Sökresultat:
1356 Uppsatser om Alternate reality games - Sida 20 av 91
Folkbiblioteks image på Facebook : Undersökning av fyra folkbiblioteks imageskapande och mottagande på Facebook
This essay was to investigate what self-image public libraries convey on Facebook and what image is received by the users, along with comparison of those. It was investigated if the received image corresponded with the users? previous image of public libraries. The method used was interviews with the Facebook administrators and surveys with the users. The theoretical framework was Kotler?s model for image creation.The research is mainly American and shows Facebook as an accepted marketing tool for libraries among students, but as not taken seriously by the library staff.
Spelutveckling för Facebook ? från koncept till produkt
Abstrakt Under vårt kandidatarbete arbetade vi under 20 veckor med att utveckla ett webbaserat spel riktat mot Facebook. Vi använde Agile/Scrum som projektmetod för vårt arbete och förändrade metoden och utvecklade verkyg för att effektivisera den för vårt syfte. Vi kom fram till att det är svårt att göra ett socialt spel och att det viktigaste i produktionen är att se till att det finns en tydlig koppling mellan spelarnas interaktion med varandra och den grundläggande spelmekaniken. Vi tappade fokus under utvecklingen och lärde oss den hårda vägen vikten av att planera realistiskt och börja ifrån grunden när man utvecklar ett spel. Spelet vi skapade använder sig av slumpässigt genererad terräng, är skrivet i JavaScript och utspelar sig i en viktoriansk miljö.
Balagan! Masterexamensprojektet The Darling Tweens i samarbete med Sara Stiber för Stadsbiblioteket i Malmö
Balagan! - for 9-12 year old on the City library of Malmö?Balagan! A place far away, filled with magical things. Here, a group of scientistsleft their research labs behind, in a seemingly endless story exploratorium.Now, a group of kids discover the place, trough a doorway found insidethe City Library of Malmo... They named the place Balagan. Together, theystart to create a world of stories...?We, me and Sara Stiber have made a project in cooperation with the City Libraryof Malmö, where we have been developing a concept for a soon-to-belibrary department for 9-12 year old.
Kreativiteten i Humor : Domängenerella Mätningar av ett Domänspecifikt Område
The aim was to examine whether measurements of creativity as a domain general trait can explain possible connections between a domain general creative performance and one of the creative domain specific areas, humor. Another aim was to examine whether the maladaptive humor styles can explain possible differences in creative performances. An Internet-based survey was used on 281 students from a Swedish university. The survey was composed of three parts consisting of three separate measuring instruments ? Sense of Humor Questionnaire (SHQ-6) was used to measure the respondents? sense of humor, Humor Style Questionnaire (HSQ) measured the respondents? humor style and Alternate Uses Test (AUT) gave the respondents an opportunity to account for their creative performances.
Prisstrategier : En studie om dynamisk prissättning på Major events
Purpose: The purpose of this Bachelor is to analyze how the organizers of a Major event price their tickets and how these strategies consistent and differs from dynamic pricing. The study also aims to analyze whether there are conditions for dynamic pricing in Major events in the future.Theories: Dynamic pricing - Kimes model, Segmentation, price discrimination, variable ticket pricing.Method: The study used a triangulation where a qualitative interview was combined with quantitative data collection. Primary data was collected through a qualitative approach through an interview with General Secretary Tony Wiréhn and Marketing Director Malin Eldh in the local organization of the IIHF World Championship in Sweden. The quantitative data collection was to collect price information from the games played in the Swedish side of the World Championship organization arrangements.Conclusion: The conclusions that can be drawn are that the organizer of Ice Hockey World Championships today largely applies segmentation and also the second and third degree price discrimination. World Cup organization believes that it has something they call "semi-dynamic pricing", which according to this study involves a variable pricing with dynamic tendencies, then prices on some games adapted based on supply and demand during the sales period.
Spelutveckling för Facebook ? från koncept till produkt
Abstrakt
Under vårt kandidatarbete arbetade vi under 20 veckor med att utveckla ett
webbaserat spel riktat
mot Facebook. Vi använde Agile/Scrum som projektmetod för vårt arbete och
förändrade metoden
och utvecklade verkyg för att effektivisera den för vårt syfte.
Vi kom fram till att det är svårt att göra ett socialt spel och att det
viktigaste i produktionen är att
se till att det finns en tydlig koppling mellan spelarnas interaktion med
varandra och den
grundläggande spelmekaniken. Vi tappade fokus under utvecklingen och lärde oss
den hårda vägen
vikten av att planera realistiskt och börja ifrån grunden när man utvecklar ett
spel.
Spelet vi skapade använder sig av slumpässigt genererad terräng, är skrivet i
JavaScript och
utspelar sig i en viktoriansk miljö.
Nyckelord: Facebook, spelutveckling, webbutveckling, internet, sociala spel
Abstract
During our bachelor thesis we worked for 20 weeks with the development of a
web-based game
for Facebook. We used Agile/Scrum as our project planning method, changed the
method to make
it more effective for our purpose and developed tools for the method.
We came to the conclusion that it's hard to make a social game and that the
most important thing
in the production is to make sure that there's a clear connection between the
players' interaction
with each other and the foundations of the game mechanics. We lost focus during
the
development and learned the hard way the value of planning realistically and to
start from the
core when developing a game.
The game we created uses a random generated terrain, is written in JavaScript
and takes place in a
Victorian environment.
Keywords: Facebook, game development, web development, internet, social games.
