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1356 Uppsatser om Alternate reality games - Sida 21 av 91
vindkraftens påverkan på elkvaliten
This thesis concerns how the power quality in the grid is affected by the connection of wind power plants. As things are at present, Fortum Distribution AB has a number of wind turbines and wind parks connected to the own grid. As the pressure on building and connecting additional wind power is increasing, so is also the interest of how the already existing wind power generation affects the power quality in the nearby distribution grids. The study is performed by direction of Fortum Distribution AB and is limited to the 10 kV/40 kV-grid in Bohuslän, Sweden. The methods for calculation of power quality are compared to the results of a number of measurements.
Vilka möjliga faktorer ligger bakom individernas varierande pensionsålder?
Fewer and fewer people from the age of 60 and upward are still in the working life according to a working survey from Central Bureau of Statistics. Only one of twenty can consider retiring after an age of 65. According to another survey that National Insurance Administration put through year 2000, just about 40 % of the working population desires to finish working before an age of 65. This trend towards lower seceding age seems to continue. There are number of factors that seem for lower retirement age and others for a higher retirement age that we prove in our study.
I ETT ANNAT UNIVERSUM - Efterlikning och förändring i alternativt universum-fan fiction baserad på Twilight-sagan
The purpose of this paper is to illustrate how librarians andteachers work together and with the help of other researchtry to understand what influences this cooperation. The studyis based on the following questions:1. These two professional groups have differentprofessional identities and work in two differentprofessional cultures. How does this affect theircooperation?2.
Offside Malmö FF - Serviceproblematiken vid evenemang med flera aktörer
Abstrakt A footballs club of Malmö FF´s size and ambition on field must show the same level of ambition off field. With a hundred of thousands visitors every year to their home games, all the involved actors must work together and communicate efficiently to be able to offer the costumers a good football experience. This essey investigates closer those problems that can accour with many actors involved and why. This is done by talking to the biggest actors involved and listening to their side of the story and trying to criticize this view with the help of some expert writers on the subject..
Frihet, rädsla och skuld : om unga kvinnors bild av sexuella övergrepp
The purpose of this study was to examine young women?s perception and fear of sexual assault. An additional aim was to analyze the women?s view on guilt and responsibility in rape related questions. Two focus group interviews were executed with undergraduate women aged 22-32 years.
Brain-Good Games
Några psykologiforskare på Umeå Universitet behövde ett spelliknande program som kunde användas vid vetenskapliga tester av användarnas kognitiva funktioner samt träna upp dessa funktioner, Deras grundidé var ett kärnprogram med ett flertal olika tester som kunde tas bort och läggas till efter behov. De valde ut ett redan existerande ?spel? och bad mig skapa två nya versioner av detta ?spel?, en nästan exakt kopia och en 3D version med rörliga primitiver. Målet med detta arbete var att skapa programmet inom 8 veckor..
Reality-TV ur publikens synvinkel
IT-utvecklingen i skolan har gått framåt mycket under det sena 90-talet. Detta har medfört att man på senare tid fört upp till diskussion att vi nu behöver föra in ytterligare en kompetens bland lärare och elever, nämligen IT-kompetens. Vi såg det därmed som intressant att undersöka vad rektorer på olika skolor anser att IT-kompetens är för något, för att jämföra detta med vad de nationella måldo-kument, övriga politiska dokument och olika IT-projekt menar att IT-kompetens är.Uppsatsen är av en kvalitativ karaktär och består dels av en litteraturstudie och dels en undersökning i form av åtta stycken intervjuer.Vår referensram bygger på politiska dokument och nationella måldokument som skriver något kring IT-kompetens i skolan. Vi har även tittat på två stora IT-projekt inom skolan, nämligen ITiS (IT i Skolan) och KK (Kunskaps- och Kompetensutveckling), för att se vad dessa skriver om IT-kompetens i skolan.IT-kompetens är ett begrepp som har diskuterats mycket på sistone. I intervjuerna framkom det att rektorerna, sinsemellan, inte alltid hade samma tolkningar gällandes vad begreppet innebar.
Att lösa sudoku med SAT-lösare
Yahtzee is a popular dice game around the world. The complexity makes the game interesting to play and analyze. This report compares the effectiveness of the mathematically optimal strategy with a strategy that can be used for casual play. The rules used are those of the Nordic variant Yatzy, in which a few but important rules are different from the American Yahtzee. To evaluate the everyday strategy 100,000 games was simulated in a java program written specifically for this purpose.
