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313 Uppsatser om Adobe flash player - Sida 10 av 21
Att använda ornament som pedagogiska verktyg : för att utforska arkitektur och design ur olika perspektiv
The aim with this master's thesis is to describe the work process with the graduation film Player, by a composers perspective and given conditions. It provides a detailed insight into how the work was done from the script stage to the end result, scene by scene reflecting about both the musical performance and the collaboration between the director and me as a composer. The work was done during the spring term of 2012 at the Royal College of Music in Stockholm and Stockholm Academy of Dramatic Arts..
Vem är du? Vem är jag? Levande charader : Ett försök till att synliggöra en konstnärlig forskningsprocess samt de dolda kunskaperna som tillkommer
The aim with this master's thesis is to describe the work process with the graduation film Player, by a composers perspective and given conditions. It provides a detailed insight into how the work was done from the script stage to the end result, scene by scene reflecting about both the musical performance and the collaboration between the director and me as a composer. The work was done during the spring term of 2012 at the Royal College of Music in Stockholm and Stockholm Academy of Dramatic Arts..
Pluginramverk för webbaserade spel
In order to attract talented consultants, Sigma, a consultant company, wanted an online game for recruitment. In the game, potential employees? skills could be tested to determine whether they are qualified for the job. This paper presents a general technique for creating such a recruitment game. The report generalizes the recruitment game to a level-based game for the web, where a player should be able to progress from one level to the next by solving a given problem.
Cone. En armatur som bärs upp av sin egen ljuskägla.
Inspired by how to sketch a light cone from a flashlight in a comic I wanted to create an armature carried only by its own light cone. To manage this challenge I sketched in an architectural and sculptural way, where I chose to ignore the function of the lamp as long as possible.As a result I developed an armature with a stunning shape, with an illusion that it was carried by its own light cone. It could be hanged on a wall, placed on a table, pushed against a ceiling or standing on the floor.Depending of its size the light cone from the light source lightens up the surface and draws attention to the otherwise forgotten wallpaper or the undisposed statue in the darkness of the city..
Sellout.nu
Sellout är ett community där medlemmarna har en presentationssida, en gästbok,
ett bildgalleri och en dagbok. Det finns även ett forum, där medlemmarna kan
diskutera med varandra om allt mellan himmel och jord. Det som skiljer vårt
community från andra är att medlemmarna även kan lägga upp bilder och
beskrivningar på saker de vill sälja, tipsa om och söka efter musikevenemang,
och de kan också få sina demolåtar spelade i vår webbradio.
Designmässigt har vi försökt förmedla en känsla som ska få användarna att
uppleva att sidan är levande..
Hemmastudio eller professionell studio : Hur stor är skillnaden mellan det billigaste och dyraste
Jag har i det här arbetet gjort en analys av skillnaden mellan analog och digital summering avljudspår. Analyserna gjordes med avseende på frekvensspektrum, transientrespons och fasdifferens.Det gjordes genom att jag skrev och spelade in två låtar att använda till analyserna, mixade dessaoch körde ut till 24 separata ljudspår per låt. De summerades sedan på tre olika mixerbord och i treolika mjukvaror, för att sedan med Adobe Audition analysera hur frekvensspektrum,transientrespons och fasdifferens ändrats. Därefter gjordes genomsnitt för de analoga och de digitalasummeringarna för att se om det fanns några skillnader dem emellan. Även om det fanns gott omskillnader mellan mixerborden så var fasdifferenser det enda som var genomgående för alla analogasummeringar mot de digitala..
Arkivering av företagskunders grafiska riktlinjer : Design och utveckling av en arkivwebbsida med responsiv design
This report describes the process of developing a user-friendly and responsive archive website. The website is a Hi-fi prototype and was created for the company JG Communications, to serve as an archive for their customers? style guidelines. To create this website I have used HTML5 and CSS3 to make it responsive for various computer screens. I have also used PHP and some JavaScript to make some of the functions and Adobe Photoshop and Illustrator to make design elements for the prototype.
"Zlatanfenomenet" : En interkulturell studie om individualisters socialisering inom lagidrotten och skolans idrottsämne.
Our starting point has been to use the football player Zlatan Ibrahimovic as a model person for individualism that seams to break the ordinary socialization pattern in Sweden. The purpose of this study is to examine how the team leaders handle the socialization of more individualistic focused individuals/young persons into groups, since the Swedish School Curriculum is designed to meet each individual on his or hers former experiences. Is the socialization of individuals within team sports affected by their cultural background? And, in that case, should those facts have consequences for the sport subject at school? Those are the questions we want to explore. Besides a survey of documents, we have been seeking answers to our questions through interviews with the team leaders Roland Nilsson and Peter Bergander, the pedagogues/teachers Karin Jutterström and Håkan Jensgård and the professional football player Abgar Barson.Our study shows that the leaders and teachers of today have begun to change their view about individualists.
