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7121 Uppsatser om Computer Aided Design - Sida 20 av 475
Skräckens politik : Hedersrelaterat våld i den svenska demokratin
The purpose of this paper was to carry out and evaluate a pedagogic ICT-project, where the computer was implemented in art class. Focus was on the consequences of collaboration and also on the students? understanding of their own performance, compared to techniques in traditional art class.The study was qualitative and began with studies in literature. The contents of the literature are the foundation of the discussion, especially theories concerning the learning process, IT and computer-based learning. In the project, three different groups of students from upper secondary school attended and they where given tasks to solve in the image editing program Paint Shop Pro.
Sellout.nu
Sellout är ett community där medlemmarna har en presentationssida, en gästbok,
ett bildgalleri och en dagbok. Det finns även ett forum, där medlemmarna kan
diskutera med varandra om allt mellan himmel och jord. Det som skiljer vårt
community från andra är att medlemmarna även kan lägga upp bilder och
beskrivningar på saker de vill sälja, tipsa om och söka efter musikevenemang,
och de kan också få sina demolåtar spelade i vår webbradio.
Designmässigt har vi försökt förmedla en känsla som ska få användarna att
uppleva att sidan är levande..
Demokrati, ett uppdrag för skolan : En implementeringssudie angående demokratiuppdraget i skolan
The current study sought to examine if post-produced semantic memory cues are a good aid for memory recall. It also focused on remembering units with a meaning, instead of just remembering lists of words. In the current study a factual text was used where the participants were tasked with recalling as much information as possible either with the aid of cues (keywords written by the participants themselfs), computer with Internet or no aids at all. The results showed that keywords are significantly better for memory recall. The results were discussed in regards to modern models describing semantic memory.
Design av jolleindragare
This project has been about making a design suggestion for a boat accessory that adjuststhe distance between a sail-or motorboat and the dinghy, which is connected by a rope inthe stern. Today this is all done by hand and can lead to problems when it comes tostressful situations such as harbors and narrow passages.A company called Sailsafe came up with the idea and the construction, which they alsohave tested. I found them through an acquaintance at Dacat AB where I did an internshipin the fall of 2010.Using sketching as the primary tool I?ve worked in an almost-real design project with theaim to develop my skills and give the company a relevant design suggestion. Dacat thenhelped me with a 3d model in Alias, which was printed in 3d and painted in thepaintworkshop at school..
Tro, vetenskap, undervisning och intelligent design : Intelligent design och didaktik ? analys av läromedel inom religionsämnet för gymnasiet
Den här uppsatsen handlar om rörelsen intelligent design, som tror att en intelligent skapare ligger bakom stegen i evolutionen. På så vis blir inte evolutionen en slumpmässig sak, utan en sedermera intelligent designad evolution. Den här intelligenta skaparen är med andra ord Gud. Uppsatsens ämnar undersöka intelligent design och gymnasieskolan, närmare bestämt hur ID korrelerar med didaktik. Rent konkret är syftet med uppsatsen att se hur man i de centrala didaktiska frågeställningarna bemöter intelligent design i religionsläroböcker på gymnasial nivå.
Anpassning av VOD-tjänster för breda barnmålgrupper : EN ANVÄNDBARHETSUTVÄRDERING AV BARNPLAY UTIFRÅN MÅLGRUPPEN 3-11 ÅR
This thesis contains a usability evaluation of ?Barnplay?, a Swedish video-on-demand service targeted at children. The objective of the study was to identify usability issues in the video service and to develop measures on improving the user interface, with special focus on adaptation to the broad target group of 3-11 year olds.The study was conducted by first mapping established practices in designs of VOD-services targeted at children, followed by interviews and usability tests with children between 2-11 concerning their use of ?Barnplay?. Based on the initial data collection, a prototype was developed and then evaluated by usability testing and A/B-testing.The main conclusion of the study is the need of better individual adjustment of the video content selection to better appeal to different age segments within the target group.
Designa Koncept för Spelvärlden
The process of producing a video game is one that goes through a number of phasesduring the span of the entire production. One of these phases is the concept design phase,which is part of the pre-production. This phase is an important aspect of the productionas it is where all the different parts and ideas concerning the game are brought togetherto define what the game is going to be. Though a clearly important part of the videogame production surprisingly little research have been done on the subject of conceptdesign. This thesis presents what place concept design has in the overall game productionand how the design process is handled.
