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1180 Uppsatser om Play - Sida 7 av 79
"Natten är dagens mor": Lars Noréns pjäs tolkad utifrån ett vetenskapligt och systemteoretiskt perspektiv
Our purpose with this essay was to analyse the Play "Night Is the Mother of Day" written by Lars Norén, and to investigate how the family members/characters in the Play interacted.By analysing the family with help from the system theory and by comparing the family with scientifically proven facts regarding drug abuse complexities, this essay explains the family's behaviour pattern and main dysfunctional problems.This essay explains the similarities and non similarities between the science and the specific theatrical Play being used. It also rise the question whether there are advantages with analysing Plays in terms of increasing the ability to relate to difficult problems and create a greater empathy and understanding for people involved with social problems..
Welfare impairment of lambs around weaning. Play and other behaviour indicative of affective state
The abrupt and early weaning of intensively kept lambs may have serious animal welfare implications, but relatively little is known about this. Weaning includes the breaking of the mother-young bond and abrupt replacement of milk by solid food, often coinciding with changes in the (social) environment. Altogether, these changes are likely to affect lamb welfare significantly. This study aimed to establish how strong and persistent lamb welfare is impaired following abrupt weaning by means of measuring behaviour parameters indicative of affective state. Also, we investigated the existence of a diurnal rhythm in Play behaviour, which is considered an important indicator of positive affect and good welfare.
Spelrörelsekrav och temporalt mönster i amerikansk fotboll : en deskriptiv studie av försvarsspelare
AimThe aim of the study was to develop a method for the survey of Play movement demands and temporal patterns in order to enable a descriptive study of the defensive Players in American Football. The overall aim was to improve the understanding of how American Football is Played to create opportunities for enhancement of current or developing new training methods to better suit football.MethodFifty Plays from a Division 3 college football game on video from 2005 was divided into sequences of action for one Player each from the defensive line, linebackers and defensive backs and analyzed with the video analyzing software cSwing. Every Players sequence of action was recorded in a spreadsheet and noted on a scaled football field where distances were measured and together with time stamps from cSwing velocity was calculated.ResultsUsing this method it was possible to describe the Play movement demands and temporal patterns which was the main task of the study. The defensive end worked on an average 4.61 seconds per Play, the distance was 12.4 meters and average speed 2.5 m×s-1. The linebacker worked on an average 4.35 s per Play, 13.7 m and at a mean speed of 3.0 m×s-1.
En dekonstruktion i ljud : J.O. Mallanders Extended Play
J.O. Mallander?s Extended Play (1968) is a sound recording, a readymade, of the counting of votes in two presidential elections in Finland, during 1962 and 1968. A voice repeats monotonously: ?Kekkonen, Kekkonen, Kekkonen, Kekkonen, Kekkonen?? Although the Finnish president Urho Kekkonen represents, almost personifies, the politics of the post World War II period in Finland, Extended Play does not explicitly address the political. Rather, as this essay argues, it engages in the discourses of power and politics by providing a temporalization of its fixedness, or what Jacques Derrida terms the proper.Extended Play is, in parallel with Derrida?s critique of western metaphysics, a deconstruction in sound that challenges the state ideologies conveyed in the process of the counting of votes, where the presuppositions of the presence of the voice characterizes the ambiguities of power that Kekkonen?s politics of neutrality represent.Mallander?s readymade emerges as a double of the game theory strategies of the Cold War, a mimetic surplus of the administrative control mechanisms of sound recording.
Valet av Renegade och Paragon i Mass Effect : Undersökning av möjliga aspekter på valet att spela som ond eller god med fokus på spelarens subjektiva upplevelse
The purpose of the study was to examine possible aspects concerning the choice to Play as good or evil with a focus on the Players´ subjective experience. A form was constructed and the material was interpreted according to Interpretative Phenomenological Analysis (IPA). The games Mass Effect I and II were used as an example of the choice to Play as good or evil since the choice between Renegade (evil) and Paragon (good) is present. The sample consisted of individuals who had Played Mass Effect I and/or Mass Effect II and were over 18 years old. The end result concerning who Played a Renegade or a Paragon came to be very uneven (15 out of 16 participants Played a Paragon) which means that the result mostly relates to possible aspects concerning the choice to Play a Paragon.
Djurplågeri enligt BrB 16:13 med fokus på djurs lidande
Interaction is an important part of children?s development. The school is a main arena in which children learn to interact, mainly through their Playing. This study aims at investigating the role of interaction in a leisure school didactic setting. The aim of the study is to gain a better understanding for how the pupils develop though use of social interaction.
Fotboll - krav på förändring. Värför går det inte att tillämpa en traditionell företagsanalys på fotbollsklubbar?
