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1014 Uppsatser om Game testing - Sida 48 av 68
Utveckling av takra?cken fo?r sla?pvagnar
This report is a bachelor thesis work in the field of product development and design. The assignment has been to develop a solution for roof racks, normally used for cars, to fit on the open trailer models FS1425 and Alugance. The project was implemented by Johan Andersson and Victor Karlsson, students at the Mechanical Engineering program with a focus on product development and design at Jo?nko?ping?s school of Engineering, in spring 2012.The client wants to use transport solutions in the same way as roof racks on cars. The user of such a product is assumed to desire simplicity, safety and an attractive design with an appealing price, which has been a challenge during the thesis work.Pre-studies have been conducted to examine the potential competitors and gain knowledge in the research area.
Produktionseffektivisering : - Få processens samtliga aktörer att sträva mot samma mål genom ökat samarbete och delaktighet i produktionens olika skeenden.
The productiontime in the construction industry contains of many different participants which will take part in different events. When there is so many people working with the same project it is easy tosee one self just as a part of the game. The consequence of this is that they don?t see themselves as important participants whos knowledge, opinions and experience can be useful in the whole production process. This might lead to that they feel neglected and the consequence of that will be lackof motivation.
Design av databassystem för testresultat från Tor-systemet
This master?s thesis was performed at PartnerTech AB in Åtvidaberg. It addresses the problem of managing test results obtained from testing electronics manufactured by PartnerTech. PartnerTech has developed a test system, called Tor, which performs tests on manufactured boards and stores the test results in files. The Tor system consists of both hardware and software part, where the software runs on an ordinary PC with MS DOS/Windows 2000.
Hållbar Utveckling 2010 : Hur uppfattar lärare begreppet idag?
This work is a study of subject teachers in social studies and science understand the concept of sustainable development. The work uses a qualitative and a quantitative approach. Teachers in various schools and stages have been answering questions about how they perceive sustainability, how they implement it in teaching and if they feel that school is important for the future of sustainable development at large.The theoretical background is based on environmental ethics as well as the different meanings and definitions of the concept of sustainable development. These theories and definitions are coupled with the empirical results.The study concludes that all teachers throughout the study perceive the concept of sustainable development as something ecological, something that has to do with nature. A few teachers also state economic and social dimensions.Questions about how the teachers in the study implement the concept in their teaching can be seen as three different approaches.
Den svenska lönebildningen i förändring
Problem: The Swedish wage-setting has changed since the time for the breakthrough of the industrialism until today. Before that, wages often consisted of perquisites or goods that could be exchanged against other goods. Rural people were often self-sufficient. In some cases the farmer owned the land, in other cases they where tenants. At the time for the breakthrough of industrialism the demand for similar labour were increased.
Utvärdering av datorprogram för användning vid dagvattenutredningar
The main object of this diploma work thesis is about how computer programs can bea tool to use for work on stormwater investigations. The advantage of using acomputer program compared with calculations made by hand is evaluated anddiscussed. The computer programs that have been used for studies and a sequence oftesting of the possibilities are Autodesks Storm and Sanitary Analysis and DHIs MikeUrban.Focus on sustainable development now permeates the building industry. As a resultstormwater investigations have been conducted in an increasing extent the recentyears. Stormwater is water produced due to precipitation, such as rain and snowmelt.Stormwater investigations normally contain descriptions of existing land use, plannedland use and suggestions of measures and technical solutions for the future disposal ofstormwater.The initial part of the thesis consisted of literature studies on stormwater andstormwater investigations to understand the science.
Preflight utvärdering
PDF-files are to become a native file format in all prepress supplier workflows during 2006. This will give an opportunity to automate and develop a more stream lined prepress workflow. It is desirable to secure digital files by preflight the files early in the process. The objective with this project is therefore to find software that can automate parts of the preflight process and also to build up a well-functioning preflight workflow for preflighting both PDF-files and native files.Meetings have been held with preflight suppliers to find a solution for how to automate parts of the preflight in the prepress workflow. Seven preflight software companies demonstrated the possibilities with their products and four of these were chosen for continuing working with.
Digital Materia
Med tankar från pedagogen Montessori och filosoferna Platon och Baudrillard har
detta arbete behandlat frågor om datorn och dess betydelse för en grafiker.
Frågeställningen formulerades efter hand och lydde tillslut: ?Hur kan materia
te sig i digital form??
Forskningen resulterade i en hypotes för hur digital materia skulle födas i
datorn: genom att blanda två uppsättningar av data, såsom två genuppsättningar
tillsammans skapar en ny organism. Under produktionen utvecklades därmed en
metod för hur en grafiker ska kunna skapa tillsammans med en dator. Syftet är
att ge andra grafiker ett nytt sätt att se på digital grafik.
