Sökresultat:
632 Uppsatser om Game meat - Sida 28 av 43
Datorspel till nytta eller nöje? En intervjuundersökning utifrån folkbibliotekariers perspektiv
This Masters thesis concerns computer games in Swedish public libraries. We have investigated the opinions of public librarians concerning what they think about computer games, and to what extent they believe it should be a part of the public library. The method we have chosen is qualitative interviews. The theory we have used is a pedagogical literature strategy, which we have reformulated so that it fits our investigation. The results show that the interviewed public librarians think that the library should offer computer games for children and youths to use at the library, and that they should offer computer games for lending, to all the library users.
?Men det är ju bara ett spel? : Samband mellan våldsamma tv- och datorspel och empati
Att spela tv- och datorspel är idag en stor del av många människors liv. Ioch med en förfinad teknik hos spelen, med bättre spelmiljö och artificiellintelligens skapas det en större realism och funderingar kan uppstå hur dettakan påverka en utövare. Den här undersökningen testade sambandet mellanempati och graden av våldsamhet i spelen hos en utövare. Det var 64gymnasieelever som deltog i en enkätundersökning, varav 16 var män. Föratt mäta empati användes Davis-IRI.
Effektivisering av UI-utveckling i datorspel
This thesis presents my work at the company Fatshark AB in Stockholm. My supervisor Rikard Blomberg, who works as a chief technology officer at Fatshark and is one of the owners of the company, explained that they had experienced weaknesses in the methodology used when developing heads up displays (HUD) for their games. In the latest production, Lead and Gold, the HUD had been redesigned a number of times, becoming an unnecessarily big expense due to the number of work hours invested. In modern software development, an iterative workflow is commonly encouraged. Despite this fact, the work efficiency could likely be increased by setting up guidelines as a help in the process of developing HUDs and reviewing the solutions.
Djurskydd för paragrafernas eller djurens skull? :
The purpose with this thesis was to form an opinion of how the animal welfare in
Sweden is experienced by both farmers and animal inspectors. A great part of this work
consists of an inquiry concerning the south and the middle of Sweden.
We sent the inquiries to milk and meat producers and to animal inspectors. The response
was high, which indicates that this is a subject that affects many people.
Our literature study is mostly made on the library bases LIBRIS and LUKAS. The facts
we found there were directed towards animal experimentation and furred animal
breeding. In order to compare with earlier results we used investigations that had been
made by Riksrevisionen 2003.
There is a difference in opinions about the new Swedish animal welfare agency that
started first of January 2004.
Aquaculture : animal welfare, the environment, and ethical implications
The aim of this review is to assess the ethical implications of aquaculture, regarding fish welfare and environmental aspects. The aquaculture industry has grown substantially the last decades, both as a result of the over-fishing of wild fish populations, and because of the increasing consumer demand for fish meat. As the industry is growing, a significant amount of research on the subject is being conducted, monitoring the effects of aquaculture on the environment and on animal welfare. The areas of concern when it comes to animal welfare have here been divided into four different stages: breeding period; growth period; capturing and handling; and slaughter. Besides these stages, this report includes a chapter on the current evidence of fish sentience, since this issue is still being debated among biologists.
Scenografi, min käre Watson! : En studie i scenografiska teknikers påverkan på spelare
This study explores Environmental Storytelling techniques and whether these can beused in combination with each other to lead a player through a game scene in aspecific pattern, affect the player?s narrative and exploratory view and explorewhether Self-paced Exploration can be combined with these techniques.It is a qualitative study conducted by six gaming sessions with accompanyinginterviews in which six people get to play one of three versions of the same gamescene. The only differences between the scenes are the different guidance techniquesused. The informants' movement patterns are identified and interviews recorded byaudio, as well as screen recording. The results shows that Environmental Storytellingtechniques can very well be used to control the player's exploration patterns, bothnarratively and navigation purposes and Self-paced Exploration can be utilized to agreater efficiency in combination with these..
Är merinokorsningar ett alternativi jämtländsk fårhållning?
Sheep breeding contributes not only with wool, hides, meat and milk but also with openlandscapes. The sheep?s wool is a good raw material thanks to a lot of different qualities as itis water rejecting and easy to form. The wool production today is concentrated to specificplaces in the world which leads to environmental problems and a distorted market. InJämtland, a province in Sweden, there is right now a staking going on for local production andrefining of wool in a project called Ullforum.
Sociala spel på arbetsplatsen : En kvalitativ studie om sociala spels påverkan på arbetsplatsrelationer
Social games have become a digital phenomenon over the last few years, affecting a lot of peoples everyday life. This paper focuses on how social games can affect workplace relationships. Through qualitative interviews I investigate how people who play with their colleagues experience the social games and their influence on the social interaction in the workplace. 10 interviews were carried out with people from four different organizations. The findings from these interviews were then put in relation to previous research and existing theories concerning workplace relationships and social games.
Köttkonsumtion och svält : Finns det ett samband?
