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1740 Uppsatser om Computer programs - Sida 9 av 116

Religionen i klass(!)rummet : En studie om betydelsen av klass i elevers tal om religion och religionsundervisningen pa? gymnasiet.

Sweden  has  been  characterized  as  one  of  the world?s most  secular  countries, even though  it is  becoming  increasingly more multicultural.  This,  combined  with  the fact that pupils do  not  feel  they  have  enough  time  in  school  for  Religious  Education and that the requirements are increasing made me interested in how they talk about religion in upper secondary school. The aim of this study is to see if there are any differences between how pupils in vocational programs and academic programs are talking about religion and Religious Education. The main questions that were raised revolved around 1)  how  pupils  talk  about  what  religion  is,  2)  how  they  talk  about  religion  in  the Swedish  society  and  3) how  they  talk  about  Religious  Education  in  upper  secondary school. The questions were also about what similarities and differences I could find in the way they talked about these subjects.

Lokal logistikoptimering för ENA Energi i Enköping

The cost for forestry logistics in Sweden is about 25 percent of the total cost of getting the raw material to industry (Anon., 2010). There might be much to gain by taking a look at your supply chains on the logistic side in your company. In this report the logistic chains by Mellanskog for ENA Energi AB in Enköping has been looked in to. ENA Energis plant is a combined power and heating plant and about 99, 5 percent of their fuel consisted of bio energy in year 2009 (ENA Energi, 2011, länk A). The main purpose with this report is to look at three questions: 1. How does the supply chain look today? From forest to industry. 2.

En enkel förbättring av stränder inom Visual Effects

Om man vill skapa ett realistiskt hav inom Computer Graphics är det viktigt att man har snygga övergångar till andra material. Ett exempel på detta är stränder och det är precis där fokusen på den här studien har legat. Studien gick ut på att hitta en enklare lösning på att visuellt förbättra stränder inom Computer Graphics. För att göra detta så testade två olika metoder i olika experiment. Den ena tekniken som testades var att simulera partiklar för att få fram en bättre strandlinje och de andra var att skapa en shader för att förbättra den.

Användning av CAD-data vid NC-programmering

The degree project is performed at Metso Kamfab. The production is aimed on machines everything from handling of fiber to paper pulp. Metso Fiber and Kamfab are using Pro/Engineer for design and blueprint production. The processing department types the NC-programs in notepad on the basis of the blueprints, the CAD-dates that already is there are not used. The aim with the work is to study if Kamfab can use CAM-system for processing and production of programs for their NC-machines.

Konstruktion av kompressorkit

Rapporten beskriver arbetsgången vid utvecklingen av ett kompressorkit till Yamahas snöskotermodell RX-1. Arbetet innefattar konstruktion och dimensionering av tryckkammare och laddluftkylare. Datorverktyg i form av CAD (Computer Aided Design) och FEA (Finite Element Analysis) har använts till att konstruera och dimensionera ingående komponenter. Arbetet har resulterat i kompletta CAD-modeller av ett prototypkit färdigt för CAM- beredning (Computer Aided Manufacturing) och tillverkning..

Datorspel = Lärande? : En kvalitativ studie angående gymnasieelevers attityder gällande datorspel som läromedel

The gaming market has become the fastest growing market for leisure and is one of the most popular forms of homeentertainment. This has generated a media debate about how people are affected by gaming and concernes how we are affected by the violence that may occur in games. Games proponents argues that gaming is the future of teaching and computer games are becoming a sustainable and popular instruction strategy. Some studies have long used computer games for educational purposes. By interviewing high school students in focus groups as qualitative research, I studied their attitudes towards computer games as a learning tool.

Anpassning av .NET-funktionalitet för Microsoft Excel

The .NET Framework is a widely used system component for MicrosoftWindows. This thesis describes how the functionality of the framework canbe adapted to Microsoft Excel. Specific operations, such as integration ofuser interfaces, database connections and the ability to divide programs intosmaller components, are discussed. A number of architectural - and designpatterns to facilitate development are analysed.Several techniques have been made up in consultation with experiencedprogrammers. These techniques were further developed by implementinga number of test programs.The results of the study are a number of standard classes for future usageand a larger pilot project containing most of the analysed functionality..

Sektorsskillnader i aktierelaterade ersättningar - En kvalitativ studie av incitamentsprogram inom OMX Large Cap

Background and problem: There is a continuous debate regarding incentive programs in public companies. Since the global financial crisis and the subsequent recession in 2008, the criticism has reached even higher levels. Various regulatory authorities as well as influential external actors require stronger regulations and limitation of the monetary compensation in publicly held companies. Share-based payments are based on the development of the market value of the company. This means there is an existing relation between the owners? and the managers? interests.

