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1014 Uppsatser om Game testing - Sida 30 av 68
Oljetemperaturens inverkan på motoroljans degradering i lastbil
The market for heavy duty engines is constantly requiring engines that should be more andmore powerful, while still maintaining low fuel consumption. As a result of increasing enginepower, the engine and coolant temperature increases as well due to insufficient coolingperformance (because of design issues, cost etc.).Also, emission legislations, both current and future, require more and more measures to betaken by engine manufacturers. One way of meeting the legislations is the use of cooled EGR(Exhaust Gas Recirculation), which also lead to increased coolant temperatures.Both these factors also naturally lead to increased engine oil temperatures, the consequencesof which are not thoroughly investigated.This thesis project aims to investigate effects of high temperatures on engine oil degradation,with focus on the greatest degradation process: oxidation. To do this several engine runs havebeen performed on a 310 hp engine with EGR to see what happens to the engine oil in a realengine when exposed to high temperatures. During the tests oil samples have been taken andanalysed for important parameters.As a complement to these engine tests some laboratory oxidation testing have also beenperformed, to be able to compare engine test data with laboratory tests.One goal of the project was to try to formulate an empirical oxidation model, which would beable to predict oil oxidation levels in an engine, given any running parameters.
Simone de Beauvoirs feminism - De digitala spelen idag
Detta kandidatarbete utgår ifrån två stycken frågeställningar kopplade till
feminism: ?Hur kan Simone de Beauvoirs feminism gestaltas i digitala spel?? och
?Vad finns det för typiska könsroller i dagens digitala spel??. För att svara
på dess frågeställningar studerade vi de Beauvoirs bok ?Det Andra Könet?,
utförde spelanalyser samt delade ut skriftliga intervjuer till spelare.
Resultaten blev en prototyp till ett digitalt spel vars handling är en direkt
inspiration ifrån utvalda kapitel från Simone De Beauvoirs bok ?Det Andra
Könet?.
Ett träd och dess liv : Förskolebarns uppfattningar om träd
The aim of this study was to investigate preschool children's perceptions of trees in and it was done through qualitative interviews. The children were drawing trees and told me what the tree needs to grow and what happens to the leaves in autumn. In a playful way, they learned more about trees and the purpose was also to examine whether they had acquired new experiences and thoughts on the trees, photosynthesis and decomposition. Then the children were interviewed again to see if their answers were different. The results showed that the children gave different answers at the second interview.
Säker hantering av lösgående nötkreatur :
After I heard that two deadly accidents in farming 2003 were created by work with
cattle, I got the idea of writing this degree project. So far there are not too many reports
written about safety for the worker nor the animal. Therefore it will fit in with a report
about safe handling of free stalled cattle.
The Swedish Board of Agriculture would also like to do an information material about
outside stalled cattle with this degree project as a background.
The collecting of material was made by visiting farmers. The goal was to visit 15 ? 20
herds and when this is being written 19 herds have been visited.
Inkludering och exkludering i en förskoleklass : En observationsstudie om maktförhållanden i den fria leken
The purpose of the study is to contribute to the field of social access in children's free play in the pre-school class, by looking at how children are included and excluded and how power structures arises in the free time. In order to capture the events that occur among the children, observations were chosen as research method.The results show that the children wanted to play with each other, and that the most common way to facilitate play was to ask "Can I join?". There were also other strategies being practiced regularly. It was also common to exclude other children from playing, and this was especially when the children wanted to protect their ongoing game, or that someone was not allowed to join because he or she ruined it for the others.
Gränsdragningsproblemet i luck egalitarianism
The purpose of my study is to investigate whether luck egalitarianism can be savedfrom its inability to draw a line between risks which can reasonably be expected to beavoided, and risk which can not. Such a demarcation is of particular importance forthis influential theory of distributive justice, since it serves to judge whether a personis entitled to compensation for a bad outcome of a taken risk, or not. Testing theintuitiveness and coherence of various contending principles for how to separateavoidable risks from unavoidable ones, I conclude that luck egalitarianism seemsunable to draw a clear line between the two kinds of risks. Instead the theory appearsto be dependent on conceptions of a 'normal life', making it remarkably vague.Furthermore, I argue that luck egalitarianism seems unable to manage without takingsufficientarian and utilitarian concerns into account, for the purpose of decidingwhich risks are avoidable, and which are not..
Monsterdesign
Monster fyller en väldigt viktig roll i dagens skräckfilm och skräckspel där en
av deras största uppgifter är att vara skrämmande. Denna uppsats är en studie
som fokuserar på hur man designar skrämmande monster inom spel och film. Vi
har, med hjälp av teoretiska tolkningar, tagit reda på faktorer som kan påverka
vad människor ser som monster samt hur man kan göra monstret skrämmande på en
kognitiv nivå. Exempel på sådana här faktorer är kultur, etnicitet, religion.
