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1772 Uppsatser om Interactive computer games - Sida 26 av 119
Små- och medelstora företags uppdateringsarbete av hemsidor
Många små- och medelstora företag har idag en hemsida. För att en hemsida skall
vara ett effektivt kommunikationsmedium med kunder krävs dock att den är
uppdaterad. Vi anser att många företag ej förutser vilka resurser som krävs för
att hålla sidan uppdaterad.
Vi vill därför kartlägga vilka problem företag i dagsläget upplever att de har
med sitt uppdateringsarbete. Vi vill därefter se om det finns en möjlig lösning
i verktyget Smelink WEB ifrån Smelink AB, som säger sig underlätta webbnärvaron
för denna typ av företag.
För att undersöka ovanstående frågeställning har vi valt att gå ut med en
enkätundersökning rörande hur uppdateringsarbetet går till i två grupper av
företag. Den ena företagsgruppen använder sig utav Smelinks verktyg och i den
andra företagsgruppen vet vi ej hur uppdateringsarbetet går till.
Då vi sammanställt resultatet kunde vi konstatera att det ej fanns några
omfattande problem rörande uppdateringsarbetet hos de företag som vi undersökt.
Digital divide eller digital opportunity i Anacostia High School, Washington D.C. : en studie baserad på sistaårselever i High School
Purpose/Aim: The goal of this thesis is to examine access and knowledge computers and the Internet among the senior-year students of Anacostia High School. Do the students of this facility have the same opportunity as the residents from better socioeconomical backgrounds or are they being excluded from the technology? Material/Method: To approach the thesis goal I have used a quantitative method. More specifically, a questionnaire was handed out to the senior year students at Anacostia High School. Main results: The study has shown that most of the students of Anacostia had in some way access to computers and Internet.
Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet
As social interactions migrate to the ubiquitous Internet we are facing a change in theway we relate to each other, which presents interesting new opportunities foranonymity to create identities. An aspect of this radically evolving technology thatexhibits strong possibilities for altering or producing identities is the rapidly growingonline game genre MMOG (Massive Multiplayer Online Game) which isentertainment that millions of people all over the globe engage in daily. Thisrelatively new platform for socialising has become of cultural and social significance,which is why it calls for examination and research. Thus, the main research questionsasked in this thesis are as following: How does players of MMOGs utilise the nighcomplete anonymity to present or modify their identities online? In which ways areMMOGs used as a platform for socialising and development of social groupdynamics? After observing a large group of players in a popular MMOG, as well asconducting several interviews with key identities within the group, I discovered three fundamental parts of identity creation, and created a model for use and applicationin different social situations and constellations..
Ett ordersystem för reklamfilm
This report has explored how to design and develop an ordering system for television and DOOH commercials. Usability theories have been considered and also guidlines for system devoloping, this includes the making of a PACT analysis and a demand specifcation. To ensure that the users of the systems are in focus a pre studie has been performed on location of the company which is the intended user of the system. Finally an interactive prototype of an orderingsystem has been created to illustrate the functions and tools which the fnal product should have..
Utvärdering av produktionsledarens användning av Holmen Skogs datorbaserade stödsystem vid operativ planering av avverkning
The forestry companies? operational planning process is these days dependent on reliable, efficient and user-friendly computer-based support systems. This study is an evaluation of Holmen Skog's current computer-based systems.
The aim of this study is to:
? investigate the work pattern of the production managers when using the information system to plan the harvesting operation;
? investigate the efficiency and user friendliness of the information system with the different work patterns and to find the strengths, weaknesses and bottlenecks in the current system;
? find out if the type of object, the volume, the area of the harvesting object affects the time and work pattern;
? examine how this type of study is met by the employees and what factors that is critical to avoid feelings of intrusion.
The conclusions of the study were:
? there is a large variation between the work patterns of the production managers and the time spend to perform the operational planning;
? the mainframe computer system used by Holmen Skog is clear, has short response times, is robust and conveys relevant information;
? the computer systems are however divided in many subsystems.
Speaker Park : om ljudsättning av utemiljöer
This project will search for the sound in the contemporary landscape architecture, an attempt to combine music and landscaping. In a first stage, I have searched for outdoor environments where loudspeakers are used, and sites with a concious sound design. The project will result in a sound design created for the park Frodeparken in Uppsala, Sweden.
In my search for sites and examples of conscious sound, I have talked to the people behind the projects I found - landscape architects, sound artists and architects. Influences from different areas have been essential for me in the project.
Ett lustfyllt lärande där inga stjärnögon släcks : hur sju lärare arbetar med den tidiga läs- och skrivinlärningen med inspiration tagen från Arne Tragetons teori om Att skriva sig till läsning
The purpose of this study was to examine how teachers practice Arne Tragetons theory of using computers as the first writing instrument in reading and writing development. We wanted to clarify how the work from using Tragetons theory was applied while investigating if and how other methods of reading and writing instruction were used. Our interest lays in how the teachers accomplished the knowledge of this theory and also how the choice of this approach came about. To investigate this we used interviews with a qualitative nature, where seven active teachers were interviewed. They worked in three different schools in years one to three, they were all women and had various long experiences of work on the computer writing tools.
