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5318 Uppsatser om Computer science - Sida 29 av 355
Kontrollerat och okontrollerat språk En litteraturstudie i informationsåtervinning i databaser.
This thesis deals with one of the main questions within information science: The question about controlled and uncontrolled vocabulary and which of the two that are most effective when it comes to retrieve relevant information from electronic databases. The method used here is literature studies. I have described and examined five empirical studies which has been done in purpose to compare the effectiveness in retrieval with controlled and uncontrolled vocabulary, in the way they are used in retrieval of information in databases. The studies I have examined have also used recall and precision as a value to measure the effectiveness of retrieval. The studies which I have chosen is also limited to deal only with studies that have been done in bibliographic databases.
Besök på Science Center : Påverkas elevers intresse för naturvetenskap av ett besök på Science center?
I Sverige och utomlands har man på senare tid sett framväxten av ett nätverk av s.k. Science Centers (SC). Dessa SC har som viktigaste syfte att öka besökarnas naturvetenskapliga intresse. När det gäller elever från högstadiets senare år kan detta ökade intresse för naturvetenskap t ex visa sig i form av en ökad benägenhet hos eleverna att söka sig till ett naturvetenskapligt inriktat gymnasieprogram.Vi har utvecklat och använt en enkät-baserad metod för att undersöka den påverkan på elevers intresse för naturvetenskap som ett besök på SC har. Enkäten är lämplig att användas för elever från grundskolans senare årskurser.
Energioptimering av industriellt tryckluftssystem
This report is a bachelor thesis presented at the department of Computer science andEngineering at Chalmers University of Technology. The aim for the project is to find a simplemethod to measure and display physical quantities in a three dimensional room.The report describes a method to construct a system for measuring differentphysical quantities via sensors. The system must be built in a modular and expandable way tobe adaptable to different tasks.The system explained in the report consists of two parts;A physical scanner with moveable probes for carrying sensors and a microcontroller forcontrolling the probes and communicating with the next part.An application written in Java for storing the measured values and presenting them in a lucidperspective.It is possible to construct the scanner with different designs and circuitry, with multiplexers andflip-flops, to ensure that an unspecified number of probes can be added to the system and thatthey can be operated simultaneously.The Java application is written in a modular way, using a design pattern that separates eachindividual part of the application. It contains exceptions and interfaces that ensure a safe andexpandable application..
Ditt Andra Jag
Detta kandidatarbete fokuserar på att undersöka aspekter som kan förstärka en
användares upplevelse inom digitala spel. De aspekter som vi valt att fokusera
på är användandet av Oculus Rift och Motion Capture då de tar upp viktiga
punkter som Virtual Reality, närvaro och inlevelse i spel. Vi valde även att
fokusera vår produktion mot skräckgenren då detta är ett område vi båda har
stor passion för i diverse media. I vårt arbete har vi fått fram en hypotes om
att spel som fokuserar på att lämna karaktären i ett tomt skal (ingen
personlighet), lämnar en större chans för inlevelse hos spelaren då användarens
egna känslor speglas på karaktären. Användandet av Oculus Rift och realistiska
röresler via Motion Capture har en tendens att även stärka detta..
Annonser i nättidningar ? kvalitet och placering i målorienterad sökning
This study investigated how banner ads, depending on its quality and placement,can capture a user's attention while searching for editorial content in an online newspaper. Furthermore, the user's search strategy was also studied to see whether it varied depending on the placement of an ad. An experiment was conducted where 20 subjects searched for articles in a Swedish online newspaper while their eye ovement was recorded with a headmounted eye?tracker. In each search task the online newspaper contained either a low quality ad or a high quality ad.
Testverktyg för ett automatiserat system
Most often when developing a new system there is a need get a functioning testtool up and running. Including time, cost and resources the solution isn?t always obvious, developing your own or buy one ?of the shelf?. The purpose of this thesis is to study how a general testtool for executing functional tests should be designed to be reusable, be based on recognized knowledge and be able to fast and simple be customized for different types of systems. Key functions from the litterature is presented and used in the design of a testtool prototype.
ATTITYDER, VÄRDERINGAR och INSTÄLLNING till FRAMTIDA ARBETSLIV : ?En kvalitativ studie med sex unga kvinnliga beteendevetarstudenter?
The purpose of this paper was to investigate what young behavioral science students, born in the 1980s, think is important in their future work life. The purpose has also been to investigate what attitudes the behavioral science students have towards their future work life, and what place work has in the young behavioral science students lives. After clarification of above, the aim has also been to compare the results with former research. Thereafter the purpose has been to investigate whether traditional work motivation and job satisfaction theories are applicable for young people today. The empirical material is based on interviews with six women who study behavioral science at various levels.
Soundvolume 2.0 - En prototyp för ljuddesign i spel
Efter fyra månader som ljudpraktikant på det svenska spelföretaget Starbreeze i
Uppsala, var det dags att ta steget vidare i ytterligare fyra månader. Från
ljuddesign till scriptning, idéer och tankar, samt en inblick i hur scriptning
fungerar.
