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615 Uppsatser om Interactive institute - Sida 22 av 41

Tätskikt i klimatskal : En studie av byggentreprenörers arbetssätt

As energy prices skyrocket and the environmental issues become more frequently debated, interest in energy-efficient buildings has increased sharply in the past decade. Because of this, the interest to achieve high air tightness in building envelopes have once again awakened, due to a good air tightness contributes to lower energy consumption in several ways and to a healthier indoor environment.As the regulations for energy consumption and controls of achieved air tightness has tightened considerably in recent years, the work regarding sheets for air tightness changed significantly for construction contractors. This thesis includes a study that aims to detect what kind of manuals, recommendations or instructions contractors working according, and how a number of randomly selected construction companies in Halland, Sweden, are dealing with the matter of high air tightness of the building envelopes. The study also includes a knowledge inventory of supervisors, site managers and skilled workers, and what their opinions and attitudes are like towards work regarding the sheets of air tightness. The results have been compared with a similar survey dated to 2004, conducted by the SP Technical Research Institute of Sweden in collaboration with Chalmers University of Technology.

Internet som politiskt medel : Hur Web 2.0 kan användas för att bryta trenden av politisk desillusion

Political disenchantment and detachment is proven to be growing in well established democracies. This development brings along concerning behavior regarding general political participation. Fewer citizens participate in elections, parties are losing members, and the trust in politicians is steadily decreasing. IDEA (Institute for Democracy and Electoral Assistance) has been registering voter turnout worldwide for the last 60 years and their publications show a decline in voter participation since the 1980s.During the same period of time another development has caught attention, namely the fast progress of the medium Internet. The new generation of Internet functions is called Web 2.0 and allows users not only to create content, but also to interact with each other.This dissertation aims to explore the possibilities emerging when integrating Web 2.0 in political processes.

Ett medium som alla andra?: Folkbibliotekens marknadsföring av TV-spel mot ungdomar

This essay aims to investigate how Swedish Public Libraries market their activities in video games for youths. It also highlights how the library, on the basis of the unique opportunities of the video game medium, can develop this marketing to build a relationship with youths. The empiric evidence is based on a survey of answers given by 30 librarians responsible for video game collections, and qualitative telephone interviews with three of them. The essay?s theoretical framework is based on Philip Kotler and his co-authors? marketing theory which consists of five stages: Marketing research, segmentation, marketing mix, implementation and development.

Att spela heterosexuell : En studie av konstruktioner av genus och sexualitet i tv-spelen Prince of Persia och Fable II

The purpose of this paper is to investigate how gender and sexuality are made in the videogames Prince of Persia and Fable II, and more specifically to look at possibilities and limitations for the construction of gender and sexuality in these games. I understand videogames as an interactive media form that differs from other types of media like film and literature. It is a media form that depends on a player to be played. At the same time it is constituted by rules of how it can be played. I have analyzed my material by a method called close-playing.

Lärares användning av den interaktiva tavlan i klassrummet

Den interaktiva tavlan, som är en dyr investering, återfinns i allt fler klassrum i Sverige. Forskning har gjorts på flera håll i världen angående olika aspekter av tavlans användning och vilka konsekvenser dessa kan få. I Sverige har det ännu inte gjorts så mycket inom det här forskningsområdet. Genom observationer och spontana intervjuer har jag velat ta reda på hur lärare i en svensk skola använder tavlan och hur de ser på behovet av utbildning på området. De olika användningssätten har jag kategoriserat som Användning av tavlan som Whiteboard, Användning av tavlan som datorskärm och Användning av tavlan som interaktiv tavla, där den andra kategorin var vanligast.

Miljövärdering av resurssnål betong med införande i BIM

This thesis aims to illustrate how environmental impact can be reduced, through the use of lean concrete. It also illustrates how environmental data can be applied to a house through implementation with BIM. In this study a unique concrete structure developed by Swedish Cement and Concrete Research Institute is assessed for environmental impact, by calculating the carbon dioxide equivalents using LCA methodology. The construction is a sandwich element where the concrete is made ??up of three layers.

