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149 Uppsatser om Audio visualisation - Sida 3 av 10
Mitt Komponerande, Kreativitet Och Teknik : Självstudie av den egna kompositionsprocessen
This essay describes a single case self-study of a music composer in order to track the compositional process in real time. In the study the subject and the researcher are the same person. The study builds on previous empirical studies that have used methodological approaches such as analysis of computer-based digital data collection, verbal protocol and video observations. It deals with issues of the compositional process related to for example time consumption, number of artistic decisions, the different roles and skills of a music composer, and methods of research in the musical composition process. During three shifts the researcher worked as a music composer dealing with the issue of converting an audio sketch of a composition into a representative finished audio product.
Lovefish : en polityr för icke-realistisk rendering i texturerade skuggtoner med Newtek Lightwave3D
The aim with this thesis is to develop a plugin; Lovefish, for the purpose of allowing non-realistic renderings (NPR) for visualisation in Newtek Lightwave3D. The main purpose with Lovefish is to offer textured tones, something that has not been offered before by any previously existing shader for Lightwav3D. The textured tones are a substantially widening of what is possible to imitate in the field of classical art techniques. Among others has a number of SIGGRAPH papers has been the foundation and a source of inspiration for what has been achieve in this project. Further has this thesis treated a number of questions: what is non-photorealistic rendering is and how it works; an overview of the Lightwave3Ds software development kit (SDK)..
Revidering av rockdatabas
Svenskt Rockarkiv is an organization located in Hultsfred, Sweden. Its goal is to collect and document the history of Swedish rock music. The archive contains several types of documentation, such as audio recordings, photographs, posters, video recordings and books representing Swedish rock music history. In order to store information about the audio recordings in the archive, Svenskt Rockarkiv uses a SQL Server 2000 database and a client application written in Microsoft.NET C# and Windows Forms. The purpose of this degree project is to audit the database and windows client, since the organization has needs of new functionality.
Det kanske är lite meningen att man ska vidga sina vyer. En undersökning om yrkesförares inställning till läsning och användning av vägkrogsbibliotek.
This Masters thesis is a study of the truck-driver profession and their use of libraries located in gas-stations and restaurants along the highways in Sweden. The reason for this interest is the positive trend that has occurred concerning men without any university education and their reading-habits, that is due to their increased interest in listening to audio books. This challenges the general opinion that this group is not particularly interested in reading literature. Questions posed in this study are: How do the truck-drivers relate to the activity of reading literature, what part does the road-libraries play, and how can the services that the road-libraries offer be improved according to the truck-drivers. The method used in the study is interviews made by telephone.
En känsla av ljud : den subtila och platsanpassade ljudinstallationen som en del av uterummet
Our experience of the surrounding environment is affected by all of our senses, yet, in Landscape Architecture, by tradition, mostly the visual aspect has been the focal point. In this essay, however, the subject will be the auditory and its interaction with the visual..
Användarstudie av OpenAL vid ljudstättningen av Clusterball 2
Idag finns en mängd olika ljudkort tillgängliga på marknaden och många av dessa kräver olika instruktioner för samma ändamål. Detta kan leda till stora problem för bland annat spelutvecklare, eftersom det är till fördel om spelet som skall publiceras kan fungera på så många olika datorer som möjligt. Målet med detta arbete är att ljudsätta Clusterball® 2, med OpenAL, Open Audio Library. OpenAL är ett API, Application Programming Interface, som år 2000 introducerades, främst för ljudsättning av datorspel. Detta verktyg används för att skapa realistiska, interaktiva tre dimensionella ljud.
The Sound of Skepticism Analyzing Climate Change Denial in Swedish Podcasts and YouTube Channels
This study explores Sweden's climate change denial by analyzing the spoken-word discourse of
its countermovement, focusing on digital media content from Swedish parliament member Elsa
Widding with an aim to provide empirical insights into the discourse of Sweden's Climate
Change Countermovement (CCCM). Questions guiding this study are: What are the most
prevalent topics and themes related to climate change denial and skepticism? How do they align
with established categories of climate change denial, shaping the overall narrative? What
mobilizing ideas and meanings are present, how are they shaped, and how do they contribute to
the movement's goals? The material consists of Elsa Widding's complete audio-based
"movement texts'' from 2019-2023, including YouTube content, podcasts, and appearances on
Riks, totaling over 2000 minutes of audio transcribed into text via AI technology.
Methodologically, this study adopts a mixed-method approach which blends computational
pattern detection, topic modeling, clustering, and spatial relationship mapping techniques, along
with qualitative content and framing analysis. Theoretically, the study employs a perspective
which uses epistemic and response skepticism to examine climate change denial, viewing it
through the lens of countermovements and social movement framing. The study's main
contribution lies in the enablement of comprehensive analysis of a large audio-based dataset,
achieved by leveraging recent AI advancements for reliable audio-to-text conversion combined
with topic modeling.