Hur formas ett inlärningsklimat som är framgångsrikt över tid? : En observationsstudie om fotbollstränares beteenden och träningsaktiviteter
Aim and research questionsThe over-all aim of this study was to gain insight info how two male coaches of a specific soccer team behave in a practice environment with regards to educating the players.More specifically, the study sought to map the extent to which said behaviour matched two specific methods of learning; these being Teaching Games for Understanding (TgfU) and Enhanced Guided Discovery (EGD). Research questions: (1) Do the coaches employ the methods and guidelines, which are outlined in the educational plan provided by the soccer association? If so, what form does this application take in practice? (2) To what extent and in what ways do the coaches utilize feedback and questioning techniques in the education of players? (3) What similarities and differences in behaviour can be identified between the chosen soccer team?s two coaches?Method: The data for the study was collected through field observation. The subjects were two youth elite soccer coaches and observation of these coaches took place during five regular practice sessions on the soccer field. All data gathering and analysis were carried out using a modified version of the Coach Analysis and Intervention System (CAIS).
Alla måste duscha - en gympasalsredovisning
SourceURL:file:///Users/sofiahultin/Desktop/AMDex/Summary%20of%20essay.docI my essay I describe my master project Alla måste duscha ? en gympasalsredovisning/ Everyone has to shower ? a school gym presentation. Through my work I investigate possibilities for action and agency in a limiting space; the gymnasium. With the help of Mika Hannulas book Politics, Identity and Public Space: Critical Reflections in and through the Practices of Contemporary Art, I discuss how the stories I tell trough my project can be seen as suggestions for a possible reality. By adding my stories to the old ones (that create our society) I hope they, if only just the slightest, can influence on how we look at reality and on a possible reality.
En ny musikarena utan solister
The music industry has been subject to great changes during the last ten years. The most significant factor contributing to this change is the increasing usage of broadband and thereby the increasing frequency of downloading music illegally. Music piracy and file sharing have caused record sales to plummet. Consumers have now moved on to consuming music in a digital format, not only through downloading but also from streaming music online, an activity partly made possible by social media channels such as YouTube. As the consumption patterns have changed companies within the music industry have been forced to find other sources of income than record sales and they have also needed to find alternate ways to market their artists.
Hur fyra gymnasielärare möter ideal och verklighet : En jämförelse mellan främmandespråksundervisning i Sverige och Australien
This degree project shows how four language teachers teach foreign languages with focus oncommunicative competence, and how their vision of teaching correspond to their reality in the classroom. How do they motivate the students in class and are the conditions good enough tohelp the teachers reach the national goals? A teacher?s vision is formed by his or her education and experiences. However, there are a number of factors which can help or hinder a teacher to reach his or her ideal teaching. Among these factors are the curriculum, the preknowledgeof the students and available technical resources.
Art of Balance : In context of complexity
Game balance can be considerd complex - there are many factors that play a role in the perception of balance. This thesis examines complexity, game theory and intution in an effort to disconver more about the perception of balance. The findings are that tactical and strategical choices that are presented for a player need to be interesting, not to complex and not to obvious. The importance lies in the estimation of the result that the player does when making a choice..
Skål för en pinne i brasan! : Det karnevaleska i tv-programmet "Färjan"
ABSTRACT I den här uppsatsen ville jag visa hur kryssningspassagerarnas beteende kan beskrivas med hjälp av karnevaleska teorier i reality-programmet ?Färjans? sista säsong. Syftet var att visa hur det finns andra sätt att analysera serien på än enbart med hjälp av medieteoretiker som är kritiska till genre reality-tv som sådan. Jag har velat visa passagerarnas handlingsutrymme i programmet och beskriva hur deras handlingar ombord på båten kan ses som karnevaleska. Jag utgick från antropologiska teorier om karnevalen och det karnevaleska med hjälp av främst Victor Turner och Roberto DaMatta.
Kakträd och krokofanter : en sinnesstimulerande skolgård på Värmdö Särskola
My final essay is a design proposal for a schoolyard that pertains to the senses. The proposal consists of an illustration plan and this paper. The design proposal takes start in sense stimulation to create a varied environment. The title leads to the concept ?surprisingly predictable?.
Alla kollar på det och kollar man inte på det så har man ändå koll på det : En publikundersökning om följare till Paradise Hotel och deras uppfattning kring seriens verklighet
Syfte och frågeställningar: Genom en publikstudie undersöka i vilken utsträckning följare av reality serien Paradise Hotel uppfattar deltagarna och deras relationer som verkliga. I vilken utsträckning uppfattar publiken deltagarna och deras relationer som äkta och verkliga? Hur uppfattar publiken deltagarnas beteende samt agerande i den iscensatta miljön de befinner sig i? Metod och material: Studien är gjord som en kvalitativ publiksstudie där det empiriska materialet består av fyra stycken inledande intervjuer som sedan följs av två fokusgrupper med fyra deltagare i respektive grupp. Materialet transkriberas, kodas och tolkas utifrån Ervin Goffman dramaturgiska perspektiv. Huvudresultat: Efter genomförda fokusgrupper kan slutsatser dras kring den verklighet följare av Paradise Hotel upplever.
Studie i att ersätta kärnkraftsreaktor med biobränslealternativ
This report contains a study of replacing nuclear power with biofuel. The nuclear plant, OKG north of Oskarshamn in Sweden has been chosen and an extensive literature study about the nuclear plant has been implemented. The main aspect of this report is the availability of biofuels and whether it would be economically sustainable. Sweden?s most common biofuels are examined with regard to scope of use and potential.