems hard to find the optimal floor in farrowing pens, as it must suit both the sow and piglets. The floor friction needs to be adequate to avoid slips and at the same time should the floor be non-abrasive. Abrasions and lesions caused by the floor are not only causing the animal suffering, but are also negative from an economical aspect.

Bruksorten : Illustration om en resa.

The main focus for this essay is to describe the relationship between human and nature through a material investigation that takes its shape through sculpture. With the help of a fairytale-like story the reader can share the creation of the sculpture and how my thoughts flow through the process that will result in an exam project. Rooted in earlier projects I discuss the crash between civilization and the wilderness as well as talking about the likeness of the creative process and child play. I also discuss the body's place in the forest and the loneliness that we humans created that has cut us off from the rest of the creatures and plants in the forest. My aim is that in the final piece I will create a fiction place where these can be joined together again.

Systemanalys flingtork : Produktionseffektivisering

BillerudKorsnäs is a leading global provider of primary fiber-based packaging materials and on Gruvöns Bruk in Grums, they have chosen to invest millions in the boiler at the facility to increase the total capacity of the factory. This results in the Pulp Flash Dryer at Gruvön being burden more, which makes it important that it is of great reliability and can be run with a high capacity. The reliability of the Pulp Flash Dryer at Gruvön is not as good as one could hope, which leads to reduced availability and production, as well as to increased maintenance costs. There are a number of different reasons for this, but all the casual links are not known.The purpose of this project was to perform a system analysis of the Pulp Flash Dryer to identify bottlenecks and the most critical parts from a capacity- and availability perspective. Appropriate methodology for the system analysis was used and would be used in a structured way to perform the analysis with data from the process and the maintenance system.

eSport: Den professionella sidan och vägen dit

Computer games is a growing market with over millions of players that are playing and/or enjoying the play of games on a daily basis. The nerdy gamers that once were, are now becoming professional athletes in the virtual world called eSport. We have identified a lack of studies in this area which implies that there is little data of what it is. In this paper we have focused on the phenomena that is eSport and more closely on the game series Starcraft made by Blizzard Entertainment. Our focus lies in the game series Starcraft and eSport organisations mainly outside South Korea.

Komplexiteten i ett event : Kommunikationskanalen som leder till relationer

Events are a growing channel for companies and organizations to reach out to their customers. The com-munication channel opens up to satisfy all human senses. Which are required for a message to go into the receiver and be memorized. The research gap we decided to contribute to we made a case study of an event that is not sport related and looking at both the transmitter perspective and receiver perspective. Thus, the purpose of our study is to increase the understanding of how the transmitter should be able to convey the purpose and goal of the event to the receiver.

Mervärden inom svensk nötköttsproduktion : kommunikation och drivkrafter

Today a lot of consumer and media interest lie in food production. Food is something everyone of us has a relationship to hence foodstuff and their making is a topic of current interest.Cattle?s rearing is one of many factors that have begun to play a bigger role when consumersare selecting beef from the shops? meat counters. This may well be a result of productdiversification and greater investments towards marketing. Many cattle rearers considerseveral grounds for added values being linked to their products and consumers are becomingmore aware of these primary sector related added values.

Betydelsen av biologiska aktivitets- och experimentmaterial i förskolan

The purpose of this study was to gain greater knowledge of how preschool teachers and children using an experimental- and activity box in biology. To find this out, I have used the participant observation method and semi-structured interviews since my study is qualitative. The result of the work led to a greater understanding of the biologybox. It was shown that preschool teachers' involvement is very important for children and that the biologybox contained good and inspiring materials. Although educators desired that there was more material to choose from as well as the usage time of the biologybox should be longer than 3 weeks..

Trombon i blodet? : Vilka faktorer påverkar trombonelevers val av sitt instrument?

In this survey I have been trying to find out which factors influence the students? choice of instrument. I hope to, through the results, gain knowledge about how to reach interested students in my future work as a trombone educator.I have let 15 students that have played trombone in the County Music Academy one to three years, answer my inquiry concerning their choice of instrument. The students? parents were also asked to give an explanation to what they think made their child play the trombone and whether they tried to influence their child in the choice of instrument.

Miljöutbildande spel : förslag till nytt spel för barn 6-8 år Gro Play AB

Kan barn leka sig till en miljövänligare livsstil?Svaret är ja, om du frågar Patricia Rawecka, vd på företaget Gro Play AB. Hon har själv designat och utvecklat tre pussel för barn i åldrarna 3-5 år som både är miljövänliga och miljöutbildande. Med tanke på dagens extrema konsumtionskultur ville hon med god design, pedagogik och via barns lek motivera nästkommande generation till en mer hållbar livsstil. Visionen för hennes företag och även för detta examensarbete har varit att ge barn en chans att genom lek skapa sig en grund för en mer hållbar livsstil.

En actionberättelse : en analys av de narrativa delarna i actiondatorspelet Halo

This essay is a narrative analyze of the computer game Halo. The purpose of the essay is to see what function the narrative elements have in a computer game of the action genre. The analyze is done with a neo-formalistic approach according to the theory of David Bordwell and Kristin Thompson. The choice of game was based on it's positive reviews mentioning the story. The essay tries to give a picture of research in the field and researchers views on narratives and computer games.

Brandskydd i bevarandevärda byggnader : Under ombyggnads- och reparationsarbeten

In this study we examine how much latency is required in an RTS-game (Real-Time Strategy) before the player quits the game. In the study latency is simulated in the games Age of Mythology and Starcraft: Brood War with the program WANem, and then the testplayers are asked ?Do you want to quit because of latency??. This data is then gathered and compiled into graphs to show the results. These results show that the limit for when players want to quit differs between the two games and that there are two factors that play into this.

<- Föregående sida 31 Nästa sida ->