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11629 Uppsatser om Computer-supported cooperative work - Sida 5 av 776
Användarinvolvering i ett systemutvecklingsprojekt -Är det effektivt?
In most software engineering project, users are only involved in the beginning
of the project as a help to design the requirements specification but users can
be involved after this phase too, but is it effective to do so?
With this report we would like to investigate how effective it is to involve
users after the requirements specification has been written and approved.
To find out how effective it is to involve the users we try some fast and
simple involvement techniques on a quite far gone project. These techniques
include ethnographic studies, prototypes and surveys. We also interviewed a
couple of people who work with usability and finally delivered a report with
our results to them to find out if they found our result relevant. By also
documenting how much time we spent involving users we will show to which degree
user involvement is effective.
We found out that a couple of fast techniques could get very much result in the
form of usability enhancing suggestions to the developers.
Hur tillgodoses barnets bästa på bästa sätt i svensk rätt?
This is a qualitative study which purpose is to examine the experiences of the recovery process after a treatment for eating disorders. The questions we have decided to examine are; how did the women adapt to a healthier life after treatment, what are the women's perceived experiences of the aspects related to identity and identity work, and what external social influence was seen as important for their adjustment process to a healthier life?Methods: We have used computer-supported and semi-structured interviews. There were a total of nine women who took part in the study. Results: Majority of these women have been recovered from their eating disorders, but some still have major or minor problems. They found it rather difficult to adjust their life's without an eating disorder.Conclusions: Increased self-awarness led to greater control over the eating disorder. The women could begin to confer the new features that they identified with.
Utvärdering av produktionsledarens användning av Holmen Skogs datorbaserade stödsystem vid operativ planering av avverkning
The forestry companies? operational planning process is these days dependent on reliable, efficient and user-friendly computer-based support systems. This study is an evaluation of Holmen Skog's current computer-based systems.
The aim of this study is to:
? investigate the work pattern of the production managers when using the information system to plan the harvesting operation;
? investigate the efficiency and user friendliness of the information system with the different work patterns and to find the strengths, weaknesses and bottlenecks in the current system;
? find out if the type of object, the volume, the area of the harvesting object affects the time and work pattern;
? examine how this type of study is met by the employees and what factors that is critical to avoid feelings of intrusion.
The conclusions of the study were:
? there is a large variation between the work patterns of the production managers and the time spend to perform the operational planning;
? the mainframe computer system used by Holmen Skog is clear, has short response times, is robust and conveys relevant information;
? the computer systems are however divided in many subsystems.
Medlemmarnas syn på lantbrukskooperativa företag : en jämförelse mellan föreningar av olika storlek
During the last decade several cooperatives have struggled against many problems. Especiallyin North America several cooperatives have been forced to reconstruct, merge or have beenpurchased by other firms. There are many reasons behind these problems, but one observationmade on these cooperatives implies that they have one thing in common. The cooperatives areall very large and have a complex business structure.Lantmännen is one of the largest cooperatives in the Nordic Countries with its main office inSweden. In Nilsson et al.
Bland världsmedborgare och vita världar : en studie av relationen mellan vithet och solidaritet i fyra kvinnors berättelser om sitt arbete med immigranter
The aim of this essay is to examine the ambivalence that I consider work of solidarity carried out from majority position to be associated with, and whether it makes sense to understand the relationship between majorities and minorities involved in this work by using the concepts of race and whiteness. Through Ruth Frankenbergs work on white women and race I consider whiteness to be a racialized position, and through Sara Ahmeds phenomenology of whiteness, which describes racialization as made through the orientation of bodies, I investigate how this racialized position is shaped and maintained by the solidarity work. The study is based on qualitative interviews with four White women engaged in two organizations that works on integration of female immigrants through creating jobs in a cooperative and through educating in national and familial democracy. The work of solidarity told of by the interviewees seems to produce racialized notions about immigrated people of color, which acts as a counterpart to the whiteness that the interviewees themselves possess. At the same time, the work also challenge this binary division, especially by incorporating the non-white women in what in this essay is called "the white world"..
Projekthanteringssystem
This document is a summary of my work to create a project management system for a small firm working with computer graphics. The intention is to manage customers, projects, images and invoices in the easiest possible way. To make the system as flexible as possible a web-interface was chosen which makes it possible to access the system from any computer, making it independent of any particular operating system. The only requirement on the user environment is that the computer must have a connection to the Internet to be able to access the system. The different techniques that have been used to develop the project management system is primarily Ruby on Rails and a MySQL database.
Webbased Timereport system
Webbaserat Tidrapporteringsystem.
Ingenting är sant, allt är tillåtet : En kvalitativ studie om historiska datorspel som Assassin?s Creeds påverkan för det oavsiktliga lärandet och dess pedagogiska möjligheter
The main purpose of this study is to investigate the unintentional learning that happens during the use of computer games. With the use of interviews with students in the ages 13-15 who all have played the game series Assassin?s Creed, and then compared them with students who does not play the game, we have been able to identify that some learning is taking place, but that the student?s attitude towards the subject, and their maturity, also is vital for the learning. Even tough, the students who didn?t really enjoy history as a subject showed better knowledge after playing the game, than the students who hadn?t played at all, which indicates that computer games can be a good source for learning.
