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934 Uppsatser om Client identification - Sida 24 av 63
Tillämpningen av 13 § LVM : erfarenheter och uppfattningar bland yrkesverksamma
The aim of this essay was to look into and compare the experiences and opinions about the practice of 13 § LVM among persons that, through their profession, use the law.The questions we have been asking were; what experiences and opinions the individuals have about the paragraph in general, what they think about the cases when no application for LVM is made after a client has been taken in charge as directed by 13 § LVM, and of the fact that the majority of cases of LVM are initiated by the same paragraph. Another question was how the individuals think about the legal security in connection to 13 § LVM.The methods used are qualitative and we have interviewed individuals from different fields of social work that comes in contact with drug abusers.The findings from these studies include that care made out of the clients' free will is the main reason why an application is not made. It is also the reason to why many LVM initiates as directed by 13 § LVM for the reason that the districts above all try to help the clients without force. The economical aspects are repeatedly mentioned as another reason to the problems appeared in connection with 13 § LVM..
"Dilemmat i tillämpningen av tvångsvård" : En kvalitativ studie utifrån åtta socialsekreterares perspektiv
The overall objective of our research is to understand how social workers in social services protect the individual's autonomy, integrity and a coercive law which deprives the individual of his rights.In this study, we bring out social secretaries perspective on how they see the compulsory treatment and the problems that can arise in a detention. This study is based on the questions; How are power between social worker and client? What is the social secretary of the law on compulsory as a tool to help clients?We interviewed eight social workers who work specifically with compulsory treatment. We used the result to answer our questions. As a theoretical background, we chose to use the power perspective, the concepts of flexibility and freedom of action and categorizations.The results that emerged from our study are that compulsory treatment is considered to be a positive and negative thing.
Fiktion och Icke-fiktion i Göteborgshändelserna är en roman som är skriven av Jörgen Gassilewski och utgiven av Albert Bonniers Förlag
This essay concerns the fantastic and its position in narration. The fantastic's defintion is based on Martin Horstkotte's defintion in The Postmodern Fantastic and the essay focuses on the noncontextual aspects such as the clash between two incompatible fictional worlds and the absence created. Instead of the ordinary identification of the established fictional world with realism and our reality it is suggested that both of the colliding fictional worlds are fictive and that the established one not necessarily need to be realistic. Exampels on how the fantastic takes place on the syntagmatic level in a narration is drawn from the short story ?Samvetets fantasi? by Clas Livijn when analysed with Peter Brooks' closurebased narratology theory in Reading for the Plot.
Materialspill i byggnadsproduktionen : Waste of Material in the Construction Industry
This report deals with issues related to construction waste. Building material that has not been built into the project is defined as construction waste. Cost of construction waste amounts to 4-12 % of the total cost of the project. Moreover, cost of construction waste is 1-3 % of the production cost. The aim of this study is to increase knowledge about the main causes of waste within the construction industry.
Valet av Renegade och Paragon i Mass Effect : Undersökning av möjliga aspekter på valet att spela som ond eller god med fokus på spelarens subjektiva upplevelse
The purpose of the study was to examine possible aspects concerning the choice to play as good or evil with a focus on the players´ subjective experience. A form was constructed and the material was interpreted according to Interpretative Phenomenological Analysis (IPA). The games Mass Effect I and II were used as an example of the choice to play as good or evil since the choice between Renegade (evil) and Paragon (good) is present. The sample consisted of individuals who had played Mass Effect I and/or Mass Effect II and were over 18 years old. The end result concerning who played a Renegade or a Paragon came to be very uneven (15 out of 16 participants played a Paragon) which means that the result mostly relates to possible aspects concerning the choice to play a Paragon.
Attitydproblem : Om attityduttryck och deras retoriska funktioner
This thesis explores how verbal and nonverbal signs communicate attitudes and the rhetorical functions of such attitudinal signs. Attitudes are regarded as rationalized evaluations of attitudinal objects, and through their manifestation in signs an attitudinal gestalt is communicated. This gestalt is regarded as the audiences perception of the rhetors attitude. It is shown that the attitudinal signs function as ethical, logical and pathetic proofs and that they can create identification between the audience and the rhetor. The signs can have effects on the audiences perception of the attitudinal objects, their perception of the rhetor and influence the social dynamic of the discourse.
Köpa konsulter via konsult, en tuff match för bemanningsbranschen -Fallstudie av konsultmäklares förmåga att matcha bemanningskonsulter med konsultuppdrag
During the last two decades, temporary staffing has been the fastest growing industry in Sweden. The latest development within this industry is the integration of third-party providers of temporary staffing. Client organizations outsource the process of recruiting temporary workers to intermediaries with procurement management expertise. The concept is called Vendor Management Services (VMS) and aims to standardize decision-making and lower costs through improved efficiency. However, studies have shown that VMS intermediary functions have negative impact on placement matching.