Syftet med rapporten är att försöka genomföra en traditionell företagsanalys på ett antal utvalda fotbollsklubbar från både England och Sverige. Vidare har det också undersökts vilka begränsningar och regler som UEFAs regelverk Financial Fair Play innehåller och vilka utmaningar implementeringen av detta regelverk kan innebära för klubbarna. Genom fotbollsklubbarnas årsredovisningar samt sex intervjuer har vi kommit fram till att en traditionell företagsanalys, som nyckeltalsanalys inte går att tillämpa på fotbollsklubbar på grund av ägartillskott och Soft Budget Constraint. Fotbollsklubbarna verkar i en hög grad av Soft Budget Constraint då det inte finns några incitament för klubbarna att sköta sin ekonomi. Financial Fair Play har instiftats för att förhindra både ägartillskott och stöd från stater i form av skattelättnader.
Valet av Renegade och Paragon i Mass Effect - Undersökning av möjliga aspekter på valet att spela som ond eller god med fokus på spelarens subjektiva upplevelse
The purpose of the study was to examine possible aspects concerning the choice
to Play as good or evil with a focus on the Players´ subjective experience. A
form was constructed and the material was interpreted according to
Interpretative Phenomenological Analysis (IPA). The games Mass Effect I and II
were used as an example of the choice to Play as good or evil since the choice
between Renegade (evil) and Paragon (good) is present. The sample consisted of
individuals who had Played Mass Effect I and/or Mass Effect II and were over 18
years old. The end result concerning who Played a Renegade or a Paragon came to
be very uneven (15 out of 16 participants Played a Paragon) which means that
the result mostly relates to possible aspects concerning the choice to Play a
Paragon.
Barns kulturskapande : En etnografisk studie om förskolebarns interaktion
AbstractThe aim of the research presented in this thesis is to study how interactional strategies are used by children and what these strategies mean or imply in the preschool cultural context. The theoretical point of departure in the study is the socio-cultural perspective (William Corsaro, Roger Säljö, Jim Wertsch). The study is a contribution to the field of research that focuses upon contextual issues and an overall way of seeing the child. This is in opposition to the strong traditional psychological perspective in the development of the child, where a focus upon the individual dominates in special education. This ethnographic study aims to answer the following research questions; What interactional strategies are co-constructed by the children in preschool Play? How do the interactional strategies influence the creation of culture in preschool Play? The children, 3-5 years olds, and their Play situation were in focus.
Att lösa sudoku med SAT-lösare
Yahtzee is a popular dice game around the world. The complexity makes the game interesting to Play and analyze. This report compares the effectiveness of the mathematically optimal strategy with a strategy that can be used for casual Play. The rules used are those of the Nordic variant Yatzy, in which a few but important rules are different from the American Yahtzee. To evaluate the everyday strategy 100,000 games was simulated in a java program written specifically for this purpose.
Patienters upplevelser av att leva med stroke - en litteraturstudie
Background: Living with stroke not only means coping with physical limitations, but a stroke also leads to other losses, which in various ways may change an individual?s life. A nurse can Play a significant role in regards to consequences in the ordinary day of life for patients with stroke. Aim: The aim of this literature study was to describe patients? experiences living with stroke.
En finansiell transaktionsskatt - lösningen på finanssektorns dilemma?
Interaction is an important part of children?s development. The school is a main arena in which children learn to interact, mainly through their Playing. This study aims at investigating the role of interaction in a leisure school didactic setting. The aim of the study is to gain a better understanding for how the pupils develop though use of social interaction.
En datadriven Play- och online video-marknad : SVT Plays mo?jligheter till sto?rre utnyttjande av data
Big data och datautnyttjande blir allt mer popula?rt bland videotja?nster pa? internet. SVT Play a?r en av de Play-tja?nster som har mo?jlighet att utnyttja mer data a?n de go?r fo?r tillfa?llet. I detta arbete var ma?let att underso?ka hur SVT kan fo?rba?ttra sitt datautnyttjande och genom det utveckla SVT Play.
LEKKROKAR- ?Något att hänga upp leken på?
The research of today shows that natural environments are importantfor children's physical and mental development. It alsoshows that children often opt out of the traditional equipmentPlaygrounds have to offer. By breaking the boundary betweenthe Playground and park, is it possible to create a new spacethat will encourage rather than demand Play? Through gatheringinformation and talking to landscape architects, designers,and children, I realized that today's parks already have environmentsand objects that could be used for Playing. But whatthey need is something that makes the environment even moreinviting for children to Play.
Musik, hjärna, fantasi och lek - Om en Rytmikpedagogs bidrag till lärararbetet i grundskolans musikämne
To describe your profession can sometimes be hard. Everyone knows what a music teacher is and what her work includes. But what about a eurhythmic teacher - who knows what she does? By experience my answer is: not many. Inthis essay I have outlined differences in method and lecture planning between a eurhythmic and a music teacher, to be able to find out the answer to my research question - what a eurhythmic teacher can contribute to the school subject music.I chose an observation research where I observed a mixed class with children from fourth and fifth grade.