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7640 Uppsatser om Interaction Design - Sida 23 av 510
SAMVERKAN STÅL/BETONG : Kontroll av kapacitet hos blockankare i Connector Samverkansbalk
In April 2007 we contacted Lennart Augustsson at Designpartners AB in Västerås. He came up with the idea to investigate and evaluate their construction of a interaction beam, CSB-beam. CSB is short for Connector Interaction beam. The beam is based on a horizontal C-profile of high-tensile steel and in the bottom of the profile are vertical flat bar welded so called block connectors. These block anchorsare also made of hightensilesteel.
Translationsnoggrannhet i läsningen mellan tRNA och mRNA : En analys av variationen i den maximala diskrimineringen d i initialselektion
The purpose of this thesis is to analyze the variation in the maximal discrimination of the interaction between cognate and a non-cognate codon and anti-codon (also called the d-value). The variation was analyzed with a multiple regression model with the d-value as the dependent variable and with the codon position and the different mRNA and tRNA bases as independent variables. The result of the analysis not only confirmed earlier studies that the maximal accuracy was highest in the second codon position and lowest in the third codon position but we also found significant relationships and interaction effects..
Identitet, modernitet och Twitter : Hur sociala är egentligen sociala medier?
Social media on the internet allows both public and private actors to communicate with each other. The aim of this qualitative study is to explore the relationship between the public and the private in social media on the internet, specifically with emphasis on the identities which are shaped in this relationship. The social media explored in this study is the micro blog Twitter. Data was collected from the pages of three public and private actors on Twitter, specifically with concern to their interaction with public and/or private actors. The data was analysed with support in sociological theories on modernity, identity, self-identity, socialisation and Erving Goffman's theories on everyday expression.
Entréträdgårdar - rumslighet, gestaltningselement, uttryck och sociala aspekter :
The BA thesis Front Yard Gardens ? spatiality, design elements, expression and social aspects is a summary of the entrance and front yard garden phenomenon ? where the entrance is the set design and the designer is the director. The thesis touches the social context of which entrances have been and still are shaped. The various appearance of the entrance and front yard gardens throughout the history, starting with the first entrance by the edge of the wood and coming up to the front yard gardens of today, is described. It touches the present day through an analysis of some entrances and front yard gardens of modern residential areas.
The Current Emphasis : en diskussion om flödesfilosofi och planering
The current planning philosophy is based on a political utopic modernism founded during the first part of the 20th century. The focus is, in planning a defined area, to maximize the internal efficiency and to create a competitivesociety. During the latter part of the former century globalization changed the context, thus creating the need for a new way of approaching physical planning. This paper shows that the historical and philosophicalmetaphor of flow can be applied to meet the demands in the global city. It also shows how the edge, as where interaction takes place, is an important part of the content that has to be defined.
Participatory design in game design ? a study in collaboration and ownership
Denna studie berör områdena participatory design, speldesign samt idégenerering och syftar till att undersöka hur spelföretag interagerar med sina slutanvändare vid speldesign samt om participatory design kan användas i speldesign för att främja känslor av delaktighet och ägandeskap.
Studien har genomförts med intervjuer och undersökningar i form av en analys av fyra svenska spelföretags hemsidor och sociala medier för att se på deras interaktion med sina slutanvändare vid speldesign, samt en participatory designworkshop.
Resultaten från litteraturstudien och workshopen visar på att participatory design kan användas för att främja känslor av delaktighet och ägandeskap hos deltagarna. Vidare visar undersökningen av de svenska spelföretagen att interaktionen med sina slutanvändare över lag är låg.
De slutsatser som studien visar på är att genom att erbjuda sina användare möjligheten att bli delaktiga och att interagera med spelföretaget så får man en aktiv och stimulerande miljö vilken gynnar både spelföretaget och deras slutanvändare. Vad gäller participatory design så visar studien att det är ett förhållningssätt som går att använda inom speldesign. Vidare så visar det också sig att, om behovet för att välja ut mellan flera olika metoder och tekniker inom participatory design uppstår, så är ett ramverk ett mycket användbart och hjälpsamt verktyg..
Tapetmönster - en kollektion av form & färg i rum
The character of a pattern carries through to the context in which it is placed. Each pattern tells a story. By interpreting our surroundingenvironments we become inspired, and the patterns in turn can become part of our own narratives. This project was fuelled by my fascination and desire to explore patterns. My method of exploration was based on prior knowledge of patterns and interior design.The question became how can I apply my knowledge of interior design to pattern design and how could I best translate the brief intoa language of colour and shapes? The aim was to develop my knowledge of pattern design as well as to use this opportunity to combine my design methods with those of a professional designer.
Tärnabymodellen
Det ha?r arbetet syftar till att underso?ka hur man integrerar sin slutanva?ndare i designprocessen fo?r att go?ra dem delaktiga i slutresultatet. Hur man kan fra?mja ka?nslan av delaktighet, stolthet och engagemang fo?r sin ort genom ett gemensamt skapande..
