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1202 Uppsatser om Computer forensics - Sida 45 av 81

Framtidens elbilar utmanar nutidens elnät : Påverkan av ett ökat antal elbilar på ett halländskt elnät

The challenges facing low voltage grids are rising as an increasing number of domestic houses transition from fossil fueled heating to electricity based heating. Several environmental goals and visions have the same transition from fossil based power to electricity based power in mind for the transportation sector. One of the most important tools for this transformation is widely regarded to be the electric vehicle. With the demands of the electric vehicle pressuring the power grid, several questions arise regarding the growth of the electric vehicle market and what repercussions it may have on the grid. This paper focuses on a typical low voltage grid in southern Sweden and what effects a growing electric vehicle market may have on it. Through computer-assisted simulations based on several future scenarios regarding the EV market, this paper finds that few modifications and reinforcements are needed on this particular grid within the next 10 to 15 years.

Kombinerad DSP- och FPGA-lösning för en bildbehandlingsapplikation

This Master's Thesis describes the design of a new system where a digital signal processor has been added to an existing imaging system consisting of field programmable gate arrays. The new system will offer a higher degree of flexibility by considerably shortening the design time and make it possible to implement more complex algorithms than the existing ones. The choice of system architecture and a test implementation are discussed. The test implementation consists of a program for the digital signal processor and VHDL code for one of the field programmable gate arrays. The code for the digital signal processor was designed for testing on an evaluation board from Texas Instruments.

Enskild väg till Tolleredsskog

This report is a bachelor thesis presented at the department of Computer Science andEngineering at Chalmers University of Technology. The aim for the project is to find a simplemethod to measure and display physical quantities in a three dimensional room.The report describes a method to construct a system for measuring differentphysical quantities via sensors. The system must be built in a modular and expandable way tobe adaptable to different tasks.The system explained in the report consists of two parts;A physical scanner with moveable probes for carrying sensors and a microcontroller forcontrolling the probes and communicating with the next part.An application written in Java for storing the measured values and presenting them in a lucidperspective.It is possible to construct the scanner with different designs and circuitry, with multiplexers andflip-flops, to ensure that an unspecified number of probes can be added to the system and thatthey can be operated simultaneously.The Java application is written in a modular way, using a design pattern that separates eachindividual part of the application. It contains exceptions and interfaces that ensure a safe andexpandable application..

Optimering av sampling quality-parametrar för Mental Ray

Fotorealistiska 3d-bilder används idag inom ett brett spektrum av branscher. Framställningen av denna typ av grafik kräver ofta väldigt mycket datorkraft. Vid rendering med renderingsmotorer som använder sig av raytracing algoritmer är aliasing ett medfött problem. Lösningen heter anti-aliasing som arbetar för att undvika aliasing artefakter som jagged edges eller Moiré-effekter med mera. En del av anti-aliasingprocessen är supersampling som ofta kräver mycket datorkraft.

Uppfattningar om IT i undervisningen med utgångspunkt i Ostindieprojektet : Ett samarbete mellan Datatorget och Stadsmuséet i Göteborg

This thesis deals with options about information technology in education, the starting pointbeing a project in progress, namely Ostindieprojektet. This is the first collaboration betweenDatatorget and Stadsmuséet in Göteborg. The research is built on a phenomenological approach.The "backbone" information is collected from qualitative interviews, conducted mainlyduring March-April 1995.The questions for the interviews deal with the opinions about the reasons with Ostindieprojektetand IT in education, what conditions required to complete Ostindieprojektet and the ITdevelopment, the availability of the material, how IT-use can affect education, possible qualitiesfor the student with IT-use and how IT-use can affect the role of the school-1ibrary as ateaching tool.Some key subjects examined in the thesis deals with governmental investigations, viewsabout pedagogic and knowledge, problem-based leaming, computer-based education and therole of the school-library. The research shows that the interviewers have the same opinionsas the above mentioned key subjects. In completing the thesis we hope we have created aforum for critical discussion..

Utveckling av minimax-baserad agent för strategispelet Stratego

Stratego is a boardgame not very different from chess, that contains hidden information. Because of this, existing programs play at beginner level. The purpose of this thesis is to adjust a minimax algorithm so that it passes the demands of Stratego, and then build a Stratego agent around it. Tests with existing minimax algorithms leads to the development p-e-minimax. This algorithm uses two different values in its nodes to simulate the different information available to the agent and its opponent.

Rum och plats för datorer på folkbibliotek : En kvalitativ fallstudie

This master thesis was written in the purpose to study how the location and access to computers in the physical realm of the public library reflects the undergoing changes in the public libraries role in Swedish society. This study is done in a form of a case study of three small public libraries. All of them were in the process of transforming both their physical and virtual space. The thesis focuses on where in the library the computers are placed and how their location interacts with the libraries main tasks. It also focuses on the analysis of the relationship between these two elements and how that relationship reflects the alteration of the public libraries place in society.

