Sökresultat:
372 Uppsatser om Interactive classrooms - Sida 22 av 25
Intensiv Familjeterapi : En journalstudie
?Intensive family therapy?Journal studyAbstractThe Family board in Falun gives since a couple of years priority to intense familytheraphy work with families in need of help/support. Intensive family therapy (IFT) was developed during the 1970s with the purpose of helping families. The theoretical mainlines upon which the IFT ? model is based is the, structural-, strategic- and systemic perspective.
Skräckens politik : Hedersrelaterat våld i den svenska demokratin
The purpose of this paper was to carry out and evaluate a pedagogic ICT-project, where the computer was implemented in art class. Focus was on the consequences of collaboration and also on the students? understanding of their own performance, compared to techniques in traditional art class.The study was qualitative and began with studies in literature. The contents of the literature are the foundation of the discussion, especially theories concerning the learning process, IT and computer-based learning. In the project, three different groups of students from upper secondary school attended and they where given tasks to solve in the image editing program Paint Shop Pro.
Visualisering av FRAM
The Functional Resonance Accident Model is a method developed to analyze complex systems for the purpose of accident prevention. In FRAM-analysis a visualization of the complex system is created as an aid for identifying points of interaction in the system where the risk of accidents is high, and to determine where preventive measures are to be placed. FRAM Visualizer is a computer program developed as a tool for creating such visualizations.Many usability problems have been identified in FRAM visualizations created both manually according to established method and by using the FRAM Visualizer software. The purpose of this paper is to give a basis for how FRAM visualizations can be improved in accordance with usability criteria for use in future qualitative studies.The author suggests alterations to the FRAM visualization to resolve usability issues identified in previous articles and to achieve usability goals derived from visual communication theory. The design process is guided by established design principles.
Datorn i bildundervisning : En studie på tre elevgrupper med fokus på samarbetet
The purpose of this paper was to carry out and evaluate a pedagogic ICT-project, where the computer was implemented in art class. Focus was on the consequences of collaboration and also on the students? understanding of their own performance, compared to techniques in traditional art class.The study was qualitative and began with studies in literature. The contents of the literature are the foundation of the discussion, especially theories concerning the learning process, IT and computer-based learning. In the project, three different groups of students from upper secondary school attended and they where given tasks to solve in the image editing program Paint Shop Pro.
BOEL-lampan : Utveckling av en lampa för visualisering av elförbrukning i hemmet.
Den här rapporten behandlar det examensarbete som har utförts på avancerad nivå av Elin Engquist på utbildningen Innovation och produktdesign vid Mälardalens högtskola. Arbetet har utförts under våren 2009 i samarbete med Interactive Institute's avdelning Energy Design i Eskilstuna. Examensarbetet har avsett produktutveckling av en artefakt för visualisering av elförbrukning i hemmet med anledning av den ständigt ökande konsumtionen av hushållsel. Artefakten har under arbetets gång döpts till BOEL-lampan och framtagandet av denna har skett som en del av forskningsprojektet Visuale som utförts vid Interactive Institue. Forskningsprojektet syftade till att göra konsumeter mer medvetna om sin elförbrukning och som en del av projektet behövde en forskningsstudie genomföras.
Vadå språkutvecklande arbetssätt? : En studie av tre olika klassers undervisning med fokus på språkutvecklande arbetssätt
In a municipality in the county of Stockholm there is a preparatory class which accepts newly arrived children from other countries. In the preparatory class the education is focused on teaching students the Swedish language so that they eventually, after about 3-4 -terms, can be transferred to a "regular" class.For students with a different native language, it takes about 5-7 years longer to learn the knowledge-based language that is used in school (Gibbons 2009: foreword). This requires education in school to be linguistically developing.The purpose with this essay is to gain knowledge on how pedagogues can work in a linguistically developing manner with students who have Swedish as their second language. The comparison between education in a preparatory class and education in two regular classes at two different schools is also part of that purpose.What is the education considering linguistically developing work methods like in the preparatory class and the" regular" classes? Are there differences and similarities between the preparatory class and "regular" classes education when it comes to linguistically developing work methods? Which part of the education is adapted to a linguistically developing perspective that fits students with Swedish as a second language?Theories as the socio cultural theory, the proximal zone, and Jim Cummins model, concerning among other things language and knowledge development, is brought up and linked to the study of differences and similarities between schools.
