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26182 Uppsatser om Problem based learning processes - Sida 29 av 1746

Snacka går ju - eller? : En studie om påföljden ungdomsvård inom socialtjänstens öppenvård

The purpose of this study was to examine young offenders? attitudes towards crime, and to the penalty they have been sentenced to as juveniles. More specifically its aim was to examine an intervention program called Galaxen, specifically used  to deal with  juveniles  in Växjö. This intervention program consists mainly of conversations with social workers from social services,  aiming  towards  better  self-awareness  and  the  ability  to  understand  the  consequences  of one?s actions.

E-learning inom franchise : Ett verktyg för utbildning och erfarenhetsutbyte

Utbildning och erfarenhetsutbyte inom franchise är ett lagstadgat krav och nyckelfaktorer för en fungerande och framgångsrik franchiseverksamhet. Franchisegivare försöker därför ständigt förbättra utbildningen och erfarenhetsutbytet och frågan är om e-learning kan vara ett lämpligt verktyg för detta. Denna uppsats syfte är att undersöka möjligheten att komplettera utbildningen av franchisetagare och erfarenhetsutbytet mellan franchisegivare och franchisetagare med e-learning. Vidare att presentera en rekommendation för den mest lämpliga e-learningplattformen. För att uppfylla syftet valde vi att kartlägga hur utbildningen och erfarenhetsutbytet går till idag och vilken kunskap som förmedlas, intresset för att komplettera dessa aktiviteter med e-learning samt vilken e-learningplattform som är lämplig för detta.

Söka eller browsa? : En undersökning om personliga mönster i sökbeteendet vid informationssökning på nätet

This Master's thesis in Library and Information Science aims to explore if personal patterns can be detected in web-searching. It is based on a study where the search sessions of nine test persons were video-recorded, transcribed into logs and analysed.A major objective was to find out whether there is a correlation between individual searchers' personal attributes and their web search behaviour. The logs were therefore compared with the test persons' results in a learning style test (Kolb's Learning Style Inventory) and with interview answers about information behaviour and personal background.While several patterns were indeed discovered, none of them turned out to be strictly personal. The nine test persons could be divided into five types of searchers: the purely analytic searcher; the generally analytic searcher; the balanced searcher; the mixed searcher and the browser. All types of searchers were found to have the attribute learning style in common.

Grafisk helhetslösning för Resize Design

This report describes and explains the development of a comprehensive solution including visual identity, print catalog, website and online shop for the furniture company Resize Design. The development and production of these have occurred in the iterative processes with relevant theories as a basis. The theories include user-centered work processes, usability, design principles, interaction design, design patterns and web-compatible solutions. The report documents and discusses the work which is divided into different phases. .

...alltså vad menar du egentligen med informationssökning?... : En undersökning av lärarstudenters utbildning i informationssökning och skolbibliotek

The purpose of this Master's thesis was to examine how and what trainee teachers are being taught about information seeking and school libraries related to problem-based teaching method in compulsory school. The questions at issue were: How have trainee teachers learned about information seeking? How have trainee teachers learned about using school libraries? We also wanted to know which education they have got in information seeking and school libraries. We examined this through both literature and empirical studies. We used a qualitative method in order to answer the questions at issue.

Sjuksköterskestudenters tillfredsställelse med lärandemiljö och handledning inom verksamhetsförlagd utbildning : En jämförelse mellan två handledningsmodeller

Det föreligger ett ökat behov av placeringar inom sjuksköterskeutbildningens verksamhetsförlagda utbildning. Syftet med den här interventionsstudien är att kartlägga sjuksköterskestudenters tillfredsställelse med lärandemiljön och handledningen i två olika handledningsmodeller. Interventionsgruppen (IG) handleds i par av en handledare i en studentsal, s.k. peer learning och kontrollgruppen (KG) enligt traditionell handledningsmodell. För datainsamlingen har en validerad enkät, CLES + T (Clinical Learning Environment, Supervision and Nurse Teacher evaluation scale) använts.

Att leta efter kännskap : Hur lärare ser på utemiljön som en miljö för lärande

In outdoor education the empirical outdoor experience is an important basis for a learning process ? the teacher can affect learning with the choice of location. In order to develop the model in school, we need to build on teachers' perception of how their every day schoolwork looks like. This paper takes as its starting point at three teachers' perception of their learning environment and outdoor environments as well as a theoretical model of the site's importance in the learning process. The paper addresses both the importance of a structured and a unstructured meeting with outdoor sites.