Gud som rättesnöre i Politiken? : - En komparativ studie mellan kristdemokraterna och det kristna värdepartiet

The purpose of the essay is to make a comparative study between the Christian value parity and the Christian Democrats. To answer the purpose the following questions are asked: What are the similarities and differences between party programs? What are the similarities and differences in their origin? The theory used is based on Reidar Larlsson political ideologies, there were two ideologies used to apply on the result: conservatism and liberalism. The method was ideologies analysis. The result of the study shows that there were some similarities and some differences between the part programs.

Vändpunkten Kristianstad : en stödgruppsverksamhet

The aim of this study has been to investigate children and adolescent development in ?The turning point? children´s and adolescent program in Kristianstad. We also wanted to find out the support group leaders experiences concerning the children´s and the adolescents development in programs and how they apprehended their role as a support group leader. Our intension was also to study how the adolescent and the children considered their own development in the program. To carry through this study, we used two types of qualitative methods i.e.

Lojalitetsprogram ur medlemmarnas perspektiv. : Skapas lojalitet eller tröghet?

As the usage of loyalty programs increases, this study takes a new approach to examine how these programs influence consumers? attitudes toward brands. This paper is influenced by the recent findings that question the capability to create a clear picture of the effects of loyalty programs by conducting quantitative research. This is based of the differentiation between attitudes and actions, leading to the fact that quantitative research have only captured the actions of members of loyalty programs. In contrast to that, this paper uses qualitative interviews to create a more in-depth point of view.The paper immerses the reader in the theoretical viewings of what loyalty is and how it emerges from satisfaction.

Rollspel som pedagogiskt verktyg i fritidshemmet, En studie om m?jligheter och utmaningar.

This thesis examines how role-playing games can be used as an educational tool in after-school programs and identifies the challenges and opportunities perceived by both students and teachers. The study is based on qualitative methods, with interviews with after-school teachers and children in after-school programs with their observations of role-playing activities in a municipality. The results show that role-playing games promote social development, creative thinking, problem-solving, and language development. Students reported increased motivation and engagement, while teachers observed improved relationships and an inclusive environment where students could explore different roles and perspectives. The research links these findings to previous studies that highlight the potential of role-playing games to develop empathy, collaboration skills, and critical thinking (Daniau, 2016; Trespalacios et al., 2011; Suryani et al., 2020). Furthermore, our findings support the curriculum goals of student influence and situational learning, emphasizing the importance of students' own initiatives and responsibility in educational activities (Lgr22, 2022). The study also identifies challenges, such as teachers' uncertainty about introducing and leading role-playing games due to a lack of expertise.

Pedagogik och Lärande : Infact - En grafisk inlärningsprocess

This report of 10 credits is a C ? level essay in informatics.The report presents the result of our investigation. The purpose is to answer our problem statements:?How does computer-based graphical pedagogical tools work compared to traditional teaching aids? What is the users view upon the content? Is the information too hard or too easy? Does the structure work better than the traditional website design??Infact is a system that has as its primary goal to present information in a pedagogical way to let users of all ages and sexes learn from the contents. The information shown on the web page www.forskning.se is about Swedish and international research and the sites primary target users are high school students.In our investigation we asked a total of sixteen students divided into three groups a number of questions where after we started a discussion that we hoped would yield some answers about Infact and the homepage in general.Our main conclusion is that Infact is a good tool to use side by side with the textbooks and the traditional teaching aids.

Det nya verktyget : En undersökning av förskollärares upplevelser med surfplattan

The aim of this thesis is to study preschool-teachers? experiences from using the computertablet as a tool for learning and teaching, in order to gain knowledge of how the integrationalprocess of information and communications technology (ICT) in preschool has progressedsince its instatement. The background that caused interest to make this study was the rapidprogression of the use of ICT-tools in childrens? everyday lives and the troubles that havesurrounded the process of integrating these tools into preschool-practices. The theoreticalbasis for the analysis of the research lies within the socio-cultural perspective.

En-till-en på gymnasiet: En kvalitativ studie kring vad elever i behov av stöd anser att datorn har stöttat dem med i skolan angående språksvårigheter

The purpose of this study was to examine what students themselves think about using computers in school. The study was conducted in a school in central Sweden. The students in focus were students with reading and writing difficulties, dyslexia or language difficulties such as an other native language. A total of eight students were interviewed. The interviews were analyzed using thematic analysis.

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