Vikten av Ljud för Navigation i Virtuell Miljö : Orientering med Binaural ljudsimulering
Dagens digitala spel är oerhört komplexa produktioner som ofta kräver en multitud av sofistikerade verktyg för att förverkligas. Ett intrikat nätverk av moderna lösningar där såväl visuella som audiovisuella element samverkar för att frambringa fängslande och entusiasmerande upplevelser är vad som gör dagens spelproduktioner, och ingen annan bransch har sett samma raketutveckling som spelbranschen sedan dess begynnelse. Ljuddesignens roll i digitala spel har dock förblivit passiv där andra element tagit an mer dynamiska roller i varierande form. Generellt sett är ljudet oftast mer ett komplement till de visuella elementen än ett fristående förmedlingsredskap. Då audiovisuell kommunikation ej delar vissa av de begränsningar som visuell kommunikation innehar, såsom grafisk processeringskraft, bildskärmsavgränsningar etc, så ser vi att ljuddesign besitter en stor mängd outnyttjad potential som i teorin hade kunnat förgylla spelupplevelser kolossalt.Det här arbetet undersöker både genom analoga och digitala medel hur införandet av binaural lyssning i spelproduktioner kan förbättra navigationsförutsättningarna för användaren avsevärt då djup och höjd kan skildras mycket mer effektivt, samt hur dess applicering i tredimensionella miljöer kan främja såväl nöjes som lärosyften i så kallade Audio based Environment Simulators (AbES).
Förberedelser inför den väpnade striden : Två verktyg; Idrottspsykologi och samtal om döden
The combat mission is an extreme situation with high demands of the soldier. Killing might very well be necessary. Before a mission a soldier can experience stress due to these factors. The purpose of this paper is to find methods to handle stress due to an upcoming combat mission and to the prospect of having to kill. The main questions of this essay: -How can certain parts of the physiological psychology improve a soldiers ability to perform a mission? ? Is the Swedish soldier mentally prepared to kill? The theory for this essay has been described using litteratur by experts within the field, and the results thereafter discussed.
Kommunikation och lärande i ett audio- respektive visuellt orienterat klassrum
Uppsatsen handlar om hur vardagskommunikationen ser ut i hörande respektive döva klasser. Vi har undersökt vilka likheter och skillnader som finns i kommunikationen i de olika klasserna. För att få veta hur kommunikationen ser ut har vi studerat kommunikationen i två olika klasser, en hörande klass och en dövklass..
Om att lära sig prestera under press
I have researched different methods for practicing with the purpose of learning some useful ways to handle my performance anxiety issues, to better understand the phenomenon, and to be able to perform better under pressure. I chose or created nine methods and used each during a decided period of time, each period ending with a performance. Afterwards I analyzed the methods with the help of audio recordings and written concert evaluations to see if it was possible to alter my practicing techniques to be more directly focused on preparing for the concert situation..
Musikens gestaltande och funktion i film : En kvalitativ studie om musikens gestaltande och funktion i musikalfilmen Les Misérables
A film can attract all kinds of emotions and moods of the audience through its audiovisual communications and cinematic expression, in which music plays a significant role in both understanding and interpretation of film content.It is interesting to explore the musical significance and the emotional aspect of the film out of a media and communications perspective and visual communications perspective because it?s a subject that belongs to the communications of scientific discipline as film is a media text which is working both as communicative and as audio-visual medium with its expressive aspects.The purpose of this bachelor?s paper is to increase and deepen the understanding of music's function and significant role in context with its reinforcing sense of visual expression in film. More specifically, it aims to explore the musical value of the expressive aspect of the media text in form of film musical Les Misérables (2012), which has been transmedialised from the novel of the same name, referring to the sound, music and song in relation to the film's visual expression.The research questions are at the core of the essay study: "how is music used to reinforce the cinematic visual expression?" and "how can music signify the narrative and highlight the emotional aspect of the film?" The theoretical framework is based on some of the key scholars assumptions such as Michel Chion (1994) and Claudia Gorbman (1987), who share the same theoretical views that the soundtrack seems powerful when it expresses its participation in a scene?s emotional moods as the music follows the scene?s rhythm, the image?s flow and contributes emotional and musical codes of emotions and expressions. According to Chion sound and image interact together to tell a story where sound enrich the image with expressive and informative values.
Ljudlandskap i kulturmiljöer
This bachelor thesis aims to draw attention to sound in the heritage sector in Sweden. In particular, to thesoundscapes that can be identified in our cultural heritage environments. Sounds in an environment, here calledsoundscapes, affect our perception of the environment and how we remember it.To find out how the heritage sector uses and would be able to use sounds, I have firstly studied if audio recording iscomparable with the visual photographic image. I then present examples of sound documentation concerning theconservation of built environment. In addition, I have interviewed five key informants who all have a centralresponsibility for five cultural heritage environments.
Trummor för iPhone & iPad
This project is about development of virtual drums for iPhone and iPad. The project aims to provide the company Toontrack AB with a good foundation to build drumbased apps. The focus has been on getting a quick response when playing and that user interfaces should be easy to use, intuitive and customizable. The result is impressive and both audio and graphics are of excellent quality thanks to good collaboration with Toontrack, that previously has developed drum-based software. The drum kit offers a variety of articulations and even the ability to play various dynamics, although the screens are not pressure sensitive..
Romeo och Juliet som drama och film
We read different kind of texts every day. We can for example choose to read a book or to watch a film. While we read we can receive and interpret texts. That?s means, for example, that we can have different envisionments about the drama and the film based on it. Based on Langer?s reception theory about ?envisionments?, I?ve wanted to examine and clarify the differences and similarities of envisionments between two texts.