Sökresultat:
2179 Uppsatser om Computer training - Sida 22 av 146
Förstår du vad jag menar? - En undersökning om kommunikation med hjälp av bilder mellan användare och systemutvecklare.
Ibland kan det förkomma problem mellan utvecklare och kund/användare då de tar
fram kraven till ett nytt system. En anledning till detta kan vara att
utvecklingsgruppen och användargruppen inte har samma kunskaper och
erfarenheter och talar då inte "samma språk". En lösning till detta problem kan
vara att ta hjälp av en mockup. En mockup är en fysisk och/eller interaktiv
modell av ett gränssnitt. I detta arbete har vi, med hjälp av intervjuer och
observationer, undersökt om detta hjälpmedel underlättar kommunikationen i
verkligheten..
DATORSTÖD FÖR ARBETE : KONSEKVENSER FÖR VAL AV AFFÄRSSYSTEM En studie av en service- och supportavdelning
This report is focusing on problems with introducing standard enterprise resource planning systems (ERP) in businesses. A study has been carried out on a service and support department at a Swedish heat metering company, SVM North Node. The study aims to help the company become a better customer in choice and customization of a new ERP system. We make a description of the department studied and the work carried out there, on the basis of learning, knowledge and cooperation. As a final point we present some ideas on how computer systems could support their work, hoping that this will result in them making adequate demands on a new ERP system..
ART (Aggression Replacement Training) - en resurs i grundskolan?
Vi har i vårt arbete studerat hur ART (Aggressive Replacement Training) som metod kan användas ute i skolans värld. Frågan vi ställde oss var: Kan ART användas som resurs i grundskolan och i så fall hur? Arbetet syftar till att belysa och konkretisera ART både som behandlingsmetod för elever med aggressivt beteende samt i förlängningen, integrerat i skolverksamheten som skolämne. I teoridelen beskriver vi ART utifrån litteratur i ämnet, tillvägagångssätt och metodik. I empiridelen har vi intervjuat både elever och pedagoger/tränare ute i verksamheten.
Utvärdering av kognitiv beteendeterapis (KBT) effektivitet : En systematisk replikation
AbstractA systematic replication study was conducted at the training site at the University of Karlstad. Student therapists performed cognitive-behavioural therapy (CBT) as a part of their master?s degree in psychology. The systematic replication that took place was based on the work of Hiltunen et al. (2013), who evaluated the efficacy of CBT treatment conducted at the training site previously mentioned.
World of Warcraft : En virtuellt social värld
In today?s modern society with high-speed connections covering the globe people are more than ever finding themselves gazing into the cold lights of the computer screen. On the other side a strange and exciting world yet to be explored awaits. Many are those who spend hour after hour running over green hills swimming in vast blue oceans in the lands of Azeroth, the playfield in the MMORPG game World of Warcraft. In media we often read and hear alarming reports on players stuck in this virtual world, ceasing to play a part in the real world.
Persona : En metod att utveckla och införa persona i en organisation
AbstractIn this thesis we aim to extend the current theories about a concept called persona. A persona is a model of a user, mostly based on qualitative research and made with such accuracy that it to some extent can be used as a replacement of a real user in a development process and as a communicative tool. We will present a way of constructing this persona without meeting the actual users and follow up with interviews from the organization using them. This will lead to a model over the process of introducing personas as a concept in an organization,previously not familiar with the concept. The model is adapted to also work for projects and organizations where the concept is already known..
Persuasiva spel: Ett medium med spännande möjligheter : Procedurell retorik i två svenska opinionsbildande datorspel
This essay is about the principles and rules that control persuasive computer games. The term persuasive games mean computer games, video games and other similar artifacts that are produced to shape opinion. The rhetorical scholar Ian Bogost at Georgia Tech claims that this kind of games mainly get their persuasive power by using procedural rhetoric and that games as a medium gives special conditions for procedurality. By procedural rhetoric Bogost means an argumentation that is based on rules and choices, as opposed to texts, movies and images. (Bogost 2007). Bogost describes these procedures as quite specific for games and claims that they differ qualitatively from ?ordinary? rhetorical arguments even if they just as other arguments work by establishing enthymems.