Detta arbete handlar om framtagandet av en ljuddesign-prototyp åt ett externt
företags framtida spelprojekt. En utveckling som från början var tänkt att öka
kunskaperna om scriptning, och att skapa ett sammanhängande spelscenario,
men som sedan utvecklades till att leda mycket längre.
Förklaring: Ljuddesign = Ljudläggning av någon form, i detta fall
spel.
Scriptning = Enklare programmering, kan vara saker som
händer eller saker man kan göra i spelet
Nyckelord: Soundvolume 2.0, Starbreeze, ljuddesign, spel, sounddesign, 3D.
Användbarhet ? En fallstudie av ett point-of-sale system
Problem: Our opinion is that it is important to consider about usability in
system development. In this thesis we will focus on usability in point-of-sale
systems. The point-of-sale system we base this thesis on is Extenda Retail. Our
case study is performed on Ica Kvantum in Bromölla, which implemented Extenda
Retail about two years ago.
Purpose: The purpose of this thesis is to figure out what important factors
there are to consider, in usability aspects, when developing point-of-sale
systems, with focus on the cashier. We also wish to find out the cashiers
opinions about the Extenda Retail system.
Method: The information gathered for this thesis consists of literature and
interviews.
Beskattning av hybridinstrument-en jämförande studie
Uppsatsen behandlar beskattning av hybridinstrument som är sammansättningar av mer än en typ av finansiellt instrument. Beskattning av hybridinstrument gör det särskilt svårt att särskilja ränta från kapitalvinst..
Det digitala folkbiblioteket : vision och verklighet
Today, "the digital library" is the common way of describing a managed collection of information, with associated services, stored in digital formats and accessible over a network. Digital libraries have mainly been developed at research libraries, but during the last few years public libraries have started to offer similar services.The aim of this Master's thesis is to study how the Swedish public libraries plan to develop their digital libraries according to their mission statements, and in what way they have implemented them at their web sites. 21 public libraries, the largest in each Swedish county, were investigated.The library mission statements are investigated to find out in what terms the digital libraries are described and to what extent. The library websites are examined with respect to what kind of digital services are offered, to what extent they supplement or replace the physical library, and if there are new digital services not found in the physical library.In most mission statements the digital library is referred to in sweeping terms like "IT activities" and "new media". However, a few of the libraries clearly regard the digital library as an important part of the future operations, speaking of it in well defined and extensive terms.The public library websites are relatively homogeneous when it comes to services supplementing physical library activities, like web access to the library catalogue and links to other library catalogues.
Användarundervisning på webben design för lättillgänglighet och användbarhet
The aim of this thesis was twofold, on the one hand to compile a set of usability and accessibility guidelines in order to establish the characteristics of a user friendly website, and on the other to test these guidelines on eight library webcourses with user education to see how well they adhered to the guidelines. The methods used were literature survey and source studies. The guidelines found in the literature survey were divided into four different categories: document properties, structure and navigability, visual characteristics and accessibility. In order to establish the adequacy of the guidelines, I examined reference sources, mostly on the web. To a certain extent this examination has been based on HCI Human-Computer interaction theories.
Vetenskapskommunikation till barn och ungdomar genom textskyltar på Universeum
Universeum är ett upplevelsecentrum för naturvetenskap och teknik, ett så kallat Science Centre.I vårt arbete undersöker vi hur vetenskap bäst kommuniceras till barn och ungdomar via textskyltar på ett Science Centre. Vi analyserar vilket språk som bör användas och hur skyltarnas layout ska utformas för att väcka intresse, ge information och lust att lära mer inomnaturvetenskap och teknik. Baserat på denna analys ger vi även förslag på skylttexter och skyltlayout till Universeums avdelning Explora..
Framkomlighetsanalys med hjälp av en digital terrängmodell och kartdata
Driveability analysis of terrain data offers an important technique for decision support for all kinds of movements in the terrain. The work described in this report uses a high resolution digital terrain model generated from the laser radar data and further processed by the Category Viewer program, and information from the Real Estate Map. Properties of features found in a filtering process are calculated and compared with a set of rules in a knowledge base to get a driveability cost. This cost is then visualized in a graphical user interface. An evaluation of what driveability is and what it is affected by is performed, and a general cost function is developed, which can be used even if not all relevant information is available.
Datorn som komplement i undervisningen : En studie om datorer som ett led i läs- och skrivinlärningen
The school is a place of work where teachers, with different tools, are supposed to teach their students for the future. In the study the teachers? opinions will be lifted when it comes to use of computers as a tool to teach the students how to read and write. The interpretation is that the use of computers is reflecting the development of society and the intention is to find out if computers will be used in a didactic purpose in teaching. We focused on getting knowledge about which different opinions there are among teachers in grade 1-3 when it comes to the use of computers as a tool in teaching how to read and write.