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920 Uppsatser om Creative environments - Sida 19 av 62
Arbetsmotivation i äldreomsorgen: en explorativ studie av uppfattningar hos medarbetare och chef vid ett äldreboende
An explorative study on the work motivation of employees at a retirement home. The three main factors are internal motivation, external motivation and control. A comparison between how important they estimate the different factors to be and how they experience them today reveals which factor is their key motivator and which areas that need improvement. Results indicat that internal and external motivation are slightly more important than control. And the amount of perceived control reflects the amount of creative and initiative behaviour of the individual.
...så kom det ena ordet efter det andra : Att lära svenska som andraspråk med hjälp av skapande verksamhet.
Den teoretiska bakgrunden bygger på de i litteraturen tydliga grundstenarna för andraspråksinlärning, vilka är varierad undervisning, tryggt klassrumsklimat, kulturella variationer, behov och motivation. Dessutom har samtalets betydelse för andraspråksinlärning lyfts fram och huruvida skapande verksamhet bidrar till samtal mellan eleverna. Syftet med studien var att göra en jämförande studie mellan tidigare forskning och verksamma pedagogers uppfattningar angående vilka faktorer som upplevs viktiga vid svenska som andraspråksinlärning. Dessutom ville vi undersöka huruvida skapande verksamhet stimulerar till samtal och om det därmed kan underlätta svenska som andraspråksinlärning. Studien grundade sig på intervjuer som gjordes i en grundskola för yngre åldrar i ett mångkulturellt område.
Gamification av digitalt lärande : En studie av attityder om spelelement i lärplattformar
Society today is characterized by the transforming effect IT has had, the majority of the activities we perform on a daily basis involves one way or another digital technology. One area which has not yet seen the positive effects of IT is education. Despite the progress of technology, the school education has barely changed since it first saw the light of day. Our goal with this study is to investigate the possibility of implementing Gamification elements in educational environments and examine whether it could increase our young students learning motivation. We believe that this kind of implementation will have a positive effect for these young people since they have been interacting with games since they were small and are familiar with the driving force of a reward system.With this study we want to examine the opportunities and challenges that Gamification implementation brings out in a learning environment and therefore encourage and motivate our young ones to study even harder..
Vision och Verklighet : I globala organisationer med fokus på operativa enheter
The purpose of this study is to contribute to a better understanding of how visions could be applied in subsidiaries and similar sub organisations of global enterprises. With increasing globalisation it becomes more difficult to work in accordance to same standards and towards a common and unifying interest. The study has a qualitative and deductive approach and is based on interviews with three global subsidiaries with some hundred people employed each.Conclusions are that the subsidiaries visions have to be based on a guiding philosophy issued by their mother entities and it is the responsibility of the sub organisation to develop a tangible image with a local vision, mission and strategy with targets requiring feedback. Sustainable strategies cannot be issued without a vision describing where the organisation want be in the future. Otherwise they will not come very far until they have to make a restart with a new strategy and they will never be a market leader..
Datoranvändning inom förskolan : Ett lärtillfälle eller tidsfördriv?
AbstractThe purpose of this study is to see how technology is presented in different fictional picture books that are available in preschool. Six fictional picture books that have connection to technology in picture and text have been analysed. In order to show how technology can be made visible in fictional picture books, the relation between picture and text has been analysed through a technology perspective. Furthermore, the pictures and the texts have been analysed separately in order to show what they show respectively in terms of technology. The fictional picture book has a potential to be a basis for making technology visible in preschool, which is a step in a new direction.
Lost World : Home of the seven and a half legged tree
The main focus for this essay is to describe the relationship between human and nature through a material investigation that takes its shape through sculpture. With the help of a fairytale-like story the reader can share the creation of the sculpture and how my thoughts flow through the process that will result in an exam project. Rooted in earlier projects I discuss the crash between civilization and the wilderness as well as talking about the likeness of the creative process and child play. I also discuss the body's place in the forest and the loneliness that we humans created that has cut us off from the rest of the creatures and plants in the forest. My aim is that in the final piece I will create a fiction place where these can be joined together again.