Min utgångshypotes var att en minskad köttkonsumtion ger en minskad boskapsuppfödning. En boskapsuppfödning som idag tar i anspråk ca 70 procent av all jordbruksmark och 40 procent av den globala spannmålsproduktionen.Tanken var att en minskad boskapsuppfödning skulle bidra till en ökad tillgång på spannmål för människor och därmed en minskad svält. Men sambandet mellan svält och jordens resurser var inte så enkelt som jag hade förespeglat mig. Maktkoncentrationen som återfinns i matens distributionsled visade sig ha satt spelreglerna om tillgång och efterfrågan mer eller mindre ur spel. En ökad tillgång på mat genom en minskad köttkonsumtion och bättre resurshantering verkar därför inte påverka fattigdom och svält nämnvärt.Den nuvarande världshandeln visade sig också vara en bidragande orsak till fattigdom och svält då mat från nord, producerad med hjälp av statliga subventioner, konkurrerar ut lokalproducenter i syd.
Betydelsen av utfodring under sintiden, sintidens längd och kalvningsintervallet med avseende på kons hälsa under kommande laktation
This essay describes and compares the extensive reindeer management to the more intensive, but grazing based, sheep management system in Sweden. Differences and similarities between the two production systems will be investigated by elucidating the economy, land use and possibilities to influence production and economy through breeding, feeding and product development. The reindeer management area covers the northern part of Sweden whilst the sheep management is dispersed over the country. Both reindeer and sheep are ruminants and have relatively high demands on the quality and digestibility of the feed however reindeers graze on mountain-and forest lands whilst sheep often graze inaccessible areas or cultivated grasslands. Selection intensity is generally lower in the reindeer management compared to the intensity in sheep breeding.
Förskolans lekmiljö : En studie om hur pedagoger tänker om lekmiljöernas betydelse för barns utveckling och lärande
The purpose of my study is to describe how educators think about the play environment, the nature and its importance for the children's development and learning in preschool. The study is based on qualitative interviews with four active educators. The results of the study show that the teachers regarded the children's interests to a great extent when the different play environments were structured. They are also based on different themes that they have seen that the children were interested in, such as the fire station, hair salon or shop and café. Educators designing not only these play areas for different types of play for the children, but the different environments also have a learning purpose. The outdoor environment however attracts greater interest from children, to where they have more space to move freely in and outdoors, there are no limits to the children.
Medvetenhet om risker och konsekvenser med dataspelande bland ungdomar
Syftet med den här uppsatsen är att belysa problematiken kring dataspelsberoende och ta reda på hur unga män (killar) förhåller sig till detta. Vi ville ta reda på hur de ser på risken för att bli beroende på ett negativt sätt av att spela dataspel. Ser killarna det som ett allvarligt problem och har de några strategier för att inte påverkas negativt. Studien genomfördes i form av intervjuer i två fokusgrupper som bestod av fyra killar i varje grupp. Som grundläggande material för arbetet valde vi att använda oss av teorier om modernisering, stämpling, hyperverklighet och neutralisation.
Infiltration of Waldheim
"Infiltration of Waldheim" är ett spel gjort av David Lindell (grafik), Andreas
Persson (programmering) och Mathias Jönsson (ljud och musik). Målet vi hade med
projektet var att ha en spelbar bana med minst en vapen typ samt fiender att
eliminera, allt ackompanjerat med pampig musik och en massa ljudeffekter.
Jag kommer i denna rapport beskriva arbetets gång samt reflektera över vad som
har fungerat och vad som varit mindre bra under projektets gång.
Mina planer för spelet var mest att lära mig mera om framförallt AI samt arbeta
mera i 3d. Spelet ska mest vara för mig själv, men med lite putsning och mera
innehåll eventuellt användas vid jobb ansökningar i framtiden..
Spelprogression : Att återskapa en intensitetskurva inom ett actionorienterat plattformsspel utifrån ett förbestämt mönster
Syftet med det här arbetet är att återskapa en förutbestämd intensitetskurva inom ett tvådimensionellt plattformsspel. Arbetet bygger främst på teorier av Mike Lopez som han publicerat i ett antal artiklar på Gamasutra. Lopez artiklar handlar om spelprogression, dvs. hur man ska gå tillväga för att behålla spelarens intresse genom hela spelomgången, och att ha en bra intensitetskurva är en del av progressionen.Under arbetets gång skapas ett spel som sedan en testgrupp får spela igenom. Under testningen mäts deras puls, och den data som utvinns används för att skapa en graf och jämförs sedan med den intensitetskurva som skulle efterliknas.
Stopp! Jag har ett förslag! : - en undersökning av Forumspelets demokratiska potential -
AbstractPurpose/Aim: The aim of this essay is to examine the democratic potential of Forum Games.The main focus of the essay is if working with forum games can help the participators to better communicate their thoughts and ideas and through this take better part in a democratic society.Material/Method: The material to the study has been gathered through three interviews with persons using forum games in their work and one enquiry with 21 students in Teacher education at Uppsala University, who had recently tried the method for the first time.Main results: The conclusion of the study is that forum game has a democratic potential. Ability to communicate is important for a democratic society and participating in forum games can improve the participators communication abilities. Furthermore forum games seem to have other positive effects on a democratic society, apart from helping the participators to improve their communication skills.Keywords: Forum Games, Forum Theatre, Communication, Democracy, Drama.