Elektroniska signaturer- säker identifiering?
Problem:I dag finns det ett stort behov av säkra identifierings metoder på
Internet. Traditionellt sätt är en handskriven namnteckning en form av
identifiering och vad som behövs är en elektronisk motsvarighet.
Hypotes: "Elektroniska signaturer leder till ökad integritet och säkerhet vid
identifiering på Internet"
Syfte: Målet och syftet med denna uppsats är att studera och analysera huruvida
elektroniska signaturer kommer att bidra till ökad integritet och säkerhet vid
identifiering på Internet.
Slutsats:Genom att jämföra praktiska erfarenheter (fallstudie) och
teoretiska kriterier kunde vi analysera oss fram till att vår hypotes är sann.
Sara skolkar: Ett mobilt frånvarorapporteringssystem
This bachelor thesis portray a project where the main task were to develop a
computer based system prototype for handling of absence report at the upper
secondary school af Chapman in Karlskrona. The project has been conducted in
cooperation with students from the university programs software engineering and
information economy at Blekinge Institute of Technology. Our task as
MDA-students have been to survey the process of absence report of today through
field studies and give a proposal of a graphical user interface which later
were developed by the software engineers. The thesis also handles the
cooperation with other students from other university programs..
Visualisering av augmented reality i byggbranschen
Augmented reality is a technology thatcombines the perception and interaction ofvirtual objects with the real world. Itcan allow a user to visually see computergenerated models and informationinteracting with the real world through ahand held device such as a tabletcomputer. This opens up a range ofpossibilities, especially in theconstruction sector. A construction siteis permanently changing and the need forprecise and updated information iscrucial. The ability to enhance the realworld with virtual objects and informationmay make many plans printed on paperabsolete.This report describes how workers in theconstruction sector would benefit fromusing augmented reality on a tablet innumerous situations and the technologyneeded to achieve AR on a tablet.
Att spela ett yrke : En kvantitativ studie om svenska speljournalister och deras professionalisering
This work aims to improve our knowledge about Swedish video game journalists, a new occupation in a quickly expanding business. Through a survey sent out to over 50 Swedish video game journalists, the result indicate some unexpected facts. Men largely dominate the profession; just 10 % of the work forces are females. This relation was notable in our survey, as well as in earlier studies. Video game journalists between 26 and 35 years old seems to be the largest age group, which we think is a bit surprising considering how new this form of journalism is, and the fact the internet provides opportunities for every enthusiastic video game writer.
Litorapid Media AB : En företagspresentation bestående av en hemsida och en cd-produktion
Litorapid Media AB is a printer and prepresscompany, located on Hisingen, Gothenburg. Litorapid is a relatively large company, and is therefore in great need of convenient contacts with becoming and present customers. Seeing that they work with the most rescent technique in the branch of printing, it is important that they market themselves in a modern way. The purpose with this project became, for that reason, to create a more contemporary home page for the company to catch new customers, as well as aninteractive presentation of the company to create a more personal contact with customers they alreay have. The home page was created in the programme Macromedia Dreamweaver 4, and its design is based on previouly distributed brochures.
Digital Materia
Med tankar från pedagogen Montessori och filosoferna Platon och Baudrillard har detta arbete behandlat frågor om datorn och dess betydelse för en grafiker. Frågeställningen formulerades efter hand och lydde tillslut: ?Hur kan materia te sig i digital form?? Forskningen resulterade i en hypotes för hur digital materia skulle födas i datorn: genom att blanda två uppsättningar av data, såsom två genuppsättningar tillsammans skapar en ny organism. Under produktionen utvecklades därmed en metod för hur en grafiker ska kunna skapa tillsammans med en dator. Syftet är att ge andra grafiker ett nytt sätt att se på digital grafik.
Förstår du vad jag menar? - En undersökning om kommunikation med hjälp av bilder mellan användare och systemutvecklare.
Ibland kan det förkomma problem mellan utvecklare och kund/användare då de tar
fram kraven till ett nytt system. En anledning till detta kan vara att
utvecklingsgruppen och användargruppen inte har samma kunskaper och
erfarenheter och talar då inte "samma språk". En lösning till detta problem kan
vara att ta hjälp av en mockup. En mockup är en fysisk och/eller interaktiv
modell av ett gränssnitt. I detta arbete har vi, med hjälp av intervjuer och
observationer, undersökt om detta hjälpmedel underlättar kommunikationen i
verkligheten..
DATORSTÖD FÖR ARBETE : KONSEKVENSER FÖR VAL AV AFFÄRSSYSTEM En studie av en service- och supportavdelning
This report is focusing on problems with introducing standard enterprise resource planning systems (ERP) in businesses. A study has been carried out on a service and support department at a Swedish heat metering company, SVM North Node. The study aims to help the company become a better customer in choice and customization of a new ERP system. We make a description of the department studied and the work carried out there, on the basis of learning, knowledge and cooperation. As a final point we present some ideas on how computer systems could support their work, hoping that this will result in them making adequate demands on a new ERP system..