Sökresultat:
1772 Uppsatser om Interactive computer games - Sida 21 av 119
Säkerhetshot och lösningar för privatpersoner med bredband
As more and more people gain access to broadband in their properties, the
security threats get bigger. A lot more people also have computers that they
carry home from work where they store important information concerning the
company. The information stored on theese computers can be very easy to
retrieve if you have the will and the skill to do it. Very few people have any
knowledge how to protect themselves from theese threats..
En möjlig väg till återhämtning : En studie om det själavårdande samtalet som en resurs i ett samhälle där alltfler drabbas av psykisk ohälsa
The purpose of this study is to discuss the use of social media by the Swedish Police for democratic purposes. The idea of citizen empowerment is closely related to the development of new communication technologies such as social media. Yet many studies indicate that governmental institutions rarely make use of the assumed potentials of social media.In this study, the democratic potential of social media is derived from Habermas normative concept of deliberative participation. Operational definitions emphasize discursive equality, interactive reciprocity and external impact. The analytical framework is combined with qualitative text analysis to highlight the conditions of interaction between representatives of the Police and citizens.In conclusion: the democratic potential of social media, from a Habermasian point of view, is to a significant extent neglected at the expense of its strategic advantages.
Arbetsprocesser inom spelutveckling : En kvalitativ fallstudie som granskar arbetsprocessen hos ett svenskt spelutvecklingsföretag
Dice is one of Sweden's largest game manufacturers. They have produced a game series called ?Battlefield?, which recently celebrated its tenth anniversary, releasing it gradually over the years. In order to create a game some form of work structure is required. In this essay we discover what the Dice work process looks like today and how it has changed over the years.Game development is progressing and market changes require game developers to constantly adapt to the current situation.
Ella Matematik - Internetbaserat läromedel för grundskolans matematikundervisning
Ella Mathematics is a web portal that will completely replace the printed math text book in the Swedish elementary school. When the math education is moved in to the digital world the flexibility and adaptability will increase.In 2011 the Swedish government revised the Swedish school system, which contained a whole new curriculum for the elementary school math education. This has been the foundation for the development of Ella Mathematics and the design of the three different users; student, teacher and parent. The development has been done with Dynamic Product Development methods from the project start in September 2011 until the final exam in May 2012.Ella Mathematics has been developed with the pupil?s math knowledge in focus.
Tensor representation of 3D structures
This is a thesis written for a master's degree at the Computer Vision Laboratory, University of Linköping. An abstract outer product is defined and used as a bridge to reach 2:nd and 4:th order tensors. Some applications of these in geometric analysis of range data are discussed and illustrated. In idealized setups, simple geometric objects, like spheres or polygons, are successfully detected. Finally, the generalization to n:th order tensors for storing and analysing geometric information is discussed..
The myth of social media : A qualitative study of deliberation and power in Facebook-pages of the Swedish Police
The purpose of this study is to discuss the use of social media by the Swedish Police for democratic purposes. The idea of citizen empowerment is closely related to the development of new communication technologies such as social media. Yet many studies indicate that governmental institutions rarely make use of the assumed potentials of social media.In this study, the democratic potential of social media is derived from Habermas normative concept of deliberative participation. Operational definitions emphasize discursive equality, interactive reciprocity and external impact. The analytical framework is combined with qualitative text analysis to highlight the conditions of interaction between representatives of the Police and citizens.In conclusion: the democratic potential of social media, from a Habermasian point of view, is to a significant extent neglected at the expense of its strategic advantages.
Språkstimulerande arbete i förskolan
AbstractMy purpose with this essey is to study how they work in preschool whir language- stimulation. I will try a way to work with this trough intervjus whit teacher at preschool. My main questions are: Way dose teachers use language- stimulation? How dose teachers use language- stimulation when it comes to there way of working and methods? Do the teachers think that language- stimulation help the childrens development?To answer these questions I interviewed 6 teachers I central Sweden and used this as data. I have written about language, language- development in a biologik and theoretical aspect, teachers plan, language- stimulation, playing by language sounds and TRAS (early registration of language development) in my literary review.My result shows that working whit language- stimulation helps children in there language- development, it also develops there self-image and identity.
Intranät En kommunikationskanal för alla?
Intranet is today a common technical groupware to communicate in many
organisations. People can interact through the Intranet and communicate within
the organization and get relevant information according to their workplace. It
can be difficult to get everybody to use the Intranet as an information- and
communication tool. This causes problems when people want to reach out with
information. With these thoughts we entered our work at Luftfartsverket at
Arlanda airport.
