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1206 Uppsatser om Online video - Sida 60 av 81

Vilka faktorer är viktiga för små onlinespel företag skall överleva på den svenska spelmarknaden?

I samband med teknologins snabba utveckling har internetanvändningen ökat drastiskt sedan början av 1990-talet. Under detta decenniums snabba IT-utveckling, då internet blivit mer tillgängligt för de flesta individer, uppkom onlinespel på internet. Många nya företag försöker slå sig in på marknaden vilket har bidragit till en mycket hård konkurrentsatt marknad. De små och nystartade spelbolagen konkurreras dock ut medan de stora spelbolagen bara blir större. Forskarna har under uppsatsens gång forskat fram vilka faktorer som är viktiga för att små onlineföretag skall kunna överleva i denna hårt konkurrensutsatta bransch med hjälp utav ett kundperspektiv.

Utveckling av dyksystem : Handhållen enhet för sökning under vatten

Ocean Modules Sweden AB is a small business active in the field of underwater technology. Thecompany was contacted by the Swedish Defense Materiel Administration (FMV) in order todevelop a new system that would conform to their specific requirements. Two students at theRoyal Institute of Technology (KTH) were consulted in conjunction of this project in order to aidthe development and conceptual design of the system.The primary users of the system are the divers of the Explosive Ordnance Disposal division (EOD)- a branch of the Swedish Armed Forces. The purpose of the product was to incorporate allnecessary functions required by the EOD divers into one single system. The main functions arecommunication between the surface operator and diver, video recording, still imaging, positioning,navigation and ocean floor mapping with sonar.

Persuasiva spel: Ett medium med spännande möjligheter : Procedurell retorik i två svenska opinionsbildande datorspel

This essay is about the principles and rules that control persuasive computer games. The term persuasive games mean computer games, video games and other similar artifacts that are produced to shape opinion. The rhetorical scholar Ian Bogost at Georgia Tech claims that this kind of games mainly get their persuasive power by using procedural rhetoric and that games as a medium gives special conditions for procedurality.  By procedural rhetoric Bogost means an argumentation that is based on rules and choices, as opposed to texts, movies and images. (Bogost 2007). Bogost describes these procedures as quite specific for games and claims that they differ qualitatively from ?ordinary? rhetorical arguments even if they just as other arguments work by establishing enthymems.

Nätaktivism ? Slackers eller individer med möjlighet att påverka sin omgivning?

The aim of this thesis was to look to the organization of people through social media and the Internet. Our study was conducted with a current event in focus. We began our study by examine the protests that had arisen as a result of that the American proposed law called "Stop Online Piracy Act" (SOPA)was presented. With our main focus on SOPA we began to investigate those discussions and debates that during a limited period of time were conducted on a large social news site, Reddit.com, which is a form of social media. We focused on the way that people expressed themselves over social mediawhen it comes to political issues and also whether or not Internet activism can have an effect in the society.

Metadata för språkresurser : en Application Profile inom området kulturarv

The EU-funded project European Cultural Heritage Online (ECHO) aims to integrateresources from various domains within the field of cultural heritage, and make them availableon the Internet. To accomplish this integration it is necessary to describe the various resourcesin a way that will achieve cross-domain interoperability. This description of digital resourcesis commonly referred to as metadata. The most well known and used metadata standard is theDublin Core Metadata Element Set, a general standard developed for the purpose ofdescribing all types of digital resources. Since the mid-1990's a large number of specializedstandards have emerged in different communities, for example IMDI, designed for detaileddescription of language resources.This thesis aims to examine the possibility of combining a general and a specialized metadatastandard to achieve cross-domain interoperability and at the same time provide a sufficientlydetailed description of language resources for researchers within the field of linguistics.

Nyhetsmedia på Internet ? journalisters förhållningssätt till Internet som nyhetsmedium

The main purpose of this Master thesis is to investigate the journalists' attitude towards Internet as a news medium. The thesis also gives a general synopsis of the changing role of news media as enter the scene of Internet. The major part of this study consists of empirical studies though there is not much research-work made in this area. This case study is based on qualitative interviews of journalists. This method was the most suitable as the aim was to see tendencies and attitudes in a more individual light.

Onlinerecensionens betydelse : En kvantitativ studie om dess påverkan på unga kvinnors syn på varumärket

Denna studie syftar till att få mer förståelse för hur unga kvinnor syn på varumärketförändras av användandet av onlinerecensioner. Utgångspunkten för vår studie ärteknikutvecklingen och internets framfart såväl som vetskapen om att kvinnligakonsumenter i dagens samhälle är väldigt köpkraftiga. Internet har lett fram till nyamöjligheter för konsumenter att utbyta erfarenheter och åsikter om produkter som dehar kommit i kontakt med. Genom onlinerecensioner kan personer som egentligen intekänner varandra, ge varandra information inför ett köp genom att någon recenserar enprodukt i internetbutiken. Vilket vidare möjliggör för andra att läsa och ta till siginformation inför sitt köp.

