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6493 Uppsatser om Computer science - electronic security - Sida 15 av 433

Digital kompetens - Äldreomsorgspersonals upplevelser av en digitaliserad arbetsplats

This study highlights the importance of computer technology and its impact on elder care staff's skills development in the public sector. The government presents the digital agenda within which information and communication technology today is considered to have a potential for sustainability, growth and development. According to the EU Commission, there are several important elements that should be improved to digitize the workplace. Among these are digital literacy, collaboration between agencies and increased investments in research, education and innovation. New technology can be understood in different ways by individuals, some see the computer as something positive and exciting, while others may find it hard to see the opportunities for learning and development.

Programmering till webben : Vad du ska utveckla din webbplats i för programmeringsspråk och varför?

This work is done to try to solve a scientific computer problem and its basis derived from the web, as there are a variety of ways to program to it. The most common languages used by developers, both private and corporate are PHP, .NET and Ruby. But why do companies or a private developer choose a specific programming language? Is it because it is better and has more features than the others, or because they are forced? This essay uses a questionnaire and through tests sees which is best and which one is the most popular/used. To illustrate the problem, a survey is conducted and sent to several companies and asked them to answer the questions regarding the issue.

Att vinna eller försvinna när alla får varsin dator : En-till-en-satsningar och dess inverkan på delaktighet, självbild och lärande för gymnasieelever i behov av särskilt stöd

The purpose of this study was to investigate how high school students felt that the computer helped or hindered participation and self-esteem in the learning situation and if the students experienced any differences between when they had been relatively alone in using a computer compared to when everyone had their own computer. The starting point was the national one-to-one projects made to give every student access to a personal computer and how it affected students in special educational needs and previous research. The theoretical approach was based on socioculture/activity theory and theories of self-esteem. Ten high school students in grade one at a senior high school that previously had started up a one-to-one project was interviewed. The results showed that the students primarily used the computer to write and to search the Internet, but even as a alternative or compensatory tool.

Gör det själv! Fansinet i Sverige

The purpose of this masters thesis is to examine the fanzine, a form of amateur publication, in Sweden, both in the traditional paper form and the more recent electronic form. It deals with what is distinctive about the fanzine as a publication and also as a social and cultural product. It also looks upon how the fanzine uses the Internet and the new possibilities it brings. The people behind 18 fanzines, 10 electronic and 8 in paper, have answered a questionnaire about how they produce, publish, distribute and promote their fanzines, what they think about the fanzine as a mode of expression, and how they use the Internet. The masters thesis uses theories within cultural studies as a theoretical approach to the fanzine.

Betalningssätt via webben : En studie om konsumenters ansedda kunskap angående olika betalningssätt via webben och deras säkerhet

The e-commerce in Sweden has increased each year for the past several years, but still just over half of all the consumers feels worry about payment security. This could be the reason why over half of the consumers just shopped about one time on the Internet during the whole year of 2009. Another reason could be that the many consumers have a lack of trust to the different payment methods that are available during payment on the Internet, because they might don't possess enough knowledge regarding the payment methods and their security. If the consumers were to gain more knowledge about the payment methods and their security, it may lead to that the they would feel more comfortable when shopping online, and do it more frequently. It is this that will be investigated in this paper.The purpose of the paper  is to research if consumers believed knowledge concerning the different payment methods available on the web and their security influence the consumers trust in the payment methods.

Undersökning av elektroniska scorekort på golfmarknaden : Var ligger problemet för fortsatt utveckling?

This is a Master´s Thesis based on my own idea instead of that of a company. It is a survey that focuses on finding out more about which part of the development process that is blocking the establishment of electronic scorecards on the golf market. Why has it not been introduced on the market in a larger scale yet, considering the technology we possess today? This question is investigated through interviews with the Swedish Golf association, and three companies that have chosen different paths to implement an electronic scorecard. The interviews focuses on finding out what developers and the association believe to be the main problem, before taking the next step in releasing electronic scorecards on a larger scale.

Forensic Carving from Unallocated Space

Computer Forensics investigations have become more and more common while investigating IT-related issues. From experience, hard disks, USB thumb, memory sticks contains information that might be useful. Computer Forensics is regulary conducted by Police, Customs, Tax investigators but also within private companies and organisations. However, there are areas within the storage device that are not part of the organisied structure that a file system gives. The reason for that might be that the information has been erased by intention, a virus destroyed the file system and so on.

Produktplacering i videospel och dess påverkan på spelarnas attityd, återkallelse samt uppmärksamhet gentemot varumärken.

The gaming market is growing and the number of people, men and women, who play computer games, is also increasing every day. In addition, computer games are also interactive media which leads to the fact that product placement in computer games attracts and is used more frequently by marketers. It is therefore important for marketers and game developers to understand how product placement in computer games affects players' attention and attitude towards the brand or product that is product placed. We therefore examine how product placement in computer games affects players' recall of and attitude towards the brand. The aim is to help companies and game developers to see the effect of product placement in computer games on players and thus product place more efficiently.