C, C++, Java och Python - En prestandajämförelse mellan fyra programmeringsspråk
In today?s society computers are getting a much more important role. To get a
computer to work
as intended it has to be programmed. A computer program is written with
programming
languages.
There is an abundance of programming languages available today and there are
many
differences and similarities between them. The different languages have their
advantages and
their disadvantages where some of them are intended for fast performance, some
to be cheap
on memory usage, and some are developed to be easy to program on.
In our thesis we have chosen to compare four of todays most common languages,
C, C++, Java
and Python.
Godshantering med Scania Interactor
This thesis is about making a support for barcode readers and RFID readers on a computermounted in heavy vehicles. The computer has several applications designed for heavyvehicles such as an order handling application. The goal was to suggest an architecture toimplement a support for the readers. The architecture should be independent of whichmanufacturer who has made the reader hardware that was connected to the computer.At first a theoretically study was made around RFID technology and standards for thetransport and supply sector. Then the architecture was developed and a demo implementationwas made.The conclusion of this thesis is to implement support for barcode readers with a wedgeapplication.
Populärkultur - ett redskap för samspel och lärande
How do we perceive literature? In our times computer games and Internet have made us grow more comfortable to the usage of non linear storylines. But how does this apply to printed literature?In this essay, called ?From a to b through d h and o. Non linear storytelling in our time? I have focused on nonlinear literature from different time periods and I have studied novels such as James Joyce?s Ulysses as well as works by William S.
Datormodellering av en värmelagrande betongväggs inverkan på det termiska klimatet i ett växthus
This report describes the building of a computer model that makes it possible to simulate the thermal climate in a greenhouse. The computer model is built on the physical theory of heat exchange that occur in a greenhouse, such as radiation and convective heat exchange. The model also includes the heat storage that is active in a greenhouse.The computer model is used to simulate the thermal climate in a greenhouse under three periods, winter, spring and summer. It also investigates which effect a concrete wall has on the thermal climate in a greenhouse. The purpose of putting a concrete wall in the greenhouse model is to investigate the possibility to store heat during the day and then use this heat when the temperature drops during the night.The result from the simulations shows that a concrete wall levels the big difference in temperature that normally occurs under a day in a greenhouse.
Den interaktiva IR-forskningens genomslag i söktjänsterna på webben
The theoretical focus in this master is information retrieval (IR), and especially the part of IR that includes interactivity. This research is by some researchers called IIR. Our principal aim was to examine if search engines on the WWW are taking advantage of research results from IIR research. A way to do this is to look at the application of special features, in this case query expansion (QE) and relevance feedback (RF). Both these methods aim for a better matching of documents and the searchers information need.
Motivation, spel och kanji : Gameplay:s inverkan på motivationen i spel med syfte att lära ut kanji
Denna uppsats undersöker hur olika nivåer av gameplay i spel påverkar motivationen hos testpersoner som deltagit i en undersökning där de fått spela olika serious games framtagna med syfte att lära ut det japanska skriftsystemet kanji. Metoden för undersökningen är baserad på teorier och tidigare undersökningar av bland andra Owston, Wideman, Sinitskaya Ronda och Brown (2009), De Grove, Merchant och Van Looy (2009) och Csikszentmihalyi (1990).I undersökningen har 27 testpersoner fått testa tre olika spel med olika nivå av gameplay, och har sedan i ett frågeformulär fått redogöra för bland annat hur underhållande och utmanande de fann spelen.Resultatet av undersökningen är ickesignifikant, men visar ändå indikationer på att mer gameplay ger mer underhållning. Den största slutsatsen undersökningen ger är dock att olika varianter av gameplay är att föredra, då olika personer ofta har olika smak baserat på tidigare spelvana m.m..
Integration av PLM och CAD i komplex produktutveckling : En utredning av Scanias framtida systemmiljö för produktdatahantering
In today's producing companies, there is a high demand on early integrated productdevelopment. One way to facilitate communication between departments and collaborationbetween people and thereby enable early sharing of product information within the companyis to use PLM, Product Lifecycle Management.The CAD environment at Scania is at the moment being upgraded from Catia v4 to Catiav5. In this stage it is important that also the interacting computer systems in Scania?s PLMenvironment are adjusted and in the future join the development. Scania has an idea of howthese systems will be developed as the transition from Catia v4 to Catia v5 is being carriedout.