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25249 Uppsatser om Design för alla - Sida 2 av 1684

Minimalist design for children?s games

The aim of this report is to see whether the graphic design of a game influences children?s will to play games. I am especially looking at minimalist graphic design and how well it works for a game aimed at children age 7-9. Does the style of the game design have any impact at all concerning the children?s wish to play the game or is the game mechanic all that matters.

Hundratusen rullar fram i Sverige : Det enda som stoppar rörelsehindrade Àr omgivningen

Service Design is a relatively new, unexplored and exciting phenomenon that through an interdisciplinary work methodology designs services. A discussion has been going on for a long time regarding whether there is a difference between products and services. Services are often classified as immaterial, heterogeneous, non-storable and inseparable in relation to products. A question that arises is if something specific characterises the work methodology used regarding service design. The aim with this paper is thus to explain the work methodology when working with service design.

Nedskrivning av goodwill : I vilken utstrÀckning redovisas upplysningar om koncerngoodwill i enlighet med IAS 36 p134?

Service Design is a relatively new, unexplored and exciting phenomenon that through an interdisciplinary work methodology designs services. A discussion has been going on for a long time regarding whether there is a difference between products and services. Services are often classified as immaterial, heterogeneous, non-storable and inseparable in relation to products. A question that arises is if something specific characterises the work methodology used regarding service design. The aim with this paper is thus to explain the work methodology when working with service design.

Balettmapp Kungliga Operan : Operahusens design och arkitektur

En presentation av Kungliga Svenska Baletten. Denna ska distribueras till operahus vĂ€rlden över innan ny turnĂ© pĂ„börjas. Shanghais operahus var det första som fick den fĂ€rdiga produkten.Fördjupningen rör olika operahus design och arkitektur ut- och invĂ€ndigt. Även en del av husens relevanta historia tas upp..

UtvÀrdering av responsiv design : En kvalitativ anvÀndarstudie av responsiv webbdesign för utvÀrdering av Hi-Fi prototyp

In my study, I have chosen to examine how the user interface and content must conform to design guidelines for responsive design makes it suitable for diverse desktop environment and for varied mobile platforms. The purpose of this study is to examine the extent recommended design guidelines based on scientific research has a positive impact on user performance and perception when using this study delivered hi-fi prototype. The goal of this study is to provide a Hi-Fi prototype with high usability that will introduce and inform the public about BrasilCine according specifications. Study findings from user testing and supplementary questionnaires show that the implemented technologies as design guidelines for responsive design and design features have a positive impact on user performance and perception. The study results are therefore relevant for further prototype development..

Grafisk helhetslösning för Resize Design

This report describes and explains the development of a comprehensive solution including visual identity, print catalog, website and online shop for the furniture company Resize Design. The development and production of these have occurred in the iterative processes with relevant theories as a basis. The theories include user-centered work processes, usability, design principles, interaction design, design patterns and web-compatible solutions. The report documents and discusses the work which is divided into different phases. .

Systemutvecklares erfarenhet av arbete med Design Patterns

Design Patterns introducerades pÄ 1990-talet och anvÀndningen sades medföra en rad fördelar som skulle hjÀlpa systemutvecklare i deras arbete. Bland annat skulle Design Patterns underlÀtta för systemutvecklarna att kommunicera med varandra samt ge en bÀttre överblick över och förstÄelse för systemarkitektur genom en höjd abstraktionsnivÄ. Systemutvecklaren skulle Àven fÄ en ökad förstÄelse för god design. TvÄ kritiska artiklar fick oss att vilja beskriva hur systemutvecklare som aktivt arbetar med Design Patterns upplever att centrala fördelar uppfylls. Vi genomförde fyra fallstudier dÀr vi intervjuade erfarna systemutvecklare och vÄr slutsats Àr att de upplever att fördelarna med Design Patterns uppfylls.

Co-design i praktiken ? en utvÀrdering av e-Me projektet

e-Me projektet Àr ett innovativt forskningsprojekt dÀr tillvÀgagÄngssÀttet co-design anvÀnts för att framstÀlla en elektronisk assistent. e-Me realiserades i januari 2007 som ett pilotprojekt vid Högskolan i BorÄs. Den elektroniska assistenten Àr en artefakt som ska förenkla det administrativa och elektroniska livet för studenter. MÄlet med den hÀr uppsatsen var att öka förstÄelsen kring co-designs grundidé, praktiska moment samt de kritiska roller som kan urskiljas i co-designprojekt. Studien Àr av intresse för alla som vill utvidga sin kunskapsbas inom bÄde co-design samt e-Me.