Även sexism och rasism har en betydelse i detta samband.
OSE och Linux : En studie om prestanda
There are some key elements which distinguish a general operating system, such as Linux, from a Real Time operating system, such as OSE. The later belongs to the category of soft Real Time systems while Linux is a general operating system, with significantly improved real time properties after version 2.6. These improvements make it interesting to compare the two systems.When comparing two operating systems, there are a number of issues which have to be considered. One way to measure the performance of the systems is by studying the time consumption for the same functionality and hardware.During the study, the items that appeared as the most important for the performance of the systems, were: process primitives, system primitives, interprocess communication, context switches and interrupt latency.This work demonstrates that it is possible and reasonable to do performance testing on two different operating systems. The implemented tests cover a number of basic functionalities, which appeared to be the most crucial ones for the performance of the systems..
Infiltration of Waldheim
"Infiltration of Waldheim" är ett spel gjort av David Lindell (grafik), Andreas Persson (programmering) och Mathias Jönsson (ljud och musik). Målet vi hade med projektet var att ha en spelbar bana med minst en vapen typ samt fiender att eliminera, allt ackompanjerat med pampig musik och en massa ljudeffekter. Jag kommer i denna rapport beskriva arbetets gång samt reflektera över vad som har fungerat och vad som varit mindre bra under projektets gång. Mina planer för spelet var mest att lära mig mera om framförallt AI samt arbeta mera i 3d. Spelet ska mest vara för mig själv, men med lite putsning och mera innehåll eventuellt användas vid jobb ansökningar i framtiden..
Växjö - "Europas grönaste stad" : En undersökning av motiveringarna bakom en "grön" kommuns miljösatsningar
This essay investigates the statements of Växjö municipality?s motives for some of its many environmental projects. The aim of the essay is to be theory-testing as to see how a municipality/city which promotes itself as being ?green? motivates its efforts in the environmental area. Växjö city promotes itself as ?The greenest city in Europe?, an award appointed to the city by BBC and other international media.
Kinetisk Keramik
Do ceramics have to be static? This was the question that spurred me into this work, and what kept me working on to achieve the possibility of motion in my ceramic objects. By combining the knowledge gained through my former education as an avionics technician with my interest in the ancient ceramic craft, I strive to create kinetic ceramic handicraft suitable for interaction with an audience.By a series of different phases I slowly go from understanding what kind of motion I want my objects to have, to actually realizing this motion in three-dimensional objects. Through the use of simple models made from corrugated fiberboard followed by more advanced plaster models, combined with different complementary materials such as bicycle inner-tubing and recycled aluminium cans among many others, I, through a vast series of testing, slowly build up a knowledge base later applied to the ceramic objects.The result is for me a success; I have found a way for me to combine ceramics with mechanics. Through this I have created kinetic ceramic handicraft intended for interaction with an audience..
Kontext, utvärdering och användarupplevelse : En studie om kontextens påverkan på användarnas respons vid utvärdering av användarupplevelse
In this paper we explore the relations between context and feedback generated in three user-centered evaluations of a flash-based game. Whether it?s the social context, the physical context or the degree of intrusion from the evaluator, they all contribute to the quality of the feedback received. The selection of test subjects is a narrow process, which gives the above mentioned factors different meaning. Contextual factors have shown to influence the feedback given within both usability and user-experience.
FLYKTEN FR?N VARDAGEN. Om fantasy, eskapism och verklighet
This paper investigates the relations between the fantasy genre and the phenomena of escapism. It also delves into the factors which motivates consumption of various fantasy mediums. This is done through interviews with six different fantasy-consumers, along with two observations; of which one is performed at a science fiction convention and the other at a table-top role playing game. The study resulted in a basic understanding of escapism ? it is not limited to the fantasy genre, and fantasy consumers do not deny that fantasy is a form of escapism.
?Var är du?? En studie om virtuella kollaborativa designprocesser i en studiemiljö
The design process of an interaction design student is mostly collaborative and computer oriented. Based on this, it?s hard to believe that we have not yet found a tool that will facilitate our needs. With this in mind, which elements do we need to promote collaboration in a virtual design process?
This thesis will include design processes, collaboration, creativity and virtual awareness, amongst others.
Automatisk trimning av drivsystemreglering från MATLAB
This master thesis covers the development of an automatic tuning process for the existing speed controller for drive systems. The drive systems are resonant two-mass systems where a motor is used to drive a load connected by a shaft. The developed method relies heavily on system identification and the construction of a complete mechanical model of the process. With this approach, the common problem with poor load speed control that derives from measuring only the motor speed can be addressed and solved for a majority of such processes.The automatic tuning method has along with general test functions been implemented in a complete tool for automatic tuning, testing and performance evaluation and reporting for drive systems..