Mode en gråzon? : En studie av modebranschens position mellan konst och kommers
The purpose of our essay is to develop an understanding and an insight for the fashion industry. We want to examine what the creative industries can learn from the unique position that fashion hold in a field between commercialization and art. We used a theoretical ground to enlarge our understanding for the distinctive place that fashion holds. To gain further insight in the fashion industry we complete the theory with empirical facts. The empirical facts were collected through a qualitative method with deep-going interviews.
Utvärdering av lämpliga metoder för vattengenerering
This master thesis has been performed at the department of Machine Design at KTH, The Royal Institute of Technology. The thesis has been a part of a global development project in collaboration with Luleå University of Technology, Lund Faculty of Engineering and Stanford University. Corporate liaison and sponsor has been Immerse Global Inc. The project was also performed on sponsorship from the Product Innovation Engineering Program, PIEp. The thesis is a representation of some of the contributions made by the authors.The lack of clean drinking water is one of the key issues facing the world today.
Jorden är platt : Sjukdom i samtida litteratur
In this essay I describe the development of my prose work entitled Jorden a?r platt (Earth is flat). In the text we encounter a woman whose 40-year-old brother is diagnosed with lung cancer. The brother has been living a hectic life of drug addiction. The relationship between brother and sister is characterized by ironic distance, but also a lot of love.
På spaning efter kreativiteten och dess självbild... En studie av unga kvinnor
The aim of this study was to examine creativity, measured with four different tests, and self-image in 18-19 year old women (N = 30), and their earlier presence of imaginary companions. The result showed that there were many correlations between the different creativity measurements. Self-image correlated significant with fluency of ideas in one test. "Psychological health" along with "skills, talent and abilities" were the two most important self-image aspects for creativity. We found negative relationships between imaginary companions and creativity, but a positive relationship with self-image.
Yttre gestaltning för upplevelse inifrån
The report aims to show how outdoor environments have been
shaped with the purpose of experiencing them from the
inside of buildings, through an overview perspective. Two
Danish gardens are used as examples. One is the Baroque
garden in the garden of Frederiksborg castle in Hillerød.
The Baroque garden is thus a part of a larger garden. The
second garden is the Charlotte Garden, a relatively newly
constructed garden within a housing complex in Østerbro in
Copenhagen. Both gardens are analyzed on the basis of
visual expression and structure.
In the report, it is also discussed how the contemporary
society have evoked the different ways of shaping the
gardens.
Att uppleva naturen med alla sina sinnen : Hur undersöker och upplever förskolebarnen naturen?
AbstractThis project discusses various aspects of children's way to explore nature with their senses. Therefore I conducted a study in two preschools, one nature-oriented and another preschool. This study was carriedout usien the three metods, interviews, observations and surveys. Interview four children from each preschool, observations of each group outdoors during four different occasions and question forms to teachers. The result of the study showed that both teachers and children have a great interest in being outdoors in nature, but it is not always possible to take out all children's groups. The reason is large groups and inadequate staff.
Hur hanterar institutioner en miljö med blandade Operativsystem?
The purpose of this thesis is to investigate if there are environments that use
some kind of central authentication system within institutions/schools. The
hypothesis is that an institution not using a form of central authentication
service has more need for maintenance and as such is considered a higher cost
for the organization.
The gathering of data has been done through interviews with technical personal
at Blekinge Tekniska Högskola and Linköpings Universitet. Based on the
technical background of the authors, and the system limited to discussing
Windows and UNIX operating systems, a discussion and analysis of the systems
working today has been done, with emphasize on the hypothesis..
En r?rspis: och hur den ?r uppbyggd
This thesis researches the construction of the Swedish masonry heater called r?rspis.
A r?rspis has an inner smoke channel system that stores heat and it was developed in the
early 19th century alongside the Swedish kakelugn (tiled stove). Unlike the tiled stove,
the R?rspis was commonly found in simpler environments and is part of the cultural her itage of the rural population.
En undersökning av den kreativa processen
Syftet med vår studie är att undersöka hur människor där den kreativa processen är central i sitt yrkesutövande upplever denna process och se om det går att hitta ett mönster. Vi bestämde oss för att ta reda på vad som händer inuti människan runt
det kreativa ögonblicket. Vår huvudfrågeställning är: Vad är den kreativa processen? Vi gjorde öppna intervjuer med fem verksamma kreatörer med hjälp av DV-kamera. Vårt resultat visade att det gick att se ett gemensamt mönster i den kreativa processen.