"Zlatanfenomenet" : "Only God can judge me" : En interkulturell studie om individualisters socialisering inom lagidrotten och skolans idrottsämne.
Our starting point has been to use the football player Zlatan Ibrahimovic as a model person for individualism that seams to break the ordinary socialization pattern in Sweden. The purpose of this study is to examine how the team leaders handle the socialization of more individualistic focused individuals/young persons into groups, since the Swedish School Curriculum is designed to meet each individual on his or hers former experiences. Is the socialization of individuals within team sports affected by their cultural background? And, in that case, should those facts have consequences for the sport subject at school? Those are the questions we want to explore. Besides a survey of documents, we have been seeking answers to our questions through interviews with the team leaders Roland Nilsson and Peter Bergander, the pedagogues/teachers Karin Jutterström and Håkan Jensgård and the professional football player Abgar Barson.Our study shows that the leaders and teachers of today have begun to change their view about individualists.
Introduktion till Kontinuitetsperspektivet
To explore greatly varied opinion between player and reviewer, in relation to new products in ongoing digital game series, an analytic perspective is suggested, that takes the entire game series into account, instead of analyzing games (who are part of a series) as individual productions. This is explored further by introducing a model to support this perspective, based on the game theories by Katie Salen and Eric Zimmerman, as well as Gordon Calleja. This model and chosen perspective is applied against three separate cases to see whether or not it can give insight into the approach of players (of continuing game series) and the differing opinions of players and reviewers..
Komprimering av eBooks enligt Open eBook Publication Structure
I denna rapport undersöks hur elektroniska böcker (eBooks) enligt standarden Open eBook Publication Structure kan komprimeras på ett effektivt sätt. Anledningen till att området valts är att en välanvänd standard för eBooks inte finns för tillfället. Standarden är relativt ny och senaste versionen av specifikationen har kommit ut under 2002. Med i utvecklingen av standarden finns många stora företag som exempelvis Adobe Systems Inc. och Palm Digital Media.
Kooperativt spelande : en testdesign till spelet Yellowfield Spacetravels som samarbetsspel
This report is about finding the cooperative elements in games and making a boardgame based on them. I tested different computer games and boardgames to try and get the cooperative elements and then I make a boardgame based on what I found.What I found during testing is that to be a fully cooperative game all players on the same team must win or lose together and one player should not be able to finish the game by herself. There are of course some things that can change this for example what kind of players are playing.My best advice is that you should decide that the game is fully cooperative from the beginning and build the game from that..
En virtuell klädkollektion : En rapport om processen i att designa och illustrera en virtuell klädbutik till Stardoll.com
This is a report that goes through the design process of designing and illustrating a virtual clothing shop with the theme ?Stockholm Streetstyle? for the website ?Stardoll.com?. The purpose of the report is to examine how you can manage to get as close to designing a certain style or theme as possible, and also how the process of designing a clothing line can work, The illustrations were made in Adobe Illustrator and the final result of the project was an illustrated fashion collection with 21 parts, in the total of 6 outfits, and also a background for the shop. .
Innebandytränarens egenskaper och beteende : En studie av innebandytränares och -spelares syn på ledarskapet inom dam- och herrlag på avancerad breddnivå
AbstractThe main purpose of this study is to examine which essential traits floorball coaches for men?s and women?s team require. One issue was to see if there was any distinction between which leader traits and behaviors the players and the coaches regarded as essential. Another issue was to see if the coaches? behaviors differed whether he was coaching men or women.
Kanalsummering : En teknisk analys av skillnader mellan analog och digital summering
Jag har i det här arbetet gjort en analys av skillnaden mellan analog och digital summering avljudspår. Analyserna gjordes med avseende på frekvensspektrum, transientrespons och fasdifferens.Det gjordes genom att jag skrev och spelade in två låtar att använda till analyserna, mixade dessaoch körde ut till 24 separata ljudspår per låt. De summerades sedan på tre olika mixerbord och i treolika mjukvaror, för att sedan med Adobe Audition analysera hur frekvensspektrum,transientrespons och fasdifferens ändrats. Därefter gjordes genomsnitt för de analoga och de digitalasummeringarna för att se om det fanns några skillnader dem emellan. Även om det fanns gott omskillnader mellan mixerborden så var fasdifferenser det enda som var genomgående för alla analogasummeringar mot de digitala..