Livets manuskript : En studie i livsåsfrågor i populärkulturen
It?s not for nothing the time we live in is often referred to as the age of information. Children and young adults who grow up I today?s society have greater access to facts and opinions than any earlier generations. This also applies to popular culture that during the last couple of decades have taken new expressions that no one could have ever dreamed of and more time goes to the consumption of it via visits to the cinema, television and computers.
Engagerande Karaktärer : En studie av Murray Smiths teorier applicerat på film och dataspel
Uppsatsen handlar om de faktorer som gör att vi engagerar oss för karaktärer i film och huruvida de är de samma för dataspel. Syftet med uppsatsen är att testa en teori av Murray Smith som gäller filmkaraktärer och se om den går att använda även när man tittar på dataspel. Den exakta frågeställningen i uppsatsen är som följer: Murray Smith har skapat en teori för hur engagerande karaktärer skapas i film. Hur pass applicerbara är hans teorier för engagerande karaktärer när det kommer till ett annat visuellt medium som dataspel? Måste teorin tillämpas annorlunda? Är andra aspekter av teorin viktigare i det nya mediet?I uppsatsens teoribakgrund tas teoriinriktningar som bland annat semiotik och psykoanalys upp och förklaras.
Game-art for Dummies
Liquid Media är ett litet företag lokaliserat I Stockholm, Sverige. Dom har
en rik historia med flera spel produktioner i sin merit lista. Jag fick som
uppgift att skapa ett flertal visuella föremål till några av deras mindre
projekt. Jag har här sammanfattat mitt arbete om hur jag gick till väga för
att lyckas med detta.
Mitt arbete på Liquid Media involverade flera olika delar av spelkonst
produktion. Liquid behövde olika kläd- och hudtexturer till deras spel
karaktärer, dom behövde modeller för ett andra spel projekt och dom behövde
även omorganiserade uv-mappar till några klädtexturer i förebyggande syfte
så att användaren i framtiden ska kunna byta kläder på rätt sätt.
För att klara av dom olika uppdragen som jag åtog mig bestämde jag mig för
att använda olika program för olika ändamål.
HDR och Tone mapping i automatiserade tullsystem
This report is about how HDR (HighDynamicRange) can be created and used in combination with Tone mapping. This work has been carried out together with Kapsch TrafficCom AB in Jönköping.The objective of this project is to:Evaluate and investigate the effects given to pictures by HDR and tone mapping.Evaluate if the technology may lead to improvements in Kapsch?s systems.To construct a program which is able to handle some form of tone mapping or HDR-algorithm.These questions will be answered in this report:What kind of effects has HDR and tone mapping-algorithms on pictures?Can the HDR-technology give better data in Kapsch?s systems?The research method used in this report is called action research. This means the authors has investigated the technology by reading different documentations and by testing different algorithms to see what kind of result they give. The report describes some of the tests made to see if the technology is appropriate in Kapsch?s system.There is two smaller reports made by the authors which documenting some of the work.The first report describes the work with different settings for a camera to create pictures with HDR-quality.
Övervakningssystem för båtelektronik
Leisure boats of today have a lot of electronics that needs battery power to work. In additionto that electric propulsion systems have gotten more popular lately, which further increasesthe demand for high battery capacity. The batteries used are mostly lead-acid batteries and toget the most out of the batteries it is important to treat them right. To optimize the electricsystem it is important to have knowledge of how the batteries and the electric motor are usedand which factors affect e.g. efficiency and recharging.A new electric drive that can replace old diesel engines is being developed and needs testingand evaluation.
Eutanasi : en skonsam död
This work is about euthanasia and how to use it on horses, dogs and cats.
A description for each animal is done, about when it is time, why, which methods can be used and who is allowed to use them, how and where it shall be done.
The methods we have concentrated on are:
- Chemical destruction and the most common drugs for euthanatize horses, dogs and cats.
- Physical disruption of the brain activity by a captive bolt, only for horses.
The captive bolt only makes the horse unconscious and must always be followed by cutting off the vena jugularis. Then the horse dies because of loss of blood.
No matter which method used for euthanizing, the animal must be declared to be dead by the operator before other measures. The testing criteria for death: muscle relaxation and cyanosis, cessation of reflex activity and pupillary dilatation, cessation of respiratory activity and cessation of all cardiac activity.
Läkemedel som förebygger och behandlar trombos hos hund och katt
Several diseases increase the risk of thrombosis in dogs and cats, often with a fatal outcome. Currently there are no definite treatment guidelines for the use of thrombolytic and thromboprofylactic agents in veterinary medicine. None of these drugs are approved for dogs and cats in Sweden. Medicines aimed for humans have been used tentatively. This literature study is an investigation of what is currently known about the effects and safety of these pharmacological agents when used for dogs and cats.