Design av mikrovågsövergångar
In this Master thesis, microwave connections between circuit boards are constructed. The primary frequency band is the X-band (8-12 GHz). The purpose of the connections is to enable a more simple and cheaper way of mounting the circuit boards inside a container. The connections have been designed and evaluated, using different computer programs. A few prototypes have been built and measured.
Datorn i bildundervisning : En studie på tre elevgrupper med fokus på samarbetet
The purpose of this paper was to carry out and evaluate a pedagogic ICT-project, where the computer was implemented in art class. Focus was on the consequences of collaboration and also on the students? understanding of their own performance, compared to techniques in traditional art class.The study was qualitative and began with studies in literature. The contents of the literature are the foundation of the discussion, especially theories concerning the learning process, IT and computer-based learning. In the project, three different groups of students from upper secondary school attended and they where given tasks to solve in the image editing program Paint Shop Pro.
Requirement Specification for Information Security to Health Systems, Case Study - IMIS
During 2001-2002 a prototype, IMIS (Integrated Mobile Information System) was
developed at BTH (Blekinge University of Technology) to demonstrate how mobile
IT-systems can be used in healthcare. The prototype was based on the activity
theory of Engeström.
An ongoing project started in spring 2003. The purpose of the project is
further development of IMIS with special focus in the diabetes healthcare.
Participants in the project are scientists and students at BTH, ALMI
Företagspartner, Blekinge FoU-enhet, Barndiabetesförbundet Blekinge, Blekinge
Diabetesförening, Vårdcentralen Ronneby and Vårdcentralen Sölvesborg.
E-handel i småföretag
E-commerce is a conception who many are taking about nowadays. E-commerce is associate with computer based business and it?s a new way to do business on. Users and system connect up to each other for effective mediate and transfer information. Within e-commerce there?s a lot of ways to do business on and it can for example be between a business and a another business (B2B) or between business and consumer (B2C).In this degree report have I reached if small business will invest on e-commerce and if they will, how.
Datoranvändning : En diskursanalys av medias attityder till dator och surfplatta
The essay is a discourse analysis of the media's attitudes toward computing. The aim is to compare what the media is really saying about the usage of tablets, computers and compare it to what the research is saying. In addition, it examines what the media says about socialization. We analyze the newspapers Dagens Nyheter and Expressen and will first compare these two together and see what attitudes that emerge, and then seek similarities and differences with the previous research and theories including socialization learning, attitudes and consumption. Conclusions we can draw is that Expressen has a more negative attitude towards the use of computers while the Dagens Nyheter has a more positive attitude, but is also more objective to what they write about.
Det virtuella ärendet - en storbildsvision för arbete på ett samhällsbyggnadskontor
Denna rapport handlar om arbetet med detaljplaner på ett
Samhällsbyggnadskontor. Den försöker svara på två frågor. Hur kan man designa
integration av olika applikationer, medier och work practices? Är metoder från
Participatory Design (PD), Etnografi och CSCW lämpliga för att utforma en sådan
designprocess?
I min studie har jag använt mig av dessa metoder för att studera arbetet i sin
kontext på kontoret, genom situerade intervjuer och observationer. Jag höll
även en designworkshop tillsammans med några medarbetare på kontoret.
Form och design i frisörutbildningen
This essays purpose is to accentuate the meaning of the knowledge of the design elements color, formand texture in the hair design education. Both the Bauhaus school and Pivot Point educationcampaign close knowledge in color, form and texture. In my study of the literature I compared theBauhaus school with Pivot Point International Inc, study material for hair design education. From thesimilarities in this material I develop a project in color, form and texture. This was a teaching test forstudents in the hair design education at the upper secondary.
Projekthanteringssystem
This document is a summary of my work to create a project management system for
a small firm working with computer graphics. The intention is to manage
customers, projects, images and invoices in the easiest possible way. To make
the system as flexible as possible a web-interface was chosen which makes it
possible to access the system from any computer, making it independent of any
particular operating system. The only requirement on the user environment is
that the computer must have a connection to the Internet to be able to access
the system. The different techniques that have been used to develop the project
management system is primarily Ruby on Rails and a MySQL database.
Although Ruby on Rails was completely new to me, I decided to use this
framework instead of PHP, which I
already have a good knowledge of, because of the benefits Ruby on Rails
provide.