Sökresultat:
1335 Uppsatser om Computer Assisted - Sida 39 av 89
Vårdande med hjälp av djur : En möjlighet att främja boendes välbefinnande inom äldrevården?
Vår åldrande befolkning har ett ökande behov av vårdande för att upprätthålla sitt välbefinnande. Kanske kan djur användas som en del av vårdandet för att främja boendes välbefinnande inom äldrevården. Bakgrund: Historiskt har djur oftast använts inom psykiatrin och då framförallt i vården av barn. Under 1990-talet började det bli vanligt att införa sällskapsdjur inom äldrevården och mycket forskning publicerades, som pekade på hälsofrämjande effekter av djurassisterat vårdande. Syfte: Syftet med detta examensarbete var att beskriva den inverkan djurassisterat vårdande kan ha på boendes välbefinnande inom äldrevården.
3D PDF
This report is about Adobe Acrobat 3D and their new PDF format witch can contain 3 dimensional models that are interactive. The purpose is to find out if the program and the format work in a level that is suitable for the market. To create this PDF you need Acrobat 3D installed on your computer but it only needs Acrobat Reader 7 or 8 to open it, and the Reader is free to download on the internet.The examination is focusing on four formats: U3D, 3DS, DWG and DXF because they are the most common in the building industry seen from the architects? way. From a 3D model exported to these four formats they where converted to PDF in different settings to be compared in different points as information and size of the files.
Något i hästväg : En kvalitativ studie kring arbetet med hästassisterad terapi på ett kognitivt inriktat behandlingshem
Självdestruktivt beteende hos ungdomspopulationen ett svårbehandlat problem och tre till fyra gånger så vanligt hos flickor som hos pojkar. På ett behandlingshem i Bergslagen för unga kvinnor med självdestruktivt beteende, har man påfallande goda resultat. Förutom kognitiv psykoterapi i grupp och enskilt, erbjuds de unga kvinnorna hästassisterad terapi.Denna uppsats har som syfte att fördjupa kunskapen om vad hästassisterad terapi är samt vad terapeut och patient upplever som verksamt med ridningen. Metoden är dels en begränsad litteraturstudie, dels en kvalitativ undersökning på det aktuella behandlingshemmet där föreståndare och patienter intervjuas.Studien ger vid handen att hästassisterad terapi är en form av Animal Assisted Therapy (AAT) då den, som all annan AAT innebär interaktion mellan patient och ett utbildat djur tillsammans med sin skötare, med målet att underlätta patientens utveckling mot terapeutiska mål.Författaren visar på att terapeuten når mål som annars kan vara svåra att nå: Man når kroppen med dess reservoar av minnen, alliansen stärks, och det är ett effektivt sätt att arbeta med medveten närvaro. Subjektivt upplevda effekter hos patienterna är bland annat glädje, lugn, stolthet, självförtroende och framtidstro.
Sara skolkar : Ett mobilt frånvarorapporteringssystem
This bachelor thesis portray a project where the main task were to develop a computer based system prototype for handling of absence report at the upper secondary school af Chapman in Karlskrona. The project has been conducted in cooperation with students from the university programs software engineering and information economy at Blekinge Institute of Technology. Our task as MDA-students have been to survey the process of absence report of today through field studies and give a proposal of a graphical user interface which later were developed by the software engineers. The thesis also handles the cooperation with other students from other university programs..
Elektroniska spel i tidningsfältet : En studie av recensenters förhållningssätt till dator- och TV-spel
This paper considers the roles of critics, newspapers and magazines, in the process ofdescribing computer games and video games as either technical objects or products intendedfor entertainment.The making and ?using? of computer games and videogames originates in small groups ofpeople possessing a lot of knowledge in computers, during a time when these kinds of deviceswere very expensive. But now, the gaming culture has grown and almost anyone in oursociety can own and play a video game. For that reason, one could ask the questions ?are thegames and the people who plays them still parts of a ?technical culture??? and ?do we needsome kind of prior knowledge to fully understand the videogame critics??The critics represent ?the official idea? of what a videogame is, how it works and if it is worthplaying.
Mek Stans 07
Mek Stans 07 is a machine developed for Tetra Pak in Lund as a 10p candidate theses project at Halmstad University. The commission behind the project involved development of a machine that punches holes in packages for the inspection division at Tetra Pak. The task for the machine was to facilitate the process of making openings for testing in the company?s other equipment.
Researches on different methods of cutting, types of automatization and possible designs were made. To implement the project a design and construction from the base where chosen.
