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165 Uppsatser om Developers - Sida 7 av 11
Användarinvolvering i ett systemutvecklingsprojekt -Är det effektivt?
In most software engineering project, users are only involved in the beginning of the project as a help to design the requirements specification but users can be involved after this phase too, but is it effective to do so? With this report we would like to investigate how effective it is to involve users after the requirements specification has been written and approved. To find out how effective it is to involve the users we try some fast and simple involvement techniques on a quite far gone project. These techniques include ethnographic studies, prototypes and surveys. We also interviewed a couple of people who work with usability and finally delivered a report with our results to them to find out if they found our result relevant.
Är transportbeteende något att spela om? : -En studie om hur gamification kan stödja de transportpolitiska målen i Stockholmsregionen
The aim of this study is to examine the possibilities to use gamification to reach thepolitical goals for the transportation system in the Stockholm region. The study has aninterdisciplinary approach and is based around two main building blocks: gamificationand the transportation system in the Stockholm region. The first part examinesgamification. This includes contemporary use, debate, academic definition and aninvestigation of how gamified applications should be developed. One of the mainfindings is a suggestion that gamification should be seen as a process rather that a setof predefined game mechanics that can be applied to any activity.
Google Bilders användbarhet : Gränssnitt, sökfunktioner och återvinning
This essay explores to what extent the Swedish language version of Google Images meets the usability requirements of average everyday users. Previously published studies on user behaviour and users? interface and search option preferences define the usability requirements, which are matched against Google Images? actual interface and search options. The retrieval method of Google Images is also briefly discussed, and users? opinions about Google Images too, as they come across in the previously published user studies.The findings are that Google Images lack some of the things that users ask for, but it still seems to be the most used image search engine among average internet users and more appreciated than other search engines.
Re-design på uppdrag av Spotify : Framtagning av designförslag för ny visningsvy för internprogram baserat på kontextuella intervjuer
Spotify is a music service that offers on-demand streaming and is available in several countries worldwide. As the company and the interest for it grows, more and more parties are involved and those involved, including the record labels want to control and get an overview of their products. They want to be able to see, for example, when a product is available on Spotify and in which countries.Spotify is in May 2013 in process of developing a to be used by administrators on Spotify in order to meet the record labels with the information requested. The new software intends being used by administrators but also by the record labels so that they will be able to overview their products availability.We were asked by one of the Developers to conduct user interviews and tests to result in a design proposal on how the display page of information about a product could be visualized more clearly so that it suits both record labels and employees at Spotify. The results of our contextual interviews were translated into a prototype with two display pages.
Smarta Textilier : kvinnor, teknik och regional utveckling i Borås
This thesis focuses on the mass media cover of ?Smart textiles?. The Swedish?smart? textiles are developed in Borås and are a mix of ordinary textile and new technology. I analyse the article with a text analysis method, looking at themes and the language?s propositions in focus. Context and the actors in the articles are also important in the analysis.Many women occur as Developers of the new smart technical product, a field often knowed as a typical male subject.
Community Manager - en ny yrkesroll? : På uppdrag av Dohi Sweden
Propose/Aim: The aim of this thesis is to examine the professional role of the Community Manager working for gaming companies. The thesis will examine which background and previous experience a Community Manager should have and the tasks included in the assignment to see how this new role can contribute to the development of gaming companies.Material/Method: The method used in this study is of a qualitative character. The data has been gathered through e-mail interviews with five people working as Community Managers in the gaming business and in addition, through a textual analysis of five job advertisements. The results were analyzed on the basis of carefully selected theories in the field of strategic communication.Main results: The main result of this study is that the Community Manager's most important task is to act as a link between the players and the game Developers by communicating with both sides. The Community Manager can receive important feedback from the players which can contribute to the game development. .
Bättre användarupplevelse med responsiv webbdesign
The use of mobile devices has increased dramatically in recent years and the development of newtechnologies has made it difficult for Developers to know what screen size and device the visitor isusing. This has resulted in the fact that today there is a problem with the interface for web pages onmobile devices. They are not adapted to the flexibility required for the interfaces to be recognizedon various mobile devices. Instead of developing two separate web pages, where one is designed formobile devices and one for desktop and keep them both continously updated, responsive webdesign simplifies the work process. Responsive web design is a flexible and dynamic interface thatadapts to mobile device and screen sizes.
Pragmatisk mjukvarutestning : Hur kan agila metoder implementeras i ett pågående utvecklingsprojekt?