Om hemlöshet : Socialsekreterare om ett socialt problem i två kommuner
The aim of this study was to illuminate how social workers in social services work with the social phenomenon, homelessness in two municipalities. The study is based on qualitative semi-structured interviews with interviewees from a department of social services. Our theories that we used was resistant inequality, structural discrimination, exclusion, empowerment and representation. After compilation of our empirical our conclusions are that homelessness is a complex phenomenon. Social workers handles homelessness based on client?s needs and the work is individualized.
Politisk identifikation som funktion av ålder och tid på Internet
Det talas idag om ett minskat stöd och identifikation till politiska partier. Forskning visar att unga människor spenderar mer tid och är mer benägna än äldre att använda Internet för att skaffa politisk information. I en enkätundersökning med 125 deltagare i fyra åldersgrupper undersöktes om unga i större utsträckning än äldre identifierar sig med icke-parlamentariska rörelser som för fram sina budskap på Internet. Hos deltagarna mättes graden av parlamentarisk och icke-parlamentarisk identifikation som funktion av ålder och Internettid. Unga hade en signifikant högre Internettid än äldre.
"Dom kallar oss invandrare!" : En undersökning som bygger på hur ungdomar av "andra generationens invandrare" identifierar sig själva.
This investigation is aimed to analyze and gain insight into how young people of the "second generation immigrants" identify themselves in a society where they are seen as immigrants of the environment in view of the name. Also, how they identify themselves during trips to their home/country of origin are of relevance to see if they are affected in their own identification, depending on how they believe they are seen from the outside.Through a survey, the statistics were produced, which serves as a preliminary to the larger part of the investigation where six individuals were interviewed in order to give deeper answers to the questions sought. The answers that emerged were then analyzed in relation to selected theories.In connection with the investigation it has emerged that the young people in question often identify themselves in such a way that they think that the surroundings look at them. It is in relation to how others see them as they see themselves, which creates a distance between the surroundings and themselves. With increased knowledge on both sides, this distance between the environment and the young people in this investigation maybe could reduce..
Motivation i praktiken - En fallstudie om vad som skapar ho g motivation hos erfarna IT-konsulter
The purpose of this study is to examine what creates motivation in the workplace of a small company with a high employee satisfaction index. The case study consists of qualitative interviews that help explain what the most important motivational factors are for the experienced IT consultants in a company that was founded by a circle of friends. The study concludes that the unique and equal pay model implicates an economic risk to the individual consultant but results in liberties, synergies and benefits. These appeal more than either self-employment or work at a larger IT consultancy that several consultants have backgrounds in. An expansion is ongoing since two years back, which threatened the culture but implicated opportunities for the individual consultants.
Ökad flexibilitet i Anybus X-gateway med hjälp av Lua
HMS Networks AB develops, produces and sells communication technology for industrial automation. The product handles communication between a variety of protocols. The product treated in this project is an Anybus X-gateway Modbus-TCP Master/Client and this module is currently configured from a web-based interface. In doing so, the flexibility for handling protocols is limited to what the company chooses to add to the interface. Therefore the company had a request that the flexibility should be extended using a script language.
Gymnasieungdomars identifiering med den egna sexuella läggningen : Självkänsla, nära socialt stöd, ifrågasättande
Under ungdomsåren sker stora förändringar, både fysiskt och psykiskt. Utforskandet av sexualiteten blir mer aktuell och den sexuella identiteten och den sexuella läggningen kan genomgå förändringar. Viktiga aspekter för att identifiera sig med den sexuella läggningen anses av vissa forskare vara självkänsla, nära socialt stöd och ifrågasättande. Syftet med denna studie är att finna svar på hur mönster av dessa faktorer kan påverka den sexuella identiteten bland gymnasieungdomar. Studien genomfördes med en kvantitativ ansats.
Människobehandlande organisationer : - En studie i upplevelser av positiva och negativa kontakter ur ett klientperspektiv
This is a qualitative study that includes participants that are in connection with a non-civic organization in Sweden. The study aims to capture the participants? subjective experiences regarding human service organizations. The starting point is to catch both their positive and negative experiences, and then try to concretize what directed their perception in both ways. Is there any specific organization that is represented in positive and the negative column? Is it possible to explain the experience by looking at the organization and the organizational goals? Is it possible to see variables that might explain the perception?The study has a narrative focus that seeks the answers in the organisational context rather than in the stories themselves.
Valet av Renegade och Paragon i Mass Effect - Undersökning av möjliga aspekter på valet att spela som ond eller god med fokus på spelarens subjektiva upplevelse
The purpose of the study was to examine possible aspects concerning the choice
to play as good or evil with a focus on the players´ subjective experience. A
form was constructed and the material was interpreted according to
Interpretative Phenomenological Analysis (IPA). The games Mass Effect I and II
were used as an example of the choice to play as good or evil since the choice
between Renegade (evil) and Paragon (good) is present. The sample consisted of
individuals who had played Mass Effect I and/or Mass Effect II and were over 18
years old. The end result concerning who played a Renegade or a Paragon came to
be very uneven (15 out of 16 participants played a Paragon) which means that
the result mostly relates to possible aspects concerning the choice to play a
Paragon.