Utomhuspedagogik : Lärares tankar och erfarenheter av utomhuspedagogik

Abstract This research is about outdoor education as a pedagogical method, and its purpose is to find out six teachers thoughts about outdoor learning, and their experiences about this method.Many philosophers and advocates for the outdoor education claims that learning is best acquired when children uses all their senses and that school subjects that are thought in the classrooms also can be thought outdoors.  Studies have shown that children´s health and learning ability increase when they are thought outdoors.Interviews and observations have been done.My questions are: How do the teachers practice outdoor education in their classes and what is the result? Which subjects do they use in outdoor education? Do the teachers see any obstacles using the outdoor method and why do the not use it to a greater extent? Keywords: Outdoor education, outdoor mathematics, learning and effects, children, thoughts and expiriences. .

Att arbeta laborativt : Ett arbete om laborativt material riktat till addition

Abstract The purpose of this degree project is to examine what impact working with physical objects has on children?s learning process concerning addition. We want to explore what addition strategies can be exercised using the game ?Twice as much?. We have observed children in school year 1.

Perceptuell identifiering av musikgenre

This is a study in the field of Music Information Retrieval (MIR) concerning classification of musicgenre. The study uses a music listening experiment and machine learning methods to determinewhether or not the drum sounds from different songs contain sufficient information to classifygenre.MIR methods are used to extract data from the audio signals. The data is used together with theclassification results of the listening experiment to train different machine learning algorithms toclassify the songs in different genres.The results indicate that using only drum sounds for genre classifications works well, both forlisteners and for machine learning methods..

Rollspel som pedagogiskt verktyg i fritidshemmet, En studie om m?jligheter och utmaningar.

This thesis examines how role-playing games can be used as an educational tool in after-school programs and identifies the challenges and opportunities perceived by both students and teachers. The study is based on qualitative methods, with interviews with after-school teachers and children in after-school programs with their observations of role-playing activities in a municipality. The results show that role-playing games promote social development, creative thinking, problem-solving, and language development. Students reported increased motivation and engagement, while teachers observed improved relationships and an inclusive environment where students could explore different roles and perspectives. The research links these findings to previous studies that highlight the potential of role-playing games to develop empathy, collaboration skills, and critical thinking (Daniau, 2016; Trespalacios et al., 2011; Suryani et al., 2020). Furthermore, our findings support the curriculum goals of student influence and situational learning, emphasizing the importance of students' own initiatives and responsibility in educational activities (Lgr22, 2022). The study also identifies challenges, such as teachers' uncertainty about introducing and leading role-playing games due to a lack of expertise.

Att arbeta smartare en fallstudie om teorier och modeller inom Lean kan tillämpas i akutsjukvården

The emergency medical care in Sweden has been under persistent debate, due to factors such as long waiting hours, inefficient patient flow, and understaffed departments. In an effort to meet the critique and with a willingness to improve the problems, an increasing amount of emergency clinics are adopting theories and models within Lean. Positive outcomes are evident, there has been some criticism directed towards Lean. Among these is the argument that in order for Lean to be successful it needs to be used within standardized and foreseeable processes, and that it therefore only is applicable to those kind of processes found within industrial production. This prompted the question of whether Lean was a suitable strategy within emergency medical care, considering the large variation of patients and non-foreseeable processes that in fact share little resemblance to that of industrial production.

Lärande organisationer : hur olika faktorer för lärande organisationer samvarierar inom två företag

Det finns olika teorier som beskriver faktorer föratt skapa organisatoriskt lärande. I denna studie har det undersökts hur faktorer, för lärande organisationer, samvarierar inom två stora, svenska företag. De två företagen har definierat var sitt problem som är relaterade till organisatoriskt lärande. Studien har även undersökt om dessa samvariationer kan användas för att bidra till en lösning på de problem företagen har. Empiri från de två företagen har samlats in genom enkäter och svaren har sedan analyserats med hjälp av analysverktyget IBM SPSS Statistics.

Att våga vara innovativ: En fallstudie om affärsutveckling av befintliga produkter i ett högteknologisk företag

High technology companies in Sweden spend a huge amount of money on research and product development in proportion to what they get back in earnings from their inventions. Product development has traditionally been regarded as much more important than business development. This thesis aims to point out the critical factors behind successful business development processes for high technology companies. We have chosen to make a case study of Hexagon, a highly successful and innovative company within the measurement technology business. Internal and external actors that are important for business development have been identified and interviewed in order to understand how ideas are developed and executed.

Knäck koden på gymnasiet

Studien går igenom ett flertal olika aspekter av studieteknik med utgångspunkt från en tänkt digital lärandeprocess. Dessutom diskuteras pedagogiskt mål och pedagogiska metoder relaterat till digitala plattformar..

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