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328 Uppsatser om Advertiser funded programming - Sida 6 av 22
XP ett stöd eller ett hinder?
Detta arbete är en reflektion över ett programvaruutvecklingsprojekt, WAIS, och den arbetsmetodik som användes för detta projekt. Arbetsmetodiken för utvecklings-projektet var Extreme Programming (XP) och vi ifrågasätter om detta val var lämpligt för ett projekt som WAIS. Projektet genomfördes vid Blekinge Tekniska Högskola under våren 2004. Utvecklingsprojektet WAIS var en del av ett större projekt, AIS 42, som stöds av VINNOVA. Huvudprojektets bakgrund och syfte beskrivs för att läsaren skall förstå den roll projektet hade.
Mjukvarubaserad 3D-renderare
Abstrakt Produkten som jag har utvecklat är en mjukvarubaserad 3D-renderare. För att göra en sådan produkt är man tvungen att gå djupt in i området 3D och utföra alla beräkningar på egen hand. Dessa tar annars grafikkortet hand om. Denna rapport förklarar varför jag har valt att göra en egen mjukvarubaserad 3D- renderare och vad den är för något och i vilka områden den används. Här förklaras även min syn på programmering, digitala spel, vad programmering innebär för mig och hur min syn på spel har påverkat mig med tiden.
Developing tactical group-based game-AI
The goal of this work has been to create a flexible strategic group-based artificial intelligence for the Arrowhead Game Studios-game Magicka, by implementing, using and examining different AI-techniques that's used in many commercial games in more or less extent. C# is the programming language that has been used in the development, and the implementation has been made as flexible as possible to make further development and extending AI-rules etc. easier..
Annonsplacering : Hur placeringen av annonser i artiklar kan optimeras för högre Click Through Rate
The web as an arena for news reporting and information sharing to consumers has grown for many years in the expense of the traditional newspapers. The revenue stream has however not followed the same transformation which has led to a remarkably lower profit when news and articles are distributed through the web. Banner advertising is a method that is commonly used by online magazines to generate profit where advertisers pay to expose their message. One method to measure banner ads effectivity, and indirectly, what the advertiser would pay, is through Click-Through Rate (CTR), how many clicks a banner ad receives in relation to the amount of banner views. One of the variables that play an important role in the banner ad effectivity is the placement of the banner ad.
Reklamens värde: En kompletterande syn på advertising- och brand equity.
At several occasions, an important question has been brought forward within the world of advertising and media. This is the question of whether or not ?good? advertising should be encouraged by the media. The question has an origin in a belief that such advertising can create values not only for the advertiser, but also for the medium. Although this question has arisen in business media, and although many managers work from the assumption that such relationship exists, there are none or little proof that it actually does.
Det avbrutna samtalet - reklamformatets betydelse i podcastmediet
Marketers are today confronted with new forms of media and tend to use different strategies to exploit these media. The podcast medium has emerged in a time of changes in terms of media planning. By using stimuli containing identical context with different forms of advertising, this thesis seeks to explore whether ads, sponsorships or product placements is more favourable for an advertiser to practice in the podcast medium. The purpose of this study is to investigate the differences in communication effects, such as attitude towards the brand and purchase intention, depending on the form of advertising. Testing if previous research, made on the same format but in different media, is applicable in the podcast medium carries out the study.
67,44 miljoner skäl till demokrati : En studie av processerna i EU-finansierade projekt
In a global context the traditional democratic process is facing new challenges. Scholars are talking about a transition from government to governance, where local and regional networks as well as international collaboration are an important part in how regional policy is produced and implemented. In this paper the processes in regional projects funded by the European Union are considered, and related to the traditional democratic process. The study has been fulfilled through informant interviews with representatives from four EU-projects. The interviews are supplemented by a qualitative text analysis of current statutes.
Prototyp för skolapp
The consultancy firm Knowit sought a smartphone application for communication between schools and pupils. Together with the students, it was decided to create the app both for Android and for iPhone. The project would produce a prototype app with limited functionality usable as a proof-of-concept in communication with potential customers.The questions that have characterized the work are; what features would be demanded in a school app, how to program user-friendly functionality and how to use object-orientation to design such an app. A question has also mentioned the differences between development for iOS and Android. The work was done in an iterative process in which the students worked together with planning, programming and testing.