Scientific collaboration kartläggning av ett tvärvetenskapligt forskningsområde inom biblioteks- och informationsvetenskap

The aim of this thesis is to map the research area of scientific collaboration within Library and Information Science LIS. The purpose is to find out who is doing research in this area, who they cite and if they get cited by other scientists outside of LIS. Scientific collaboration is an interdisciplinary research area with researchers from different disciplines such as LIS, human-computer interaction, psychology and sociology. We have concentrated our study to North America, Ireland, Great Britain and Scandinavia. In order to find researchers, we visited the websites of all universities with library and information science faculties in the chosen countries.

Svensk kunskapsorganisationsforskning 1990-2002

The purpose of this study is to characterize the research in the field of Knowledge Organization, during the period of 1990-2002, focusing on the subject and the epistemology of these studies. The result shows that studies concerning representation, e.g. subjects such as classification, indexing and bibliographic description, are the most frequently researched areas throughout the period. Classification was more popular in the beginning of the period, but later bibliographic description, mostly with studies on metadata, became more visible, together with a growing interest in information retrieval. The theoretical discussions in the studies focused primarily on document analysis and the organization of digital documents.

Ett gränssnitt blir till, design och implementation av ett grafiskt gränssnitt med inriktning interaktionsdesign och grafik

Gränssnitt finns överallt i vår vardag. Du finner dem i hemmet, i biblioteket, i affären, på tågstationen och till och med i din ficka. Hur kan utvecklingen av ett gränssnitt se ut och vad kan göras för att effektivisera utvecklingen? Ett gränssnitt kan alltid utvecklas och bli bättre. En gräns måste emellertid sättas för när gränssnittet är redo att komma ut på marknaden.

Riktlinjer för mobil applikationsutveckling

Marknaden för mobila system har utvecklats enormt snabbt de senaste åren. Idag är det ett område med en allt större omsättning och det har vuxit fram som en helt ny gren inom Software Engineering. Utvecklare av mobila applikationer står ständigt inför en utmaning när det gäller att välja vilket mobilt system man ska satsa på när man utvecklar applikationer. Valet av system kan vara helt avgörande för om man hittar rätt målgrupp av konsumenter och därmed kan generera tillräckligt med omsättning för att driva lönsam utveckling av applikationer. Det räcker inte att enbart kolla på vilket system som har mest användare eller vilket system som genererar mest omsättning, utan man bör noggrant överväga de förhållande som gäller för just den applikation som ska utvecklas. Genom att följa denna guiden och överväga de olika faktorer som vi har sammanställt så kan man som utvecklare göra ett val som är baserat på aktuella marknadsundersökningar.

EU-patent på datorrelaterade uppfinningar : en rättsekonomisk analys

Computer programs must give a technical effect that goes beyond"normal physical interaction"to be considered to belong to a technical field. The invention shall be be susceptible of industrial application, which means that it should be possible to reproduce or use in any other industrial way. The reqirement that the invention shall be new means that the technique must not be previously known because of patents, published articles, etc. That an invention shall be a contribution to the state of the art in a technical field means that the invention shall not be obvious to invent for a person skilled in the art. Patents do effect the innovation among the inventers, but in most industries most inventions would be invented independent if there was a patent system or not.

Trafikinformation via SMS

Abstract The technology has made it possible for you as a train traveller to be available in other places than stations and on the train. You now have the possibility to communicate by the phone or through the Internet to get information about the train you want to take. Development in mobile technology gives us new possibilities to communication. We want to find out whatever SMS would be a suitable approach to inform passengers about delays. The problem formulation is ?If the technology is available to inform the passengers about delays in an more effective way than today, then why not use it? The ?Kustpilen? that operates in Blekinge and Skåne is the case for our study.

I'm SALSA How are you?

Genom vår undersökning ville vi ta reda på om SALSA, Vodafones data warehouse tillgodoser användarnas informationsbehov. Som stöd för vår analys jämförde vi befintliga teorier inom områdena information samt data warehouse, med tillämpning i verkligheten genom vårt referensföretag. Undersökningen har utförts genom skriftliga intervjuer samt enkäter, där två olika undersökningsgrupper ingått. Den ena gruppen har utgjorts av SALSAs utvecklare och den andra av SALSAs användare. Den hypotes som vi arbetat med är "SALSA tillgodoser användarnas informationsbehov" med underfrågorna "Vilka krav kan användarna rimligen ställa på SALSA?", "Vilken information saknar användarna att få fram från SALSA?", "Vilka förslag på förbättringar gällande SALSA har användarna?" samt "Räcker användarforum för att framföra användarnas synpunkter på SALSA?". Då vi analyserat och bearbetat materialet från enkätundersökningen samt besvarat våra frågeställningar, har vi verifierat vår hypotes.

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