TV-spel och folkbibliotek - nya medier, mediepanik och biblioteksdiskurser
The aim of this master's thesis is to study what attitude public libraries in Sweden show towards video games. By using critical discourse analysis as both theory and method we analyse several texts emerging from a debate mainly discussed in blogs. Main topics in the debate are video games in the library, the purpose of the public library and Library 2.0. Our analysis focus on views expressed concerning the work and purpose of the public library, the librarian and the library user - and to identify the main visible discourses in the discussion.Our findings consist of two discourses representing two different views in the debate. We call these two discourses the general educational discourse and the interactive discourse.
Personaliserade rådgivare ? en studie om relationer i bankernas Internettjänster
Problem:
Den svenska bankmarknaden befinner sig under förändring. Och i takt med att
världen med hjälp av tekniska innovationer blir mindre, blir det också lättare
för
globala storföretag att etablera sig på nya marknader. Konkurrensen tenderar
att
öka bland Sveriges banker och det kan leda till att det blir enklare för
bankkunder att välja en annan bank. Nu är det upp till bankerna själva att
erbjuda tjänster och produkter som motsvarar kundernas krav.
Syfte:
Uppsatsen ska undersöka attityder samt belysa vikten av relationer och
förtroende till personliga rådgivare i banker.
Nu är det dags för fotboll 2.0 : En studie om hur fotbollsklubbar i Allsvenskan arbetar med relationsmarknadsföring med hjälp av sociala medier.
Title: Nu är det dags för fotboll 2.0 I En studie om hur fotbollsklubbar i allsvenskanarbetar med relationsmarknadsföring med hjälp av sociala medier.Short explanation of the titleWe chose the title ?Nu är det dags for fotboll2.0?because it relates to the socialhabits that occurs between individuals within society today. People are moreinteractive online than before due to the development of Web 2,0 and social medias.Main purposeThe main purpose of this thesis is to describe how professional football clubs usesocial media tools to establish, maintain and develop relationships with costumerswithin the field of sports.MethodologyThe thesis is based on a qualitative research with an inductive approach to make itpossible to create a depth within the research. In addition, we have a hermeneuticperspective to build an understanding for the hard labour that is put in action byworkers in the football clubs only for the reasons of making relationships possibleand strengthening bonds by using social media tools. We have gathered theempirical information trough interviews with main leaders within chosenorganizations that use social media tools on an every day basis.
Den lesbiska blicken : En undersökning av blick och betraktarskap utifrån tre målningar av Romaine Brooks
This paper aims to investigate the terms and conditions of a lesbian gaze and a lesbian spectatorship from a feminist and queer theoretical point of view. The empirical material consists of three paintings by the American artist Romaine Brooks (1874-1970). Brooks was based in Paris in the early 20th century where she was surrounded by a group of intellectual and usually cross-dressing lesbians. The women within this context are the ones depicted in Brooks? paintings and this makes her one of the first artists in modernity to openly portray lesbian and cross-dressing women.