DATORSTÖD FÖR ARBETE : KONSEKVENSER FÖR VAL AV AFFÄRSSYSTEM En studie av en service- och supportavdelning
This report is focusing on problems with introducing standard enterprise resource planning systems (ERP) in businesses. A study has been carried out on a service and support department at a Swedish heat metering company, SVM North Node. The study aims to help the company become a better customer in choice and customization of a new ERP system. We make a description of the department studied and the work carried out there, on the basis of learning, knowledge and cooperation. As a final point we present some ideas on how computer systems could support their work, hoping that this will result in them making adequate demands on a new ERP system..
Låt det förflutna tillhöra det förflutna : En studie om datorspel, socialt välbefinnande och kunskapsmässig utveckling
This study investigates the effects that commercial computer games have on young individuals social comfort and learning progress. As a systematic study of literature, scholarly articles have been analysed in order to illuminate the positive as well as negative effects on social comfort and learning progress that may come with playing computer games. The social effects have mainly been discussed with role-playing games, such as World of Warcraft, as starting point, while the learning effects have been coupled with strategy games, such as Civilization IV. The study does not simply declare how these games can be good for these factors, but also in what respect computer games may prevent the development of young individuals socials skills and learning progress. The study showed that in spite of perpetual prejudices against computer games in the technological age, computer games might actually be good to use as a tool in order to authorize the development of young individuals regarding learning and social aspects.
Projekthanteringssystem
This document is a summary of my work to create a project management system for
a small firm working with computer graphics. The intention is to manage
customers, projects, images and invoices in the easiest possible way. To make
the system as flexible as possible a web-interface was chosen which makes it
possible to access the system from any computer, making it independent of any
particular operating system. The only requirement on the user environment is
that the computer must have a connection to the Internet to be able to access
the system. The different techniques that have been used to develop the project
management system is primarily Ruby on Rails and a MySQL database.
Although Ruby on Rails was completely new to me, I decided to use this
framework instead of PHP, which I
already have a good knowledge of, because of the benefits Ruby on Rails
provide.
Det nya verktyget : En undersökning av förskollärares upplevelser med surfplattan
The aim of this thesis is to study preschool-teachers? experiences from using the computertablet as a tool for learning and teaching, in order to gain knowledge of how the integrationalprocess of information and communications technology (ICT) in preschool has progressedsince its instatement. The background that caused interest to make this study was the rapidprogression of the use of ICT-tools in childrens? everyday lives and the troubles that havesurrounded the process of integrating these tools into preschool-practices. The theoreticalbasis for the analysis of the research lies within the socio-cultural perspective.
Datormedierad kommunikation upprätthåller kontakten : IT som stöd för internationella studenter och soldater i utlandstjänst vid geografisk distansering
It has become more popular to work abroad and companies have become more global than they used to. A big reason for this is due to globalization and the progress done within the field of technology. Because of this aloofness that occurs, a gap between the expatriates? personal life and his or her working life develops. The cases focused on in this paper includes people who are distanced from their private lives at least a few consecutive months but are all aiming to get back when they are done with their individual errands.
Genusanalys i barnböcker : En idealtypsanalys av genusnormativa egenskapar i den mest utlånade barnlitteraturen på Gävle stadsbibliotek under år 2010
The purpose of this study was to examine how teachers practice Arne Tragetons theory of using computers as the first writing instrument in reading and writing development. We wanted to clarify how the work from using Tragetons theory was applied while investigating if and how other methods of reading and writing instruction were used. Our interest lays in how the teachers accomplished the knowledge of this theory and also how the choice of this approach came about. To investigate this we used interviews with a qualitative nature, where seven active teachers were interviewed. They worked in three different schools in years one to three, they were all women and had various long experiences of work on the computer writing tools.
Smarta Hus: Nya behov och lösningar med participativ design
In this Bachelor Thesis (20 p.), we present the history and development of
"Intelligent Houses", and most important- explore some of the future
possibilities in this area.
The project has been carried out through an interdisciplinary cooperation
between three different educations at the Blekinge Institute of Technology.
By conducting a dialogue with various actors with different professions, we
have been trying to identify needs within the concept of "Intelligent Houses",
were the end user is not only the tenant or homeowner.
Through Participatory Design methods, such as a Future Workshop, we have
brought the users together to discuss their own and each others needs and
hindrances in their respective work practice, and how intelligent house
technology could improve their work conditions.
We have also been testing a highly sophisticated
CO/CO2/Moisture/Temperature/Enthalpy multi-sensor & controller, originally
developed for regulating indoor climate systems.
Based on the needs we have found in our fieldwork, we have been looking at
possibilities to make multi user solutions with the sensor..