TV-spel i nöjesjournalistiken : En undersökning om tv-spel och recensioner utifrån ett genusperspektiv
This study is about how videogamecompanies and Swedish newspapers represent masculinity and femininity in the covers of the games Assassins Creed 3, Grand Theft Auto 5, Bayonetta and Tomb Raider along with the reviews being done in conjunction with the game. The reviews has been published in the following newspapers: Aftonbladet, Svenska Dagbladet, Expressen and Göteborgsposten. The image that is formed in our society about how a man and a woman should be and behave will be the basics of this study. The covers of the games often represent what the game itself is about and what it contains and the reviews also conveys what the consumer who buys the game gets. The video game industry has grown in recent years to become one of the largest entertainmentindustries, but despite this, there has not been many studies on how this media represents masculinity and femininity.
Det virtuella kontoret : En litteraturstudie i möjligheter och utmaningar med att använda 3D kollaborativa virtuella miljöer inom distribuerad systemutveckling
Distributed system development is a common occurrence in today?s technological and global world. Because the consequences of its geographically distributed nature it creates barriers between people that affects their communication and collaboration efforts in the distributed context. Despite a lot of technological breakthroughs over the last decades and the occurrence of video-conference applications and other tools for communication and collaboration, cultural and geographical issues have so far not yet been completely resolved. In this study I have made a literature study over distributed system development to form a set of central factors that affects the distributed development process.
Den osynliggjorda kvinnan : En analys av läromedel i religionskunskap för gymnasiet
This thesis has the purpose that through a text analysis examine how four schoolbooks for high school treats the religions Judaism and Hinduism. The schoolbooks are from the years 2000, 2001, 2003 and 2009. The perspectives are from a religious viewing point, that means that the women are religious, Jewish feminists and Hindu feminists. The theories used are written by these women and are academic litterature. The questions are how are women represented in the schoolbooks, is the feminist critique present or are the two religions represented and described in an invariable way, and is the description of Judaism and Hinduism consistent with the curriculum?The text analysis used in this examination means that reality is organized through and by the language used by the actors in that reality.
Fenomenet Poppe, mellan scen och skratt : En studie av Nils Poppes komiska skådespeleri utifrån en fenomenologisk utgångspunkt
Scholarly research on comical popular theatre is rare in the Swedish context even though the genre has attracted large audiences throughout the 20th century. Nils Poppe is one of the greatest Swedish actors in the comical genre and he is famous for his playful acting style. With my Master?s dissertation I aim to shed some light on both the genre and this great actor. Another aim of this Master?s dissertation is to gain understanding of what causes the audience?s laughter experiencing Nils Poppe?s comical acting.
?He made you look desirable!? : En komparativ studie av maktförhållanden i The Hunger Games och Divergent
Den här rapporten tittar på innehållet i de läroplaner som funnits i den svenska grundskolan, från den första som kom 1962 till dagens som infördes 2011.Den behandlar också ämnet geografi, hur ämnets innehåll sett ut och förändrats över den här tiden samt intervjuer med verksamma lärare.Man kan se att läroplanerna inte förändras direkt mycket i sin allmänna del, men att kursplanen förändrats en hel del med förskjutning från kartografi och fokus på närmiljön till en mer teknisk undervisning med fokus på samspel mellan människa natur, vilket även framkommer i de svaren lärarna ger..
En ungdomspark planeras : barns och ungas perspektiv på utemiljön i Simrishamn
Often places for children and youth are planned how adults think children and
adolescents want them, but we are often wrong. As a result, we find empty
playgrounds while our target groups are building dens in the bushes, hanging
around shopping areas, and so on. This report is an attempt to create a place
for young people based on the opinions of their needs and their environment to
better understand how to design a place that suits them well.
To gain knowledge about how it is to be young in Simrishamn, a small
township in the southwest of Sweden, I interviewed children and young
adolescents. The interviews were all carried out in groups, mostly in larger
groups inside where the result differed a lot depending on the settings for the
interview. Two walkabouts with groups of three children were also made.
Most of the children were eager to participate and tell about their reality,
but some preferred not to.
Implementation av en renderare för Agency9
The visual complexity in real-time applications, like computer games, is increasing with customer demands on vissual apperance. This trend is supported by even better graphics cards from the hardvare industry. This must be taken into consideration when the architecture of a new graphics engine is to be designed. The engines renderer is responsible of generating a picture of scene data. The renderer must cope with increasingly more complex scenes, and must be able to render them depending on available hardvare capasity.