DET HÄR ÄR OCKSÅ GRAFISK DESIGN - Ett bidrag till diskussionen om ornamentik, funktionalism och kvinnors marginalisering.

This thesis examines the relationship between the marginalization of ornamentation during functionalist modernism and the effect it had on female graphic design practice. By examining the historiography from a gender and feminist theory of history I present a different way of interpreting, not only the history of graphic design but also the concept of graphic design. This thesis does not reach a conclusive result, instead it sets the foundation for further research and illustrates the opportunities that we as graphic designers have to benefit contemporary graphic design by critically reviewing and redefining our history through a diverse historiography..

Redesign av facktidskriften Ingenjören

This degree project contains a theoretical and a practical part about magazine design. Literature aboutthe subject?s typography and magazine design has been studied and put into practice on the professionaljournal Ingenjören. Besides of that a study about the history of magazine typography for the lastfifty years has been done.Typography and other design factors are important for the magazine to be readable and gives at thesame time the magazine an identity of its own, which has become more and more important throughoutthe last decades.The result of this degree project is a new design for Ingenjören, a design that agrees more with howthe journal want to be considered. A new template, a dummy and a manual have been produced.

Designing the Militarization 2.0 research tool

Research is a time-consuming endeavor which requires appropriate tools to manage often vast amounts of information. Militarization 2.0 is a research project aiming to explore Militarization in social media. The aim of this project is to design a user interface for supporting researchers in projects involving large amounts of data in qualitative studies. The project will follow the design process of the first version of the Militarization 2.0 research database interface. The design process involves user studies, interviews and design and testing of paper and digital prototypes.

Metoder och design av visionÀrt personbilskoncept

I projektet, som Àr ett examensarbete frÄn programmet högskoleingenjör i teknisk design vid LuleÄ tekniska universitet, har ett koncept pÄ en delvis förarlös bil tagits fram. Arbetet har utförts mot instutitionen för arbetsvetenskap och har givit vÀrdefull erfarenheter inför fortsatta studier vid UmeÄ Institute of Design. Resultatet Àr en lyxig fyradörrars kupé med tÀnkt lansering omkring Är 2020. Bilen sköter till största delen av tiden körningen pÄ egen hand men tillÄter Àven manuell körning pÄ ett nytt och revolutionerande sÀtt. Fordonet Àr Àven en social mötesplats dÀr passagerarna fÄr uppleva en ny dimension av att resa med bil..

Responsiv Design ? Möjlighet att implementera utan testning

Responsiv design syftar till att en webbsida ska anpassa sig efter anva?ndarens enhet, oavsett enhetens ska?rmstorlek. Arbetet har ga?tt ut pa? att ta reda pa? om man kan utveckla en framga?ngsrik responsiv design som fungerar pa? ma?nga typer av enheter enbart med en persondator som utvecklingsplattform, och pa? sa? sa?tt undvika att beho?va genomga? en stor process med testning. Resultaten visar att det a?r fullt mo?jligt. .

Design Perception in Sweden and Turkey: A Comparison of Two Culturally Different Countries

The purpose of current paper is to identify the differences (ifany) between Swedish and Turkish consumers in terms ofproduct design perception and to identify the differences toproduct design in relating the four dimensions / characteristics:1.Aesthetical attractiveness, 2.Functionality, 3.Value and4.Quality.The findings of the study indicate the existence of a universal perception of design. Despite the culturally different countries that are examined the empirical material consistently display similarities between the two countries. Both the quantitative and qualitative data point to a very similar perception in terms of design. The possibilities of global design are discussed for companies as well as managerial implications and future research..

GrÀnsöverskridande Ljuddesign

Transcending sound design is possible. There are unseen possibilities and a great potential for improvement and development in sound and music design ? but there is a great difficulty penetrating the obstacles that lies in the way for such development to take place and to exist. The difficulties in being negotiable and productive lies more within the limits of the audience it has to gain, than in itself. It is as though music and sound design has to evolve very slowly, in an almost evolutionary style; one step at a time, to be accepted.

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