Sökresultat:
1390 Uppsatser om Game music composer - Sida 34 av 93
Fiolteknik i folkmusikundervisningen
Title: Violin technique in folk music education. The purpose of this research has been to examine how violin teachers who are folk musicians teach violin playing techniques. Through litterature studies and qualitative interviews I have studied the relationship between teaching methods regarding violin playing techniques of the two genres folk music and classical music and how the teachers in the study relate to this. Mywork shows that the teachers use a variety of methods and material from both genres which they have come in contact with through different parts of their education.Jag har undersökt hur fyra fiollärare inom genren folkmusik arbetar med fiolteknik med sina elever. Genom litteraturstudier och kvalitativa intervjuer har jag undersökt relationen mellan undervisningstraditioner för teknikövning inom genrerna folkmusik och klassisk musik och hur lärarna förhåller sig till detta.
Hemsida för ett musikbolag : Website for a music company
The purpose of this report is to answer the question:How do you create a media player that can stream music for a website?We started the work by searching the web and reading books about the subjectand found several technologies to use to stream media files over the internet.We decided upon using the http protocol and created the media player itself inMacromedia Flash.The website is mostly developed with PHP, JavaScript and CSS templates andthe websites design was created with Macromedia Dreamweaver and AdobePhotoshop. We also created an administrative system for the media player withPHP programming.The website contains a simple guestbook; the guestbook makes use of adatabase created with MySQL.Our work resulted in a webpage with a fully functional media player thatstreams audio files together with a corresponding administrative system for it..
En vandring genom Skymningssagors land : Samhällskritik, konst, natur och saga i Gustav Sandgrens Skymningssagor
Abstract The aim of this study is to create a pathway through Gustav Sandgren?s short-story collection Skymningssagor and the second collection with that title, based on his social criticism, notions of art and nature, use of fairytale motifs and finally, his view of the metaphoric liberation of mankind. The study is based on a comparative and thematic investigation, illustrated by examples from Sandgren?s short stories. The theoretical framework is based on Eva Nordlinder?s study of the art fairytale in Sekelskiftets svenska konstsaga och sagodiktaren Helena Nyblom (1992) and Konstsaga och Kultursyn (1992) as well as Torben Brostrøm?s study of the folktale in Folksagan och den moderna litteraturen (1992). The investigation shows that Sandgren?s social criticism permeates his short stories, but that his keys to salvation, nature and art (first and foremost music) exist to help mankind rise above our shackles. The investigation also shows that Sandgren?s short stories are firmly placed within the tradition of the fairytale and the romantic notion of a relation between nature and man. Keywords social criticism, fairytale, nature, music, art, liberation.
Regionaliseringens effekter pa? svensk filmmusik : En kvalitativ studie av nutida filmskapares produktionsma?ssiga fo?rutsa?ttningar
This thesis examines Swedish filmmakers' modes of work and production within the Swedish film landscape. An introductory historical overview treats the Swedish regionalization since the mid 1990's. Political and economical aspects of producing films in various regions serve as a background for understanding the new generation of decentralised Swedish filmmaking, and the use of sound and music in contemporary film. The analysis consists of empirical studies; interviews with directors and producers, working with music for film and TV. Although the filmmaking perspective is in focus, composers and film scholars are heard as well.
Fiolläraren och materialet : En undersökning av några fiollärares syn på nybörjarundervisning och val av studiematerial
Syftet med undersökningen är att få en översiktlig inblick i hur några fiollärare undervisar och vilket material de främst använder i nybörjarundervisningen.Studien grundar sig på kvalitativa intervjuer av sex lärare inom kommunala musikskolan.Det visar sig att några spelböcker är särskilt populära, men också att alla intervjuade ständigt varierar sitt material och ibland gör eget. Skälen till detta tycks vara dels att de vill lära ut något nytt, dels att lärarna själva vill utvecklas och därför inte vill hålla på med samma sak och riskera att stagnera. .
Från inre harmoni till yttre välklang : En studie av idrottspsykologins mentala träning anpassad för musiker
SammanfattningSyftet med denna uppsats är att undersöka om det är möjligt att från idrottspsykologins mentala träning anpassa och skräddarsy den för mig, som musiker, för att på så sätt kunna sänka både stress och nervositetsnivå.Min tanke med uppsatsen är att den förhoppningsvis ska kunna väcka ett intresse för idrottspsykologins mentala träning inom musikaliska kretsar.De aspekter av den mentala träningen som jag valt att fokuserat på är att med hjälp av den mentala träningen strukturera upp den mentala förberedelseprocessen: inför, under och efter ett uppträdande.De metoder som jag använt mig av är litteraturstudier och praktiska undersökningar, på mig själv som musiker, med hjälp av de olika övningar och teorier som presenteras i den litteratur som jag studerat. Dessa övningar och teorier har jag sen anpassat för mig, som musiker.Jag har även valt att läsa boken The inner game of music av Berry Green och W. Timothy Gallwey för att se vilka teorier som redan finns översatta för musiker och för att se om det finns något mer att tillägga.Resultatet visar att det är möjligt att sänka både stress och nervositetsnivån med hjälp av de teorier och övningar som jag tagit del av och sedan omvandlat.Vidare diskuteras det i analysen och i diskussionen hur en musiker på bästa sätt kan ta till vara på dessa metoder och övningar..