Bilder av fysik : En studie om fysik på gymnasiet
I detta arbete sa? vill jag studera hur praktisk fysikundervisning och bedo?mning i na?grasvenska gymnasieskolor o?verenssta?mmer med modern forskning om fysikpedagogik.Denna forskning spa?nner o?ver ett brett spektrum av metoder och teorier, varav jag harfokuserat pa? om la?rarnas undervisning kan beskrivas som-elevaktiv eller inte,-mer eller mindre baserad pa? bokstudier,-inriktad pa? konceptuell fo?rsta?else eller mer fo?rma?gan att ra?kna specifika uppgifter.Dessa aspekter diskuteras a?ven i relation till de inblandade la?rarnas utbildning.Fo?r att kunna ja?mfo?ra de olika klasserna och la?rarna har jag anva?nt ett test avkonceptuell fo?rsta?else (FCI, se sektion 3.2) samt enka?ter till la?rare och elever. Ur etttyva?rr skevt urval av klasser och la?rare framga?r att det finns stora skillnader pa? hurla?rarna ser pa? undervisningen och vilka undervisningsmetoder de anva?nder, samt hurstyrt de upplever sitt arbete. Korrelationerna mellan elevernas resultat pa? FCI och pa?ordinarie prov pa? motsvarande mekanik a?r sma?, vilket tyder pa? att regulja?ra provma?ter konceptuell fo?rsta?else i liten utstra?ckning.
Hitman vs. Hitman : En adaptionsanalys av spelserie och film
AbstractUppsatsen handlar om tv-spelen Hitman: Blood Money (2006) och Hitman: Absolution (2012) samt dess adaptionsförhållanden till filmtolkningen Hitman (2007). Spelen är utvecklade av det danska spelföretaget IO Interactive och filmen är regisserad av den franska regissören Xavier Gens. Analysen är baserad på åtta teoretiska texter varav en text handlar om tv-spel och dess förhållande till film, fyra texter om adaption (varav två närmare går in på auteurteorier), en text om våld, en text om skräck och slutligen en text om genreteori. Uppsatsen tar upp problematiken i adaptionsprocessen med fokus på överföring från spel till film och sedan vice versa.Den tar också upp tre fördjupningsämnen som är anpassade till spelen och filmen samt ett mindre fördjupningsämne om vem som har rätt till att kalla sig auteur. Dessa tre primära fördjupningsämnen är skräck, våld och genre.
Från ax till limpa : Verksamhetsprocessen vid framtagande av applikationer till handdatorer på Fazer Bageri AB
Human Computer Interaction (HCI) is a broad discipline that studies different concerns regarding interactive systems? development. One of the major interest points within the discipline is the reasoning behind building specific functionality into computers and the long-term effects that usage of systems will have on humans.Within Human Computer Interaction there are theories and frameworks how to involve a user in the process of developing new systems. In this paper focus is applied to the development process within developing applications for Enterprice Digital Assistants (EDA) and to what extent the end-users are involved in the process. Fazer Bageri AB has been choosen to represent a business corporation that uses handheld computers in their everyday tasks.The method used to gather information for this study has been by performing interviews and observations with key stakeholders at Fazer Bageri AB and MobiOne AB.
Den omedvetna organiseringen : Om etableringen av bitcoin i Sverige
Many of today?s societies are built on established financial structures that are controlled by states and central banks. These structures are built on a clear perception of economic systems as established but invisible institutionalised concepts that are operated by millions of organizations worldwide. An idea of counteracting against centralized economies by introducing a currency that no state or bank controlled was developed in the beginning of the 20th century. In 2008 the idea was realised by the introduction of Bitcoin, which is a digital currency and transaction system without any centralized emitter or controlling organ.
Avsättningar i pappersmaskiner : Utbildning och förslag till processförbättringar
Deposits can be formed in the paper machine due to sticky materials from wood and recycled paper. These deposits get stuck on process equipment and cause the product quality to deteriorate and the efficiency of the paper machine is reduced. The purpose of this thesis is to increase the understanding about deposits among machine operators, and to suggest methods that can be used to reduce the amount of deposits formed in Bravikens paper machines.To fulfill the purpose of the thesis a pre-study, a literature review and interviews with machine operators and production staff, were carried out. These methods led to the planning and creation of an education about deposits for machine operators.The education about deposits for machine operators consisted of an interactive lecture to introduce the subject of deposits and a subsequent discussion. This approach was chosen to give the machine operators the opportunity to discuss their work situation on the paper machines related to their new knowledge about deposits.