Gör jämställdhet oss lyckligare? : En flernivåanalys av jämställdhet och livstillfredsställelse i ett europeiskt sammanhang

Syftet med denna studie är att undersöka huruvida jämställdhet på landsnivå kan förklara individers lycka. Studien undersöker också om jämställdhetspåverkan har olika betydelser för män respektive för kvinnors lyckonivåer samt om individers attityd till jämställdhet gagnar lycka beroende på vilken jämställdhetskontext individen befinner sig i. Livstillfredsställelse används i studien som ett mått på lycka, då kognitiv helhetsbedömning anses påverkas mer av jämställdhet än lyckans affektiva beståndsdel. Undersökningen görs med hjälp av flernivåanalys och datamaterialet som används kommer främst ifrån ESS, European Social Survey och är således subjektiv data. Resterande datamaterial består av makrodata hämtat från Human Development Report och The Quality of Government Institute.

Patienters upplevelser av bemötande vid postoperativ smärta - efter knä eller höftledsarthroplastikPatients experiences of nursing interaction in the context of postoperative pain - after knee or hiparthroplasty

Elective joint surgery increases for every year and the operations are associated with postoperative pain. Postoperative pain is a well known phenomenon and pain physiology and analgesics are well known by caregivers, but the significance of the interaction between patient and caregiver is not illuminated. There are still patients experiencing unnecessary postoperative pain. Among patients in elective surgery, 25% runs a risk for underestimated pain. The aim of the study was to describe patient?s experiences of nursing interaction in the context of postoperative pain during hospitalisation after going through knee- or hiparthropasty.

"Man vill ju se bra ut" : En kvalitativ studie om ungdomars syn på sociala medier

This thesis examines young people's thoughts about their presence on social media. With asocial constructive approach the study focused on how young people think and act on socialmedia in relation to constructions of gender and normality. The analysis is based on fourgroup interviews with 13-year old boys and girls. The theoretical approach is based partly onsocial constructionism where discourses and ideas of normality are identified and analyzed.Erving Goffman's theory of social interaction was central to illustrate how young peoplepresents themselves based on the prevailing discourses. It is clear that they adjust theirrepresentations of themselves depending on the context.

Demokratisering utifrån- En fallstudie om demokratiseringsprocessen i etniskt splittrade Bosnien Hercegovina

After the fall of communism in Yugoslavia the ethnic resentment grew stronger and escalated in to interethnic civil conflict in 1992. After international intervention the General Framework Agreement for Peace (GFAP) installed peace in 1995. The treaty's aim was not only to establish peace but also to institute democracy in Bosnia. The OSCE were given the task to implement democracy within political institutions and civil society. This in a country with a lack of democratic experience and where great problems with ethnic antagonism still exists.By using democratization and transition theory this single case-study examines how democracy is implemented in Bosnia by the OSCE and clarifies difficulties that this democratization process is facing.

Patienters upplevelser av bemötande vid postoperativ smärta - efter knä eller höftledsarthroplastik Patients experiences of nursing interaction in the context of postoperative pain - after knee or hiparthroplasty

Elective joint surgery increases for every year and the operations are associated with postoperative pain. Postoperative pain is a well known phenomenon and pain physiology and analgesics are well known by caregivers, but the significance of the interaction between patient and caregiver is not illuminated. There are still patients experiencing unnecessary postoperative pain. Among patients in elective surgery, 25% runs a risk for underestimated pain. The aim of the study was to describe patient?s experiences of nursing interaction in the context of postoperative pain during hospitalisation after going through knee- or hiparthropasty.

