Sökresultat:
1231 Uppsatser om Software testing - Sida 16 av 83
FOSS - Aspekter på fri programvara och öppen källkod i en fri marknadsekonomi
Med denna uppsats vill vi ge läsaren en uppfattning om vad Free Software och OpenSource (FOSS) handlar om och mer specifikt analyseras huruvida FOSS kan fungera ien kapitalistisk värld eller inte. Den grundläggande idén med Free Software ochOpen Source, eller fri programvara och öppen källkod, är att ge varje användare avett datorprogram rätten att fritt köra, undersöka, ändra och vidaredistribueraprogrammet.Författarna ställer i uppsatsen frågan ?Hur kan pengar tjänas på FOSS?. Uppsatsensyftar till att försöka bena ut denna frågeställning. Frågeställningen ger upphov till tvåperspektiv; dels i meningen ?på vilka sätt kan man tjäna pengar på FOSS? och dels ibetydelsen ?hur kommer det sig att det går att tjäna pengar på FOSS då det är gratis?.Uppsatsen knyter an till litteratur kring FOSS samt ekonomisk teori och är främstteoretisk till sin natur.I uppsatsen visas att gamla beprövade affärsmodeller inte kan användas rakt av förföretag som använder eller utvecklar produkter baserade på Open Source.
Redo för reflektion? : en studie om ledarskapet i Trollhättans Scoutkår, Svenska Scoutförbundet
Today there are many system development projects that break both budget and time plan. Often this depends on defects in the information systems that could have been prevented. The cost of test can in some cases be as high as 50 % of the projects total cost and it's at the same time an important part of development. Test as such has moved its focus from the software it self and its faults to a wider perspective on whole infrastructures of information systems where assure a good quality is important. Sogeti in the Netherlands have developed a test method called TMap (Test Management approach) that can be used for structured testing of information systems.
Borta bäst? : En studie om affärsmodeller och tidig internationalisering
Syftet med studien är att undersöka vilken affärsmodell som born globals använder vid internationalisering och vilka faktorer som påverkar valet av modell. Studien har använt sig av en kvalitativ forskningsmetod och har genomförts som en fallstudie. Vidare utgörs studien av semistrukturerade intervjuer. Studien kommer fram till att born globals vid internationalisering har en affärsmodell som a?r freemium och att det resursbaserade synsättet samt bransch är viktiga bakomliggande faktorer till valet av affärsmodell. Faktorerna globalisering och entrepenören har mindre direkt påverkan medan nätverk endast har en begränsad påverkan i valet av affärsmodell för born globals vid internationalisering. .
Utveckling av ett centraliserat informationssystem
CML Data AB is a small IT-company that offers complete IT-solutions adjusted to the needs of the customers. It is hard for the employees to bring all necessary papers, files and software when visiting a customer. They also have difficulties planning their daily work and to keep track of each other, because of the lack of a shared calendar.The purpose of this report is to answer the following questions:- How do you develop a centralized information system for CML Data AB where it is possible for the employees to gain access to files, plan their days and where the customers can get access to relevant information?- How do you develop an information system that is easy to manage?- How do you make it easier for the employees at CML Data AB to update their homepage?We discussed the problems and the future information system with the employees and were able to establish a set of needs and requirements which we then used as a foundation during the software development. We used user centered system design during the whole process and focused a lot on usability and interaction design.The project resulted in a stylistically pure and user friendly portal.
Larmhanteringssystem i Android : Utveckling av ett webb-baserat larmhanteringssystem med Android klient
Webbaserade informationssystem är idag en vanlig metod för företag att effektivisera sin verksamhet. Genom att använda sig av webbapplikationer så som web-services, kan resurser och data enkelt delas inom företaget på lokal och även global nivå över internet, genom att dessa resurser och data hämtas via web-servicen från centrala databaser. Examensarbetet utfördes hos Syntronic Software Innovations (SSI) i Gävle och det är utifrån deras specifikationer och krav som systemet har utvecklats. Denna uppsats redogör för hur ett sådant webbsystem kan utvecklas, samt vilka tekniker och verktyg som finns tillgängliga idag lämpar sig bäst för ändamålet. För att kunna svara på dessa frågor kommer forskningsmetoden design science att användas.
Användarinvolvering i ett systemutvecklingsprojekt -Är det effektivt?
In most software engineering project, users are only involved in the beginning of the project as a help to design the requirements specification but users can be involved after this phase too, but is it effective to do so? With this report we would like to investigate how effective it is to involve users after the requirements specification has been written and approved. To find out how effective it is to involve the users we try some fast and simple involvement techniques on a quite far gone project. These techniques include ethnographic studies, prototypes and surveys. We also interviewed a couple of people who work with usability and finally delivered a report with our results to them to find out if they found our result relevant.
Time Machine Computing for Media Improvisation
C3LOOPS is an application for DJs and VJs based on surface interaction. A system is said to be based on surface interaction if it presents content on a two dimensional, endless surface that a user navigates through zoom, pan and incremental text filtering where processing is tightly coupled with the content without breaking the workflow. C3LOOPS is designed to encourage improvisation and collaboration. During improvisation changes occur rapidly. Allowing navigation through time as well as the two spatial dimensions of an interaction surface the possibility of unlimited undo operations opens up.
Spela för nöje eller spela för kunskap? : Lärares uppfattningar av IT-baserade matematikspel och dess konsekvenser på elevers kunskapsutveckling
Sveriges Radio stores their data in large archives which makes it hard to retrieve specific information. The sheer size of the archives makes retrieving information about a specific event difficult and causes a big problem. To solve this problem a more consistent use of metadata is needed. This resulted in an investigation about metadata and keyword genera-tion.The appointed task was to automatically generate keywords from transcribed radio shows. This included an investigation of which systems and algorithms that can be used to generate keywords, based on previous works.