Testdriven utveckling

I programmeringsvärlden har en ren, enkel och testbar kod en stor betydelse. Detta examensarbete avslöjar ett nytt koncept vilket kanske är den viktigaste upptäckten inom metodområdet på senare tid, så kallade Testdriven utveckling (TDD). Testdriven utveckling är ett sätt att utveckla mjukvara och det som utmärker den är att man först skriver ett test som inte ska fungera (röd fas), sedan skriver man en kod, så enkelt som möjligt, som gör att testet ska fungera (grön fas) och till slut ska man våga göra förändringar även om koden fungerar, om man är inte riktigt nöjd eller om man helt enkelt vill optimera sin kod (omstrukturera fas). Syftet med studien var att utvärdera vilka fördelarna och eventuella nackdelarna är med den här typen av mjukvaruutveckling, att motivera varför det är lämpligt att välja den och att visa hur man gör med hjälp av Java, JUnit och Eclipse. Material som användes i studien insamlades genom litteratursökningen och intervjuer.

When real life is error : En kvalitativ studie om hur omgivningen påverkar utvecklingen av datorspelsberoende

Studiens syfte är att studera de bakomliggande sociala faktorerna som kan bidra till utvecklingen av datorspelsberoende. Studien genomfördes kvalitativt genom att intervjua fem personer som själva ansett sig vara datorspelsberoende. Tidigare forskning som berört detta ämne har handlat om hur användare påverkas av spelet, och inte vad som lett fram tillatt det intensiva spelandet påbörjades. Som teoretisk utgångspunkt för studien valdes den utvecklingsekologiska modellen som användes för att studera individen utifrån ett mikro-,meso-, exo-, makroperspektiv. Våra data visar resultat främst på en mikronivå där vi fann att en problematik på denna nivå fanns genomgående för samtliga informanter.

Effekter av spädningsvätska på motilitet och fertilitet hos hingstsperma : en jämförelse av subjektiv motilitetsbedömning och QualispermTM

At SLU, Divison of Reproduction, Dept of Clinical Science, there is an ongoing project on the development and evaluation of new methods for the assessment of stallion semen quality. This EEF-study, which is a part of that larger project, has focused on the effects on motility and fertility of stallion semen of two different extenders and selection. Both an objective method and a subjective method for analysis have been used and compared in the study. The increase in the use of artificial insemination with cooled semen in Swedish horse breeding over the last decade is thought to play a part in declining foaling rates (Kareskoski et al, 2006, Kuisma et al, 2006). This calls for better evaluation methods of semen quality since cooling and transportation put higher demands on semen quality in order to maintain fertility (Aurich, 2005).

C# - Framtidens språk???

This paper is about the new programming language from Microsoft, C# (See Sharp) and the .NET Framework. They are still in beta-version, but will be released on the market in February 2002. This paper presents C#, not in detail but the characteristics that distinguish the language. A comparison is done with C++ and Java, since C# is most resembling to these languages. Both C# and Java have been developed from the mother- language C++.

Mörkerkörning: Realtidssimulering och visualisering av fordonsbelysning för mörkerkörning i körsimulator

To give a realistic impression in a driving simulator for nighttime driving, there are many challenging aspects to consider. One of the most important aspects is the illumination caused by the headlights of the own vehicle. To give a realistic impression there is the need to consider the characteristics of the headlight in use to be able to represent main and dipped beam, but also to represent different models and types of headlights. Another important aspect is the dazzling effects caused by the light cast by other vehicles upon the driver. These effects are not only important to give a realistic and visually appealing simulation, but also to simulate blinding effects which may affect the drivers ability to perceive the traffic environment to a large degree.

Förbehandlingstekniker och LCA för rötning av organiskt avfall : Modellkonstruktion och Utvärdering med ORWARE

The goal of this master thesis project was to develop computer models of some plausiblepretreatment techniques and to assess the potential benefits/costs of using pretreatment andanaerobic digestion for waste management of organic waste from a system perspective. Forthis purpose a computer program called ORWARE has been used. ORWARE (organic wasteresearch) is a program for making life cycle assessments of waste management. As the mainpart of the project work the ORWARE system has been provided with three new models ofpretreatment techniques. The additions consist of: One model of pretreatment with ultrasound,one model of thermal hydrolysis and one model of a screw press.

Granskning av Solibri Model Checker - En Svenskanpassning : Ja?mfo?relse av tva? egenkontrollsystem

The building industry are currently going through a huge alteration. The introduction of BIM (Building Information Modeling). Which also implements a lot of new ways of solving problems that building modeling can cause. This report is written for Uppsala University in cooperation with Temagruppen in Uppsala. However, it contains a comparison between two different systems that checks building models.

?Man får uppskattning om man skriver kreativt men inte om man stavar kreativt? : en litteraturstudie om fenomenet dyslexi

The aim of the study was to study the phenomenon of dyslexia on the basis of a literature study. I did a thorough exposition of what dyslexia is and its history and previous research in the area. Further I assumed two questions at issue which were What testimonies are there from the literature of how it is to live with dyslexia? and What learning styles are there for people with dyslexia? I have taken part of testimonies that are to be found about how it is to live with dyslexia according to the people themselves that live with it. In the second question at issue I move on to present a couple of learning styles that are used.

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