Profitability and competitiveness of grain handling at farm level
The Swedish agricultural sector is currently experiencing substantial structural changes, where the number of agricultural enterprises continuously decreases and the average farm size increases. In order to maintain competitiveness, it is important to be aware and adapt to changes concerning the surroundings of the company (Johnson et al., 2011). Agricultural commodity prices sharply fluctuate on the global market in recent years, affecting the profitability of farmers. High volatility market requires tools to reduce price variations and increases the need of decision-making (Bouder & Beth, 2003). Farm-based grain handling facilities increases the sale options regarding agricultural commodities; a flexible strategy to get additional compensation for the storing the grain produced on the farm (Edling, 2002; Edwards, 2013).
Mjukvarubaserad 3D-renderare
Abstrakt
Produkten som jag har utvecklat är en mjukvarubaserad 3D-renderare. För att göra
en sådan produkt är man tvungen att gå djupt in i området 3D och utföra alla
beräkningar på egen hand. Dessa tar annars grafikkortet hand om.
Denna rapport förklarar varför jag har valt att göra en egen mjukvarubaserad 3D-
renderare och vad den är för något och i vilka områden den används.
Här förklaras även min syn på programmering, digitala spel, vad programmering
innebär för mig och hur min syn på spel har påverkat mig med tiden. Jag tar även
upp mina tankar om spelindustrin och samhällets misstolkade värderingar av spel
samt vad för sorts spel jag anser skulle gynna mänskligheten i framtiden. Vad
jag
tycker om utbildningen Digitala spel nämns också samt hur jag tror att den
skulle
kunna förbättras.
Slutligen följer en kortfattad beskrivning av hur mitt projekt har genomförts.
Abstract
The product I have been developing is a software based 3D renderer.
Less is More - en studie om utformningen av inlägg på sociala medier
Theory has concluded that consumers evaluate advertising not only based on what the advertiser's message aims to communicate, but also how the message is communicated. As the most popular activity on the world's largest social media channels is to upload and share photos, it has become crucial for advertisers to define strategies that maximize the reach of photo posts. Two observed variations of images used in posts are graphical images and digital photographs. The aim of this study is to investigate which of these two strategies that generate most positive impact on the sender and its brand. 230 users of the Chinese Facebook and Twitter counterpart, Sina Weibo, were exposed to manipulated Sina Weibo posts after which they answered a survey.
XP ett stöd eller ett hinder?
Detta arbete är en reflektion över ett programvaruutvecklingsprojekt, WAIS, och
den arbetsmetodik som användes för detta projekt. Arbetsmetodiken för
utvecklings-projektet var Extreme Programming (XP) och vi ifrågasätter om detta
val var lämpligt för ett projekt som WAIS. Projektet genomfördes vid Blekinge
Tekniska Högskola under våren 2004.
Utvecklingsprojektet WAIS var en del av ett större projekt, AIS 42, som stöds
av VINNOVA. Huvudprojektets bakgrund och syfte beskrivs för att läsaren skall
förstå den roll projektet hade. Studenternas uppgift har varit att utveckla en
prototyp för ett system som skall sprida information relaterad till logistik
och transporter.
Programmeringsstruktur med dyslektiskt tänkande
During the period of this project I have programed a web site in php4, and also built the database in MySQL. The purpose with the projekt is to create a common web site for the various activities in the different churches located in the area of Örnsköldsvik. In my project I have chosen to try to find a structure of programming that fits my needs as a dyslexic. In the essay you can find a more thorough description of my procedure and the structure that I have chosen to use..
UTVECKLING AV PROCESSORPLATTFORM
Abstract The purpose of this project is to develop a modular processor card which is intended to work as a platform for Kitron Development Karlskoga. The modular processor card is meant to be used as a control system in development projects, mainly in medical and industrial products. The processor card will consist of a central unit with the basic functions for a control system. Furthermore there will be complete modules with machine commodity and programming, to pick exactly the necessary functions for a specific application. With consideration to the specification of the development and the main unit, I chose an adequate microprocessor (AT90CAN32) as core and interface circuits to stated border areas. The construction is first completed in the program MultiSim and then remade in the program OrCAD Capture. The programming language C was used in the software model.
Konstruktion av tvåhjulig balanserande robot
This report discusses the development of an autonomous system that can travel a distance of atleast 30 meters on two wheels. The system, the robot, detects black lines and stops if one isdetected. A remote control can be used to start and stop the robot. The robot is constructed ofmainly steel with smaller, more detailed, parts in plastic. A significant amout of time has beenused to enable the robot to balance on its own.