Jippieserien : En kvalitativ studie om hur multimodal media kan nå ut till barn med neuropsykiatriska funktionsnedsättningar och deras föräldrar
This report describes the work process to an interactive movie addressed to children with neurodevelopmental disabilities, where Jippieserien is the client. The aim is to explore how multimodal media can convey Jippieseriens message to children with neurodevelopmental disabilities and their parents, by taking the users needs into account.It is important to focus on the people who will use the system when designing interactive systems. This project is therefore using the designprocess human-centered design for interactive systems. The process includes four basic elements and provides guidelines for user-centered design. These parts are analysis, prototyping, implementation, and evaluation (Johansson.
Patogenes för prostatacarcinom hos hund : en jämförelse med människan
This thesis investigates the possibilities offered to a working landscape architect by anincreased and altered use of digital 3D environments. A basic assumption is that increased useof digital three-dimensional environments promotes the creative processes and presentationoptions of landscape architects.The thesis is based on literature studies and communication with working landscapearchitects, and includes an investigation of the visualization methods available in the Blender3D modelling software. The thesis provides a thorough survey of what it means to model inthree dimensions, as well as of what modelling methods are feasible for a landscape architectto use. As landscape architects, we work with human and unique processes, and thus it isdifficult to develop standardized and automatic software for our profession. One possiblesolution is to turn to open source development, where software and models are shared andanyone can contribute.
När kameran inte räcker till
Image editing software offers unlimited possibilities to alter an image. Provided that digitalinnovation is not altogether positive, it is important to develop knowledge of its negative sides. Thispaper examines the use of digital image processing from a critical IS perspective. Throughqualitative interviews with professional retouchers, the study provides a picture of their ethicalrelation to the software they use for retouching images in advertising. Though, it turns out that thecustomers who order the retouching holds responsibility for what is altered.
Tillämpning av Unified Process och Design Patterns vid integrering av system
The computer consultant company Create in Lund AB wishes to facilitate their invoice routines, as it at present is required that the administration finds and compares information from two different systems.The purpose of this thesis is to develop an invoice management system that simplifies the invoice management process for the administration at Create. During the development of the system, I have chosen to follow the software development process Unified Process and also tried to find design patterns that can be applied to the integration.The result of my project is a self-contained application developed using the Java programming language that communicates with the databases of the other two systems and presents relevant information to the user as a set of invoices. Of the 23 design patterns I studied, I used four of them in the invoice management system. However I couldn?t find any connection between any design pattern and the integration of systems.
Analysverktyg för webbsidor med JavaScript
New technological innovations like tablets and smartphones have a taken significant market share on the web and puts new demands on webpages, the user interface and compatibility among different client devices. The full test of a web-based system prior to the publication is often regarded as an important part of the process to create a complete and successful website. This bachelor thesis investigates the possibility to analyze mobile-adapted web sites using a system that first records the visitor's activities and then replays them for an expert analyst to provide valuable information to developers about how their site can be improved.The essay begins with a litterature study on today's most common web development tools and then examines the possibility to apply them during the development of the analysis tool. The work also describes two methods, pair programming and waterfall method used during the project. Three different evaluation methods are presented and one of the models is applied on the finished system.The project results in a web-based analysis tool written mainly in JavaScript using the jQuery library.
Digitala tredimensionella visualiseringsmetoder : ett sätt att kommunicera landskap
This thesis investigates the possibilities offered to a working landscape architect by anincreased and altered use of digital 3D environments. A basic assumption is that increased useof digital three-dimensional environments promotes the creative processes and presentationoptions of landscape architects.The thesis is based on literature studies and communication with working landscapearchitects, and includes an investigation of the visualization methods available in the Blender3D modelling software. The thesis provides a thorough survey of what it means to model inthree dimensions, as well as of what modelling methods are feasible for a landscape architectto use. As landscape architects, we work with human and unique processes, and thus it isdifficult to develop standardized and automatic software for our profession. One possiblesolution is to turn to open source development, where software and models are shared andanyone can contribute.
Proprietär-, fri- och öppen programvara : En studie av användningsmönster och attityder hos privatpersoner
Antalet programvaror ökar för varje dag och människor använder dagligen en mängd olika sorters programvara både på datorer och på andra enheter. Det finns idag programvara som kallas för fri och öppen programvara som tar upp kampen med gamla klassiska proprietära programvaror. Öppna och fria programvaror släpper sin källkod helt fri så användaren själv har möjlighet att göra ändringar i den programvara som används medan proprietär programvaras källkod är skyddad och hemlig. Dessa tre olika sorters programvaror jämförs och diskuteras utifrån tekniska likheter och skillnader i denna kandidatuppsats. Syftet med denna kandidatuppsats inom informatik är att undersöka vad privatpersoner som är tekniskt intresserade har för tankar och attityder kring proprietär, öppen och fri programvara och visa vilka tekniska aspekter som prioriteras vid val mellan dem. I undersökningen har ett kvantitativt angreppssätt bestående av en webbenkät som besvarats av privatpersoner tillämpats. Resultatet från denna enkät har tillsammans med den teori som insamlats visat vilka tekniska funktioner och skillnader som påverkar en privatperson då val av olika sorters programvara ska ske. Undersökningen har visat att det som användaren prioriterar högst i en programvara är användbarheten som handlar om hur användarvänligt användargränssnittet är och hur lättanvänd en programvara är.