Reparationer i AKK-samtal med Tellusdator : En samtalsanalytisk fallstudie om hur ett barn löser kommunikativa problem i interaktion med sin omgivning

Huvudsyftet med denna studie är att beskriva hur ett barn, som använder ett datorbase­rat grafiskt kommunikationshjälpmedel (Tellus), med hjälp av reparationer löser lokala kommunikativa problem i samarbete med människor i sin omgivning. Barnet har video­filmats i vardagliga naturligt förekommande aktiviteter ? skola och hem. Som analys­metod har Conversation Analysis (CA) använts. Resultaten visar att reparationer är en typ av resurser för deltagarna att, bland annat, skapa samförstånd genom att förtydliga oklarheter och missförstånd i samtalet.

Så mycket på spel. En studie om spels narrativa förmåga och funktion i skolan

The purpose of this essay is to investigate and discuss the current state of game research and its potential usage in didactic situations. The essay is divided in two parts. Part one consists of an attempt to comment preceding contemporary game research and address possible myths that have been established. Part two aims to discuss games narrative capacity and function in education using the theories and terms laid down by Wolfgang Iser and Gérard Genette.Contemporary game research tends to focus on classic retro games, trying to form theories for a general understanding of the media. This is a useful method as long as the purpose of the study is to define how game mechanics and layout are formed.

Mersault eller Meursault? : En komparativ studie av två översättningar av Albert Camus Främlingen

The ever-evolving information technology gives users more opportunities, but also put higher demands on them. The digital agenda of the state and society clarifies the objectives and effects academic libraries? development. E-books influence the development of organizational, economic, legal and political perspectives. At the University Library in Gävle work is ongoing. The process is controlled by the acquisition policy which makes it clear that e-books should be purchased if possible.

MyMusic ? e-shop för musik i Flash

This is the end report of my final exam at Medieteknik. It covers the planning, work process and review of a Flash based web application that I set out to do. The goal was to create a user friendly, interactive e-shop with embedded functionality for playing music, displaying rich media content and researching possible payment solutions, to enable buying music files online. The project involved creating the user interface, the programmatic functionality of a Flash client (an SWF file). Also, setting up an Apache HTTP Server and establishing a working ?bridge? between the Flash client and the web server with Flash Remoting components and AMFPHP.

Mikrosimulering av korsningen Vasa-/Viktoriagatan: En jämförelse av nuläget och tre ombyggnadsförslag med avseende på framkomlighet, säkerhet, miljöpåverkan och tillgänglighet

The main aim of this master thesis was to see the process of an interactive online reference service from idea to final product. The reference service we have studied is developed and used by the Library of the National Institute for Working Life in Stockholm, Sweden and goes by the name phibi. Our goal was to review the whole realization process from the reasons why a service like this was created, how the service was introduced and implemented inside the organisation and finally what the result and consequences were for both the library staff and for the users of the service. Phibi is designed to be a tool that fosters communication between the library staff and the remote users where the users get the opportunity to be helped with their questions by the library staff although they are not physically present in the library. To understand the process we conducted a case study with 11 interviews of the library staff, the superior and the initiator to phibi.

Publiceringshastighet : En kvalitativ studie av hastighetens inverkan på den lokala nätjournalistiken

Det går allt fortare. Nätjournalister befinner sig mitt i nyhetsflödet. De är bland de första individerna som får ta del av de nyheter som inkommer till en webbredaktion. Från att en nyhet inkommer till en webbredaktion till dess att den publiceras på nätet är en process som idag inte behöver ta mer än tio minuter. Under dessa tio minuter hinner en nätjournalist både att granska källan, kontakta eventuella vittnen, skriva nyheten och sedan publicera den.

Online-communities : hur ser communityanvändare på mIRC?

The ability to tackle NP-hard problems has been greatly extended by the introduction of Metaheuristics (see Blum & Roli (2003)) for a summary of most Metaheuristics, general problem-independent optimisation algorithms extending the hill-climbing local search approach to escape local minima. One of these algorithms is Iterated Local Search (ILS) (Lourenco et al., 2002; Stützle, 1999a, p. 25ff), a recent easy to implement but powerful algorithm with results comparable or superior to other state-of-the-art methods for many combinatorial optimisation problems, among them the Traveling Salesman (TSP) and Quadratic Assignment Problem (QAP). ILS iteratively samples local minima by modifying the current local minimum and restartinga local search porcedure on this modified solution. This thesis will show how ILS can be implemented for MSA.

Design och konstruktionsförbättringar : En omkonstruktion av mockningsredskapet SverigeGrepen

This thesis will describe the redesign of the manure fork SverigeGrepen. The productis available for purchase in Scandinavia and and parts of the rest of Europe.The product is available in stores but the companys goal is to start distribute it overthe internet. A problem today with a purchase over the internet is that the costumerhas to pay a high shipping-fee due to the products unique form. The long handlecontributes to the high shipping-fee which makes it hard to attract costumers topurchase the product online. Deficiencies have been found at the manure forks basketand needs to be examined.

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