There are several ways of conducting software testing where some may include users and others may include personnel whose work task is to execute test on systems. Although most Developers and project managers understand the point of testing the system, it is not always being done and the most common reason is that there is no time for it. However, this is a false assumption as it may instead cause some bugs in the system that would not have been there in the first place if tests had been there to prevent bugs in the code.My purpose for this thesis was to find suggestions for changes in the development process in an ongoing project used by Acino and Svenska Försäkringsfabriken in order to increase the quality of the system used. In this thesis, I have approached the purpose by pursuing a case study of the two companies through observation and interviews. By doing this I acquired the relevant information to make suggestions for change.
Lärarkompetens och måluppfyllelse. : Uppföljning av en läs- och språksatsning i Stockholms grundskolor
Syftet med studien är att undersöka effekterna av en läs- och språksatsning. Fokus ligger på att identifiera faktorer som påverkar skolor att delta, huruvida dessa har förbättrade elevresultat samt läs- och språkutveck-larnas upplevelser av förändringar i undervisning, lärarkompetens och elevernas måluppfyllelse. Undersök-ningen omfattar två extremgrupper; dels åtta skolor som deltagit, dels åtta skolor som ej deltagit. Data kommer från Skolverkets databaser samt från en enkät ställd till skolornas läs- och språkutvecklare. Den teoretiska ramen utgörs av en pedagogisk samspelsmodell.
Svårigheter och begränsningar vid utveckling av dashboards som stöd vid beslutsfattande
Behovet av beslutssto?dsystem o?kar sta?ndigt bland fo?retagen va?rlden o?ver. Fo?r att ett beslutssto?dsystem skall vara anva?ndbart och generera en nytta till ett fo?retag, sa? finns det krav pa? att den information som visualiseras skall uppna? en viss datakvalitet. Sa?ledes a?r syftet med detta arbete att underso?ka vilka problem som uppsta?r vid utveckling av dashboards i stra?van efter att uppna? en ho?g datakvalitet.I stra?van efter att identifiera vilka problem och sva?righeter som uppsta?r vid utveckling av dashboards fo?r beslutssto?d sa? utfo?rdes intervjuer med sex olika utvecklare av dashboards fra?n olika fo?retag i Sverige.
Operatörsoberoende SMS-leverans med designmönstret Bridge
When different type of programs are developed one wants to make these
adjustable to future changes and requirements. It must be done a good design of
the program from the beginning to make it possible to continue development of
it without having to redo big parts of it to high costs. In the area of object
orientation there are design pattern, which can be used to design systems that
can be adjusted to new changes in an easier way. I have in this thesis chosen
to take a closer look at how to design a program that sends SMS to cell phones
through a system of an operator. One requirement on the program is that it has
to be possible to change what operator to send though in an easy way.
Operatörsoberoende SMS-leverans med designmönstret Bridge
When different type of programs are developed one wants to make these adjustable to future changes and requirements. It must be done a good design of the program from the beginning to make it possible to continue development of it without having to redo big parts of it to high costs. In the area of object orientation there are design pattern, which can be used to design systems that can be adjusted to new changes in an easier way. I have in this thesis chosen to take a closer look at how to design a program that sends SMS to cell phones through a system of an operator. One requirement on the program is that it has to be possible to change what operator to send though in an easy way.
Användarinvolvering i ett systemutvecklingsprojekt -Är det effektivt?
In most software engineering project, users are only involved in the beginning
of the project as a help to design the requirements specification but users can
be involved after this phase too, but is it effective to do so?
With this report we would like to investigate how effective it is to involve
users after the requirements specification has been written and approved.
To find out how effective it is to involve the users we try some fast and
simple involvement techniques on a quite far gone project. These techniques
include ethnographic studies, prototypes and surveys. We also interviewed a
couple of people who work with usability and finally delivered a report with
our results to them to find out if they found our result relevant. By also
documenting how much time we spent involving users we will show to which degree
user involvement is effective.
We found out that a couple of fast techniques could get very much result in the
form of usability enhancing suggestions to the Developers.
C, C++, Java och Python : En prestandajämförelse mellan fyra programmeringsspråk
In today?s society computers are getting a much more important role. To get a computer to work as intended it has to be programmed. A computer program is written with programming languages. There is an abundance of programming languages available today and there are many differences and similarities between them.
3D-avatarskaparen
This project report shows the work around a mockup to a three-dimensional avatar-making application. An avatar-making application is a computer-based software program in which it is possible to create your own personal virtual character. The possibility to use three-dimensional avatars can in the future be essential for adding extra personal information or characteristics to social communication over the internet or over mobile phones. The problem of transforming a physical form and reconstruct it to a virtual basis has been an important problem to solve for many companies and software Developers in the, for instance, virtual worlds area. Methods and ideas over making this transformation is the key throughout this project.