Berättande i datorbaserade rollspel - en empirisk och teoretisk designstudie om datorspel

VD:n för spelindustrins intresseorganisation (Interactive Digital Software Association) förutspår i den årliga State of the Industry rapporten för åren 2000 ? 2001, att spelindustrin snart kan nå 70 procent av världens hushåll, vilket gör spelmaskinen, näst intill, lika vanlig som videon. I denna dag börjar många spelutbildningar växa fram i hela landet, så som i Karlshamn, Visby och Kramfors. Trots denna tillväxt finns det nästan ingen akademisk forskning i ämnet speldesign. Detta gör att hjulet i många fall tvingas återuppfinnas om och om igen. I detta kandidatarbete är huvuddiskussionen hur man designar ett spel innehållande både spelfrihet och en färdig berättelse, vilket är en konflikt i sig. Vi försöker identifiera kärnan av ett spels design genom att samarbeta med både användare och designers av digital underhållning och sätta detta i relation till de studier av spel vi gjort.

Användarupplevelse inom mobila applikationer : En kvalitativ utvärdering av en befintlig utvärderingsmetodiks funktionalitet i en mobil kontext

Choosing the right user experience evaluation method can be difficult, choosing the right one for mobile user experience can be even more so. One major cause is that mobile usage is context dependent. Another contributing factor is that there is not one widely adopted theory or framework for user experience due to its complexity.The purpose of this study was to evaluate an existing method artifact in its feasibility for evaluating mobile applications. The chosen method, AttrakDiff2 is a self-reporting semantic differential questionnaire to evaluate the user experience of an interactive product, based on its hedonic and pragmatic qualities.A study was conducted where the participants assessed one mobile and one web application, which were later rated with AttrakDiff2. The completion of the questionnaire was conducted as a think-aloud session subsequently followed by an interview.The results suggest that the participants experience was affected more by the evaluated application style than the different platforms.

Drömjournalen : En studie av vårdmedarbetares upplevelser av samtida och framtida vårdkommunikation

The effectiveness of communication in the Swedish healthcare system context has long been the subject of debate. Issues stemming from usability, accessability and interpretation affect the lives of patients, and yet the vocal groups in the healthcare communication debate are patients and administrators, not healthcare professionals. With the advent of eHealth services and new demands being put forth on the ability of healthcare professionals' to handle increasingly numerous and innovative systems, it is of more importance than ever to understand the healthcare professionals' work context. This article is based on interviews with five healthcare professionals concerning their views on electronic health records (EHR), eHealth services, trends in healthcare services development in Sweden, as well as their views on the future of eHealth solutions and health information technology (HIT). Analysis of collected information shows an apprehension among healthcare professionals towards electronic communication, as well as a dissatisfaction with the usability of modern healthcare systems.

Huvudburna displayer

Test har utförts för att jämföra två huvudburna displayer (HMD), Penny Interactive Glasses och Sony Glastron, med traditionella displaymetoder för att presentera information i stridsfordon. Testen innehöll ett antal scenarion kring två olika aktiviteter. Testen har utförts i en simulerad miljö bestående av ett antal datorer, en mock-up av ett fordon och en projektor. Testresultat har utvärderas med Nasa TLX, vilket är ett program för uppskattning av arbetsbörda. Enkla test utfördes för att se hur ljusnivån påverkade användandet av HMD utomhus och om enkla filterlösningar var tillräckliga för att lösa problemen. Fokus i testen låg på en HMD från Penny som hade några intressanta hands-free lösningar för att styra applikationer. En bedömning gjordes av hur väl dessa lösningar fungerade och vad, om något, som behövde förbättras för att detta skulle vara praktiskt användbart. Förutom att göra en bedömning av om HMD:er är en lösning som faktiskt underlättar arbetet i ett stridsfordon har vi också försökt komma fram till några förslag på hur de skulle kunna förbättras inom områden så som passform och användarvänlighet. Vi kom fram till att HMD-lösningar potentiellt kan fungera bättre än nuvarande lösningar om de används på rätt sätt.

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