Pragmatisk förmåga hos barn med hörselnedsättning : En samtalsanalytisk studie om begäran om förtydligande
Different abilities are of importance to pragmatics, there among hearing. Hearing impairment can affect language development and also pragmatic ability. The aim of the present paper was to study the pragmatic ability in terms of request for clarification in children with Hearing Impairment (HI) in conversation with children with no known hearing impairment, henceforth normally hearing (NH). The present study also describes requests for clarification sequentially in detail, and also highlights points where there may be observable differences between children with and without hearing impairment. Eight conversational pairs consisting of one child with HI and one NH child were studied.
Design av komponentbaserade entitetssystem
Ett entitetssystem är ett sätt att hantera entiteter i ett spel och är ett relativt nytt och outforskat område. Syftet med det här arbetet är att utvärdera två olika entitetssystem, en aggregationsbaserad design och en dataorienterad design samt bidra med hur en dataorienterad design kan se ut och realiseras. Entitetssystemen implementeras i programmeringsspråket C++ tillsammans med ett exempelspel som används för att utvärdera entitetssystemen. Entitetsystemens effektivitet uppmäts i uppdaterade entiteter per sekund och antalet cachemissar per sekund genom ett experiment med exempelspelet. Det dataorienterade entitetssystemet visar på mindre cachemissar och fler uppdaterade entiteter per sekund när det totala antalet entiteter och antalet entiteter som dör per sekund varieras.
Interaktiv Produktpresentation åt Abu Garcia
Detta projekt har producerats i samarbete med Abu Garcia i Svängsta, Blekinge. Vårat projekt är en interaktiv produkt presentation gjord i flash med inslag av 3d, video och ljud. Våran tanke är att användaren ska kunna se hur en Ambassadeur Record fiskerulle ser ut både på insidan och utsidan, hur den fungerar och vad som gör den så unik. Det finns också video filmer som beskriver tillverknings processen, och hur man som förstagångs användare använder en Ambassadeur rulle. Design och bakgrundsljud är anpassad så att den ska väcka en känsla av fiske och fridfull utomhus miljö..
Musik i förskolan
The objective of this graduate work is to gain a better understanding in how pre-school educators are able to work with music in their pre-school activity to promote child development. We also want to enlighten possible factors for the development of children based on music and to form our own ideas of whether teachers choose to apply music in their didactic practice or not.The point of this essay has been to attempt answering on what importance music makes for children's development and learning in pre-school, and how teachers could work with music in pre-school in order to promote children?s development. Our data consists of six interviews and two observations realized at a pre-school in Södertälje.We took heed from the theories laid out by Lev Vygotsky's which describe four different levels of development that includes educational development in social interaction between teacher and child. Our choice of this theory is inspired by our seeking deeper understanding of Vygotsky's theory´s application to the aesthetic approach in the interaction in meaning making and learning.The result of our study confirms previous theory and research in that music as a form of expression has a major impact on children's development.
Användarinvolvering i ett systemutvecklingsprojekt -Är det effektivt?
In most software engineering project, users are only involved in the beginning
of the project as a help to design the requirements specification but users can
be involved after this phase too, but is it effective to do so?
With this report we would like to investigate how effective it is to involve
users after the requirements specification has been written and approved.
To find out how effective it is to involve the users we try some fast and
simple involvement techniques on a quite far gone project. These techniques
include ethnographic studies, prototypes and surveys. We also interviewed a
couple of people who work with usability and finally delivered a report with
our results to them to find out if they found our result relevant. By also
documenting how much time we spent involving users we will show to which degree
user involvement is effective.
We found out that a couple of fast techniques could get very much result in the
form of usability enhancing suggestions to the developers.
Lekflöde i Varbergaskogen : Affordans som synsätt vid formgivning av en naturslinga för barn
Drawing on earlier research, and using observations as the method, this study presents a design of a nature playscape for children. Applying outdoor pedagogy to the fundamental structure of a specific location, the study proposes a design of a playscape, over a more obvious design, for instance one based around a quiz walk.The theoretical framework is Gibson?s theory of affordance, and the goal has been to create a "play flow". The study concludes that spatial rhetorics can be an important tool when teaching children about nature..
Identitetsskapande på Internet : En kvalitativ studie om det sociala nätverket Facebook
As computerized communication and the Internet have evolved, the possibility to express and affirm one?s identity in new ways has also been created. Facebook, which has taken a leading role among the social fora on the Internet and succeeded worldwide, is my choice of study due to the number of people that actively choose to present themselves on it. The purpose of this thesis is to study the identity construction on Facebook through the activities a member partakes in, as well as how the presentation of oneself is written and if it is a result of a self-reflective process of the individual.The rationale for the qualitative study has been personal interviews in order to get an insight into how the individuals use and present themselves on Facebook and - in the interaction with others ? how they construct their own identity. My hypothesis has been that we, in the interaction with others, have a great possibility to create and understand our own identities. The study results show that identity formation is a constant process and that it is indeed a self-reflective project.