Soundclash Sverige : Reggaemusik, mångkultur och förhandling
Soundclash is a phenomenon where groups within the culture of reggae music ?battle? against each other, through strategies including both music and rhetoric. The social interaction in the clash exemplifies the scene hierarchy, in which the participants aim to position themselves as number one. This study includes empirical material from a competition within the Swedish scene, also distributed digitally via Internet sites. The analysis is based on discursive psychology, focusing on rhetoric and the construction of meaning.
Status i grupphierarkin : om barns sociala interaktioner
In this study the author attempts to identify factors that are determinants for why some pupils in Swedish grade school have high status in comparison with their peers. The study takes on the characteristics of both an ethnographic and a literature study by comparing the findings of interviews carried out with students of a first grade class with previous research. The study identify several tools for analyzing of how status may be understood in specific situations.The study also finds that important factors for gaining high status amongst children in aschool classes might be the ability to apply access strategies to get accepted in social interactions, such as game play, have the ability to create games that are enjoyed by peers and social skills, to name a few. Overall the study shows that children's game play with each otherare crucial for their social interactions and their social position. The study also show that children that have earlier established relationships with other children in a specific group alsohave a better opportunity to establish a high status position..
Utveckling av minimax-baserad agent för strategispelet Stratego
Stratego is a boardgame not very different from chess, that contains hidden information. Because of this, existing programs play at beginner level. The purpose of this thesis is to adjust a minimax algorithm so that it passes the demands of Stratego, and then build a Stratego agent around it. Tests with existing minimax algorithms leads to the development p-e-minimax. This algorithm uses two different values in its nodes to simulate the different information available to the agent and its opponent.
How Does Ego Depletion Affect Moral Judgments and Pro-social Decisions?
BACKGROUND: Today?s societal changes, including high rate of change and increasing information flows, are increasing the demand on the individual mental capacity. It becomes increasingly difficult to analytically process all the different dilemmas and everyday decisions as individuals have a limited mental capacity available to make these decisions. Thus, it has been suggested that ego-depleted relies more heavily on intuition, which is less burdensome, when making decision. However little is known about to what extent intuitive decisions differ from analytic.
Elektroniska spel i tidningsfältet : En studie av recensenters förhållningssätt till dator- och TV-spel
This paper considers the roles of critics, newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ?using? of computer games and videogames originates in small groups ofpeople possessing a lot of knowledge in computers, during a time when these kinds of deviceswere very expensive. But now, the gaming culture has grown and almost anyone in oursociety can own and play a video game. For that reason, one could ask the questions ?are thegames and the people who plays them still parts of a ?technical culture??? and ?do we needsome kind of prior knowledge to fully understand the videogame critics??The critics represent ?the official idea? of what a videogame is, how it works and if it is worthplaying.
Optimera för användarmedverkan - Designlösningar med spelmekanik för interaktiva funktioner. Optimize for User Participation - Design Solutions with Game Mechanics for Interactive Functions
I denna uppsats underso?ker vi hur principer fo?r spelmekanik pa?verkar anva?ndares bena?genhet att bidra med inneha?ll pa? interaktiva webbplatser. Genom en empirisk studie av kvalitativ art ja?mfo?r vi tva? versioner av en testsajt, med spelmekanik implementerat i den ena versionen.
Vi kommer fram till att spelmekanik fo?r att motivera anva?ndare att skapa inneha?ll kan designas utefter tre huvudsakliga delar; regler/struktur, ma?l och delma?l samt vinster. Regler och struktur a?r vad som a?r mo?jligt eller tilla?tet att producera samt kvalitetskrav pa? inneha?llet.
Samspel i ensemble : En musikpedagogisk studie om gymnasieungdomars interagerande i ensembleundervisning
The purpose of the study is to observe how the participants of the study interacted musically through verbal, non-verbal and musically resonant expressions. Verbal communication was expressed in discussion of the music's tempo and to clarify for ensemble participants from where they we?re going to play and sing. Non-verbal communication could be used to gesticulate an instrument or a melody. For example, the movement of a hand could symbolize notes on a musical stave to indicate the notes placements.
Praktisk analys av rollen som spelproducent
Jag har under mitt kandidatarbete gjort en praktisk studie av producentrollen
på det
Karlshamnsbaserade spelföretaget Black Drop Studios. I denna slutreflektion går
jag
igenom min egen process under utvecklingen av en spelprototyp av företagets
primära
produkt, plattforms-racing spelet Boingo. Under produktionen har jag som
producent
verkat för att effektivisera verksamheten och agerat som en resurs för teamet.
Jag har haft
dagliga möten och individuella samtal med medlemmarna i gruppen, samt
kontinuerligt
övervakat och utvärderat arbetsflödet genom det web-baserade
projektledningsverktyget
Redmine.
Utöver min roll som producent har jag även arbetat med marknadsföring och
presentation
av den färdiga produkten på Game Developers Conference i San Francisco.
Marknadsföring : Att som artist nå framgång
AbstractThe object of this study has been to analyze how companies within the music industry can successfully market their artists, this due to the complexity of today?s marketing environment, where technology has rapidly changed the way of communicating, and therefore contributed to a highly competitive market. The vast change of technology has resulted in several possibilities as well as difficulties breaking through, what could be seen as, a media sorl. Our purpose has been to outdo how companies market, as well as which factors that are vital, for a successful promotion of their artists. To be able to carry out our aim, we have created one key question; How can companies within the music industry market their artist to make them reach success?We have used a qualitative research approach for this study, this to be able to generate more depth concerning the chosen topic.