Sök:

Sökresultat:

2939 Uppsatser om Everyday technology - Sida 2 av 196

Dyslexi och Likvärdighet : Finns det en genväg till en likvärdig utbildning?

The purpose of this paper is to find out if technology within pedagogy can help pupils with dyslexiaperform on the same level as their peers without using compensatory aid. Is it possible to replacethe compensatory aids with the technology in question? Can the same technology also be used tosupport other pupils as well and in turn removing the stigma of needing compensatory aid?To learn the answers to these questions I have done a qualitative text analysis. This analysis focuson technology in the form of podcasts and Web 2.0 based teaching platforms. The analysis alsofocus on pupils with dyslexia and what kind of help compensatory aids can be.

Att lösa sudoku med SAT-lösare

Yahtzee is a popular dice game around the world. The complexity makes the game interesting to play and analyze. This report compares the effectiveness of the mathematically optimal strategy with a strategy that can be used for casual play. The rules used are those of the Nordic variant Yatzy, in which a few but important rules are different from the American Yahtzee. To evaluate the everyday strategy 100,000 games was simulated in a java program written specifically for this purpose.

Relevans och svårigheter i användandet av vardagsteknik i dagliga aktiviteter hos yngre vuxna

Vi lever i ett informations- och teknologisamhälle och i våra dagliga aktiviteter omges vi av vardagsteknik (VT) på olika sätt och i olika svårighetsgrad. Denna VT kan innefatta allt från brödrost till mer avancerade datasystem och tjänster. Tidigare studier visar att personer med kognitiv funktionsnedsättning kan uppleva svårigheter i användandet av VT i sina dagliga aktiviteter. Dock finns inga studier som visar relevans och svårigheter med VT för yngre vuxna utan kognitiv funktionsnedsättning. Därför vill vi med den här studien beskriva relevans och svårigheter i användandet av VT hos yngre vuxna utan kända kognitiva funktionsnedsättningar.

AFK : chatt- och SMS-språk på väg in i klassrummet?

The new technology brings new opportunities for the language. The language, which is used when chatting or messaging, is full of linguistic devices, which facilitates writing and saves time and space. The purpose of my investigation is to find out if the chat- and- messaging- language is affecting the students' way of writing in school.To find out about this I have examined 79 essays written by students in grade 9 during the national test 2006. I have also to found out if the occurrence of these features differed between boys and girls. In addition, I have let the same students who have written the essays answer questions regarding their chatting- and messaging- habits.The conclusions I have attained through my investigation shows that 58 % of the students are using features which are typical in chat and messaging language.

Design av verklighetsanknuten matematikundervisning

The aim of this study was to design short interventions based on the literature study, which will change the pupils? posture on mathematics and connections between problem-solving in mathematics and everyday life. An experimental group of 17 pupils in fifth grade participated in the study and were educated in everyday mathematics 20 minutes a day during four weeks. The intervention was measured in a pre- and after questionnaire, in order to control the design and discover possible changes in the pupils? posture on mathematics and connections between problems and everyday life.

En jämförelse mellan den matematiskt optimala strategin och en ivardagligt spel tillämplingsbar strategi

Yahtzee is a popular dice game around the world. The complexity makes the game interesting to play and analyze. This report compares the effectiveness of the mathematically optimal strategy with a strategy that can be used for casual play. The rules used are those of the Nordic variant Yatzy, in which a few but important rules are different from the American Yahtzee. To evaluate the everyday strategy 100,000 games was simulated in a java program written specifically for this purpose.

Fotografen och bröllopsbilden : hur teknikskiftet från analog till digital teknik påverkat bröllopsfotografernas villkor och vanor

This paper examines how and if the understanding of wedding photography has changed during the shift of technology - from analog to digital photography. It examines if the changed conditions due to the shift of technology have changed the habits and conditions for the photographers working with wedding photography. It furthermore examines what impact these habits and conditions have had on the pictures of weddings. The investigation is based on interviews of six photographers that have worked professionally before and after the shift of technology, as well as of pictures by the photographers taken before and after the shift of technology.Use of time and space has changed due to the shift of technology. The change has also had an influence on hierarchy among the photographers.

