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2010 Uppsatser om Digital story - Sida 21 av 134
Karaktärsskapandets potential och begränsningar
This project report describes a supplement for character creation in a tabletop role-playing game ?Dragons and Demons." The purpose of this project is to improve the character creation for the players? trough the narrative elements such as character?s background story. The applied qualitative methods such as a test panel and a questionnaire were conducted for the evaluation of theories used during character creation and to get feedback on the supplement?s creative value for the players. The aim of the questionnaire was to see how the method for the character creation differs from the regular way of making a character for a tabletop role-playing game and if this idea improves user experience during the tabletop role-playing game.The results of the evaluation are based on answers from novice and experienced players, and conclude that the additional background story creates an insight into the character's past, which makes it easier for novice players to get quick started with character creation.
Integrering av Digitala Färdskrivare och Telematik för den nya Europeiska Standarden
This Master of Science thesis project handles issues around managing data from the digital tachographsystem. European legislation states that companies must download the data of the digital tachograph systemand store it for at least one year for control purposes. The system stores data on the vehicle unit located inthe driving compartment and on smart cards personal for each driver.Acquiring data from the previous analogue tachograph was done instantaneously since the data wasphysically printed to a circular paper chart when driving. To acquire data from the digital system one mustperform a download from the vehicle unit and later transfer it to some form of backup solution for longterm storage. Data must also be downloaded from the driver smart cards.Download of data from the vehicle unit is the most time consuming task and may take up to 30minutes pervehicle.
Kombinerad DSP- och FPGA-lösning för en bildbehandlingsapplikation
This Master's Thesis describes the design of a new system where a digital signal processor has been added to an existing imaging system consisting of field programmable gate arrays. The new system will offer a higher degree of flexibility by considerably shortening the design time and make it possible to implement more complex algorithms than the existing ones. The choice of system architecture and a test implementation are discussed. The test implementation consists of a program for the digital signal processor and VHDL code for one of the field programmable gate arrays. The code for the digital signal processor was designed for testing on an evaluation board from Texas Instruments.
Hur upplever sm? och medelstora f?retag (SMF) utmaningar och effekter p? organisationens effektivitet till f?ljd av digital transformation?
Bakgrund och problem: Digital transformation ?r ett hett ?mne inom aff?rsv?rlden, med ett
?kande antal f?retag som str?var efter att anpassa sig till digitala teknologier f?r att f?rb?ttra
sina aff?rsmodeller och skapa nya v?rdeskapande aktiviteter. Men med digitala
transformationen kommer ocks? utmaningar som budgetber?kningar och brist p? teknisk
kunskap vilket ofta leder till misslyckade transformationer. St?rre f?retag har ofta mer
resurser till att hantera dessa utmaningar j?mf?rt med SMF.
Digital kompetens : Äldreomsorgspersonals upplevelser av en digitaliserad arbetsplats
This study highlights the importance of computer technology and its impact on elder care staff's skills development in the public sector. The government presents the digital agenda within which information and communication technology today is considered to have a potential for sustainability, growth and development. According to the EU Commission, there are several important elements that should be improved to digitize the workplace. Among these are digital literacy, collaboration between agencies and increased investments in research, education and innovation. New technology can be understood in different ways by individuals, some see the computer as something positive and exciting, while others may find it hard to see the opportunities for learning and development.
Digitala bibliotek i kulturpolitiken Om idéer och legitimitet.
The aim of this Masters thesis is to examine ideas used to legitimate Swedish digital libraries, with a focus on the cultural heritage, their relation to cultural policy and an eventual crisis within the latter. Which ideas are linked to digitalisation? How do the arguments for creating digital libraries differ between central actors? How do the digital libraries relate to cultural policy and an eventual legitimacy crisis? These are the questions this thesis seeks to answer. The theoretical starting-point consists of a legitimacy discussion and its connection to Swedish cultural policy. The method used is idea analysis.
Från varuperspektiv till servicelogik : ett arbete om rollförändring och öppenhet på webben
This study focuses on the transfer between a product-oriented to a service-oriented perspective regarding marketing activities in companies due to the development of information technology. It illustrates how this very transfer has been, and can be, contemplated through the eyes of organizations working with marketing in a digital world on a daily basis. Technology has turned several industries - their price-setting, communication channels and supplying possiblities - upside-down. This turnpoint brings out a new way of observing and working with marketing. Therefore, we find it interesting to gain a better understanding of how actors within industries where the turnpoint is a fact observes marketing, and how this service perspective can be seen in their various organizations and daily.