Utvärdering av röstträning på logopedprogrammet i Göteborg
The purpose of this study was to examine if there were anychanges in quality in the voices of speech and language pathology studentsafter four years of study at the University of Gothenburg. Recordings oftwenty student voices from the first and eight semesters were evaluatedperceptually by six speech-language pathologists. The parameters judgedwere: vocal fry, glottal attacks, strain, breathiness and resonant voice, usinga scale from 0 to 10. Acoustical measures were made of F0 mean andmedian to detect possible differences between the two recordings. Theresults show a significant decrease in vocal fry, glottal attacks and strain aswell as an increase in resonant voice and a significant decrease in F0 meanand median.
Säkerhet och integritet i närfältskommunikation
Context. In today?s society we use smart cards in many areas, NFC is a smart
card technology that allows contactless interaction between a reader and the
tag, the tag is often in the form of a card. NFC can be used for various
payment methods or as access card to a building which makes life easier. In
previous studies, the technique has proven to be weak to attacks using an NFC
reader connected to a computer.
Flödeslogistik vid Laponia Hotel
The aim of this report is to analyse the logistics of a medium sized restaurant and give an overall solution for improvements on the restaurant's logistics. The restaurant of interest belongs to Laponia Hotel and is located in Arvidsjaur, Sweden. Investments for over 100.000 Euros are planned for the hotel, which includes a reconstruction of the restaurant. The details on how the restaurant will be reconstructed are not yet known. I therefore chose to analyse the problemin general terms and find a solution that is focused on the logistic system itself rather than its layout.
Språklig utveckling : Pedagogers arbete med språklig medvetenhet och språklig stimulering
The aim of my study is to investigate if and in that case how the writing process and texts written by students in the upper secondary school are affected by the writing tool; does it matter if they write their texts on a computer or by longhand? Another objective is to compare such an effect with the findings of previous studies performed on earlier generations of writers. The first part of my study was a survey. It showed that two thirds of the 67 students participating thought that they would have written better texts in the national writing test if they had been able to use computers. In the second part of the study each of the fourteen participants wrote one text on computer and another by hand.
Matematiksvårigheter : En kvalitativ och kvantitativ studie om matematiksvårigheter.
We have done a qualitative and quantitative study about math problems on secondary school students. The study is based on the diagnosis, treatment and training of teachers, about students who have math difficulties. The aim of this work is to obtain teachers ?perceptions about students? diagnosis, treatment / improvement and continuing education for students who have math difficulties. By having interviewed various teachers through surveys we have received answers to their concerns about the diagnosis, treatment and the importance of continuous training of teachers on students? mathematics difficulties.
Mobilt internet för skogsbruket med CDMA2000 i450 MHz - bandet :
Improved wireless datacommunication with the forest machines might be the next big step in the logging process. The use for wireless communicationsystems within the forestry is among other things to report the production from the forest machines, to supply the machine opera-tors with the right information and for safety. CDMA2000/ 450 is a third generation mobilecommunicationsystem which could replace the old NMT- 450 and for comparatively low costs. The reason for the low costs is that you only have to use the old NMT- 450 masts and supply them with new equipment. In the test of CDMA2000/450, that has taken place in northern Uppland, two kind of files have been sent.
Webbaserad informationskanal vid stamrenoveringsprojekt : Ett verktyg för informationsflöde från entreprenör till boende?
Pipe replacements with bathroom renovations are complex construction projectshighly dependent on the construction work carried out in the residents? homes whilethe residents still live there. This fact makes the flow of information from contractorsto the residents of an important success factor. In the current situation thecontractor, Aros Bygg & Förvaltning AB, notifies the residents? information throughpaper notification, which gives managing the work involves a lot of paper work.This thesis examines whether and to what extent the contractor may replace thepaper notification with a web-based information channel.
Utvecklingsarbete med inriktning på gruppsamverkan
The idea to create authentic learning situations where students are highly integrated made me want to try to develop a new method in the course Restaurant and Catering B MAKU 1208 (another field practicing cuisine). In my quest to do just the practical part as rewarding, stimulating and efficient as possible for the student, I planned for a training model with focus on group interaction.The implementation of the model for learning was to strengthen students confidence both in themselves and in each other, stimulated to greater cooperation and it has also provided an incentive to the student's own development but not least, a growing self-confidence for many students. Several have also had an increased sense of knowing something, to have something to contribute and that their labour input actually was needed. While highlighting that further education to seek knowledge strengthens the individual's skills and consolidates and increases deeper knowledge in the professional field.In conclusion, training should be done in both individual and group basis for optimal learning process..