Hastighetsbegränsningar i järnvägsanläggningen

En studie om hastighetsbegränsningar i banöverbyggnaden och kontakledningsystemet på Västkustbanan Helingborg - Lund..

?Out of sight, out of mind? : En studie av svenska bokbloggares inställningar till e-boken

There are experiential products that through a digital transformation wholly or partially have taken new place in our everyday lives. Just a few years ago, we had music on CDs, movies on tape and books in bookshelves. In Sweden, we are now facing a transformation when the e-book begins to take place alongside the printed book.This paper focuses on what values play a role in the attitude towards ebooks among a selected group of Swedish book bloggers. A qualitative content analysis was performed on blog posts concerning the ebook from twelve different Swedish book blogs. The posts were then coded into categories and values.

IKT - 2000-talets mentor? : En jämförande studie mellan manliga och kvinnliga pedagogers uppfattning om IKT i undervisningen

During the past decade Information Technology (IT) and Information and Communication Technology (ICT) have become the main tools in teaching. Authors and early educators who are treated in the study talks about how technology has come to change the school's approach to teaching and didactic tools. The technology has also affected students´ and teachers´ ways to work because the technology's versatility makes demands on the user's expertise and competence. The technical skills have long been associated as a male domain, where men are expected to master the technology´s versatility. These expectations are not the same for women.

Teknik- finns ett medvetet arbete med teknik? : En enkätstudie av pedagogers arbete med ämnet teknik i grundskolan, år F-5.

The purpose of this degree project is to study if there is a intentional work with technology in the elementary school, preschool to fifth grade, in a municipality. The work will also study what conditions there are in the schools in order to work with technology. 95 questionnaires were distributed to the responsible teachers in all primary schools in the municipality, from preschool to fifth grade. The results of the survey show that more than half of the respondents do not consider themselves to work with technology in the school. The conditions, in order to work with the school subject technology in the municipality, are primarily external such as: material, facilities and the ability to divide students into smaller groups.

Laserskuren intarsia : ett komplement till äldre intarsiatekniker

The purpose of this report is to explore how modern technology can work againstolder craft techniques. The focus of the research will depend on what conditions areoptimal for cutting marquetry with laser technology. In my work I account for thehistorical background of the various techniques and then through own practical testsexamine whether the laser technology can complement the traditional techniques..

Pedagogers adaption av surfplattor : En studie av implementeringen av iPad i en F-5 skola

The tablet is a new IT-tool which have started to get introduced into school, but research is still missing and especially in the pre-school environment. The purpose with this study is to investigate teachers uptake, how they use the tablet in everyday pedagogy work as well as the organizational conditions that that facilitate and hinders. Through my observations and interviews in a Swedish K-5 school I have found that the teachers find tablets more appealing to use in comparison to computers. These findings are partly supported by Davis et al.?s (1989) TAM-theory who considers there to be three types of aspects that affect the way individuals adapt to technology.

The pros and cons with technology sourcing: A case study of sourcing contracts in the Contract Research &Technology Market

Purpose: The purpose of this thesis is to analyse the process of technology sourcing within firms active in the CRT-market. The primary focus of the study is the motives, risks and problems associated with technology sourcing, to construct key learnings for organisations consider undertaking this way to access research and development or those organisations that are already operating in the CRTmarket. Method: As method has abduction been used. The empiric material of the thesis is based on qualitative research in form of interviews in a conversational manner. For correct interpretation and understanding a hermeneutics approach has been used.

IT i bilen : En fallstudie av ubikvitär datorisering

This paper aims to study the possibilities and challenges the car industry has to face with applying information technology in cars. The goal is to describe and analyse all the existing technology in the cars out on the market today as well as future possible technologies in cars. By interviewing people who has been working or are working with information technology in cars, we aim to clarify the obstacles and opportunities in the process of implementing informatics in cars. With this knowledge we want to learn more about Ubiquitous computing and how humans interact with Ubiquitous computers today and will be interacting in the future. Technology has a rapid development pace and we find it interesting to examine how the car industry can keep up with the rapid development pace of technology. .

<- Föregående sida 2 Nästa sida ->