Att betala med din Smartphone : Den digitala plånboken
Den här uppsatsen handlar om vad som påverkar konsumenten till att vilja använda en digital plånbok. Den digitala plånboken är femte generationens betalningsmedel och har nu kommit för att digitalisera flera av de funktioner som den fysiska plånboken erbjuder. En transaktion med den digitala plånboken sker genom konsumentens Smartphone. Förutsatt att Smartphones blir mobila plånböcker kan det antas att konsumenterna skulle vänja sig vid tanken att lämna den fysiska plånboken hemma.Det har tidigare gjorts studier på adoption av mobiltelefoner och hur människor i allmänhet tar till sig vissa tjänster men den digitala plånboken är ett relativt nytt fenomen och därför handlar vår uppsats om adoption av den digitala plånboken som tjänst.De slutsatser vi kan dra av uppsatsen är att säkerhet, enkelhet och kompabilitet kring den digitala plånboken påverkar om konsumenten väljer att använda tjänsten. För att företagen som levererar digitala plånbokstjänster ska nå största nytta bör de även se säkerhet, enkelhet och kompabilitet som centrala delar vid presentation och lansering av tjänsten..
Balagan! Masterexamensprojektet The Darling Tweens i samarbete med Sara Stiber för Stadsbiblioteket i Malmö
Balagan! - for 9-12 year old on the City library of Malmö?Balagan! A place far away, filled with magical things. Here, a group of scientistsleft their research labs behind, in a seemingly endless story exploratorium.Now, a group of kids discover the place, trough a doorway found insidethe City Library of Malmo... They named the place Balagan. Together, theystart to create a world of stories...?We, me and Sara Stiber have made a project in cooperation with the City Libraryof Malmö, where we have been developing a concept for a soon-to-belibrary department for 9-12 year old.
MP3 : hur låter det?
Sekretessbelagd.
Förändring som väckte känslor, när olika världar möts : en essä om samverkan i förskolan
This essay deals with the complexity that I perceive in the collaboration processes between preschool and parents. In the essay I present my interpretation of two self-perceived situations where my experience has been that the cooperation has not worked satisfactorily for either part. As a basis for my conclusions I use different theories and studies within the domain. My own experiences - both from ten years of working in preschool as well as from an eight-year experience of being a parent also comes into use. The purpose of my essay is to investigate how different horizons of understanding can come into collision, and how limitations in our own understanding of the perspectives of others can complicate collaboration between educators and parents.In the first story I discuss a situation where, in my professional role, I go into a conflict with a parent about how we have chosen to implement some changes.
"Man vill ju se bra ut" : En kvalitativ studie om ungdomars syn på sociala medier
This thesis examines young people's thoughts about their presence on social media. With asocial constructive approach the study focused on how young people think and act on socialmedia in relation to constructions of gender and normality. The analysis is based on fourgroup interviews with 13-year old boys and girls. The theoretical approach is based partly onsocial constructionism where discourses and ideas of normality are identified and analyzed.Erving Goffman's theory of social interaction was central to illustrate how young peoplepresents themselves based on the prevailing discourses. It is clear that they adjust theirrepresentations of themselves depending on the context.
Manusutveckling av digitala läromedelsapplikationer i matematik : En studie av samtida pedagogisk forskning och utveckling av applikationsmanus för matematikämnet i gymnasieskolan
In a world where digital media is becoming a greater part of people?s everyday and working lives it is plausible to assume that the upcoming generation of pupils expect the teaching media to adapt thereafter. It is this assumption of an increased demand that Natur & Kultur is hoping to be able to meet. This thesis has been a stage in the process of producing digital material in the subject of mathematics for high school students. Specifically the aims of this thesis have been to make a rough description of the largest competitive companies? products within the same market, explore and put together a brief theoretical foundation of contemporary research and produce concrete examples of ideas for digital applications.
Skönlitterär fritidsläsning - digital eller analog? : En studie av hur elever på grundskolans senare år förhåller sig till digitala texter respektive analoga texter
Syftet med denna studie a?r att underso?ka elevers fritidsla?sning och om elever fo?redrar digital eller analog la?sning och vad de tror om la?sningen i framtiden. Studien kommer a?ven att ge svar pa? vem som rekommenderar sko?nlitteraturen. Studien a?r en kvantitativ underso?kning da?r data samlats in genom 59 enka?ter.
Att designa konst : En kvalitativ studie av likheter och skillnader i den kreativa processen hos art directors och konstnärer
Art directing i en digital kommunikationsbyrå och att arbeta heltid eller deltid som konstnär är två yrken som har en sak gemensamt. I egenskap av professionella roller har de en nyckeluppgift de måste uppfylla ? att vara kreativa. I denna uppsats fokuserar vi på den kreativa processen vid generering av idéer i områden av digital media och konst för att se om det finns tydliga skillnader eller likheter i hur kreativt arbete för sig inom båda områden. För att jämföra den kreativa processen mellan de två parterna har vi gjort flertalet intervjuer och observationer med yrkesverksamma konstnärer och art directors.