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Kooperativt spelande

en testdesign till spelet Yellowfield Spacetravels som samarbetsspel


This report is about finding the cooperative elements in games and making a boardgame based on them. I tested different computer games and boardgames to try and get the cooperative elements and then I make a boardgame based on what I found.What I found during testing is that to be a fully cooperative game all players on the same team must win or lose together and one player should not be able to finish the game by herself. There are of course some things that can change this for example what kind of players are playing.My best advice is that you should decide that the game is fully cooperative from the beginning and build the game from that.

Författare

Nina Moritz

Lärosäte och institution

Högskolan på Gotland/Institutionen för speldesign, teknik och lärande

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