Samverkan mellan bibliotek och öppenvård: En fallstudie av biblioterapi i Norrköping
The aim of this bachelor-thesis is to study how the City Library in Norrköping, in collaboration with the outpatient centre, Gränden, has assisted people with substance abuse problems through a bibliotherapeutic reading circle known as, Människor mellan raderna (People between the lines). My theoretical framework is based upon Ruth M. Tews and Berth Danermark?s theories. Tew states that in order to create a well-functioning team consisting of various professional competences, each individual needs to possess certain character traits including the ability to contribute with their unique competence and an openness to receive and absorb the other participants? contributions.
Gamers and Game Design: Incorporating Users in the Design Process
This paper deals with the difficulties of applying user-centered design practices as an independent developer, based on the visualization of a game concept in the form of a prototype. The aim is to evaluate the usability of user-centered design practices, specifically in the field of games development. Throughout this paper, I will give an account of the methods used for testing, as well as a review of previous research done in this field of study. Finally, I will end with a discussion regarding the pros and cons of user-centered design, as well as some thoughts about its importance in similar projects..
Åtkomst till affärssystem i mobila enheter - För- och nackdelar
The purpose of this study was to investigate the reason behind thedecision by a company regarding the desire to use mobile access to theirERP-system and to discover whether this will involve any loss offunctionally in comparison to using the ERP-system on a computer atthe office. In addition, the pros and cons involved in using mobiledevices for accessing the ERP-system will also be examined. Semistructured telephone interviews were conducted with companies whicheither used or did not use mobile devices in relation to their work. Atelephone interview was also conducted with a consultant who isworking with the implementation of ERP-systems and mobile solutions.The survey showed that companies with staff working in the field assellers, service personnel and construction workers want to gain directaccess to their ERP-system so as to be able to act directly and takedecisions, to have the ability to provide more efficient order processingand to send out invoices more quickly. Those companies which have notopted to use mobile devices at work within this field are those whichare unsure of the connection to the Internet and the capacities availablewithin cellphones.
Restinformation i elektroniska textdokument
Some word processing programs save information that not all users of the program are aware of. This information consists of a number of things. Example of that is who the writer of the document is, the time it took to write it and where on the computer the document is saved. Text that has been changed or removedcan also be saved. This information is not shown in the program and the user will therefore not be aware of its existence.
Utveckling av ögonstyrt kommunikationshjälpmedel för intensivvårdspatienter
Thousands of people all over the world suffer from injuries that temporary affects their ability to speak or inother ways communicate. A very common procedure for persons that suffer from some kind of breathingproblem in the higher parts of the neck is called tracheotomy. This prevents the patient from speaking whenno air passes the vocal cords. There have been many studies done to understand how these patientsexperience this period. The results are consistent, the patients often feel fear, frustration and worries aboutthe future.Tobii Technology develops a technique called eyetracking wich enables persons to control a computer with theeyes.
Med sikte på Counter-Strike : Om pro gamers val av gaming gear
Counter-Strike has established itself as one of the most popular computer gaming phenomenon the last decade with a major online community and loyal fan base. Within the world of e-sports it has also become one of the most lucrative games to compete in. In order to keep up with the competition it has always been important to use the best hardware available for the task. This thesis is about these tools that gamers use to play - gaming gear - and how pro gamers train to increase their chances of winning. We investigate various factors that might be important in their choice of gaming gear when they play, and how they train to use these artifacts more efficiently to get maximum performance.
Vem räknar vad och hur? : En studie av gymnasiematematiken i yrkeslivet
This thesis tries to describe the use of mathematics in some workplace tasks. In particular the math corresponding to subjects of high school math courses B, C and D, is identified. Furthermore, the study attempts to analyze the nature of the way in which this math comes to use. This is represented by six different competences. Interviews with five (5) professionals, within different areas, are the main sources of information for this study.
Ett socialt nätverk anpassat för äldre : En studie av det sociala nätverket Modernfamilies
In this paper we analyze a social network specifically designed for the elderly, people with Dementia and people with generally low computer experience. This is a relatively unexplored use for such software, and our goal is to find out whether the technique to be used is simple enough to use for the intended user group, and generally how the whole situation is experienced by the users. To achieve this we conducted an expert evaluation and interviewed a number of users at two separate occasions during their first weeks with Modernfamilies. We came to the conclusion that this software generally is simple enough to use for the intended target group. Some of the users we came in contact with experienced the software as a positive addition to their daily lives, while some could not see any reason for a further use.
Beacons & Internet of Things : A design concept for contect-aware mobile interaction with beacons
Mobile technology is developing quickly and becomming a part of daily life and communication. Bluetooth Low Energy is presented as a new way of mobile interaction. However there are not enough studies in this field on the interaction between mobile devices and the physical world. In order to understand user needs, and to encourage users to interact, we simulated an interaction process through designing and testing a prototype in a specific indoor environment. Prototype effectiveness and main characteristics for future mobile application was evaluated through a qualitative user study with 20 participants who interacted with our prototype..